The fix depends on what is missing: an NPC may not offer a quest because a prerequisite is incomplete, map filters can hide an accepted quest’s marker, and World Quests have separate unlock, level, phase, and refresh requirements. Check the symptom first, then work through the matching steps below. Blizzard’s guidance can vary by quest and expansion, and interface labels may change with patches.
First, identify what you cannot see
These symptoms have different causes, so start with the one that matches your situation:
- An NPC has no quest for you: check the chain’s prerequisites and whether the quest is available to your character.
- You accepted a quest, but its map marker is missing: check the minimap and world map quest filters.
- The objective tracker is missing: distinguish a hidden tracker from a missing map marker; the map-filter settings below concern quest points of interest and objectives.
- World Quests are missing: check unlock and level eligibility, the zone’s timeline or phase, and whether new quests are due to appear.
If an NPC is not offering the quest
Check the chain and content requirements
A quest may not appear until you finish an earlier step or unlock the relevant content. Requirements differ between expansions, so check the instructions for the specific quest or zone rather than assuming that one level or prerequisite applies throughout WoW.
For example, Blizzard’s Pandaria introduction guidance says Horde characters must complete “The Art of War,” while Alliance characters must complete “The King’s Command.” Those are prerequisites for that introduction, not general requirements for other quest chains.
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Look for low-level quests you have outleveled
Blizzard gives a specific Pandaria example: a character at level 50 or above who has not chosen Chromie Time may not see the introduction’s low-level quests as expected. For that case, Blizzard says to enable Trivial Quests tracking in the minimap magnifying-glass menu, then visit the relevant quest giver:
- Horde: General Nazgrim.
- Alliance: Grand Admiral Jes-Tereth for the breadcrumb, or Rell Nightwind for “The Mission.”
This level example applies to the Pandaria introduction described in Blizzard’s guidance; it is not a universal threshold for missing quests. Blizzard’s instruction for this case is to “enable Trivial Quests tracking” to view available low-level quests.
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If an accepted quest’s marker is missing
Check both sets of map controls. Blizzard forum support guidance from 2019 names these options; the wording or location may differ in the current interface:
- Open the minimap’s magnifying-glass menu and check Track Quest POIs.
- Open the world map’s magnifying-glass menu and check Show: Quest Objectives.
If you do not see those exact labels, inspect the current filter menus for quest points of interest or quest objectives. These settings affect map visibility; they do not complete a missing prerequisite or unlock content.
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- Players are divided into two, three, or four teams; each team picks a mover and puts it on the "Planet Cranium" space. The board is laid out as a circuit, consisting of different color spaces. Each color corresponds to a question card category. Purple "Planet Cranium" spaces give the team their choice of category. The rules of Cranium state that the team with the player whose birthday is coming up next starts the game. Play then continues clockwise to the next team. Card Categories[edit] Creative Cat These blue cards are, as the name suggests, two creative activities. Cloodle cards require a team member to draw on a piece of paper while the other team member(s) attempt to guess the word or phrase, much like Pictionary. Sensosketch cards are the same but the drawer must have their eyes closed. Sculpturades requires one player to mold the included putty into shapes for the other player(s) to guess the word or phrase being sculpted. All of the blue cards have vague hints. Data Head These red cards revolve around, as the name suggests, knowledge of data and facts. Selectaquest cards ask a question and present four possible multiple choice answers, of which the player's team must choose the correct answer. Factoid cards present a question that the player's team must answer outright, and a third type of card requires the player's team to evaluate a statement to determine whether it is true or false.
- Word Worm These yellow cards are themed around words, spelling, and anagrams. Two types of spelling are involved in this category; one type involves one team member spelling a moderately difficult word (such as vacuum) correctly on the first try without writing down the word. Another type of spelling challenge in Word Worm is Gnilleps; again, a moderately difficult word (such as achieved) must be spelled correctly on the first attempt by one team member with the caveat that they must spell it backwards. Lexicon cards require teams to correctly identify the definition of a word out of four possibilities, usually a relatively unused word such as syzygy or bedizen. Blankout requires the team to use a vague hint to fill in the blank words with only some letters filled in. Finally, Zelpuz requires the player's team to use a vague hint to re-arrange the letters in an anagram to form the correct word or phrase. Star Performer These green cards are themed around acting out clues with a vague hint such as in charades, acting and speaking like a famous person or fictional character but without using proper names, or humming or whistling a popular tune to get your group to guess the song, such as with Hummdingers.
- Gameplay[edit] On each turn, a team has a chance to complete an activity on one card and advance along the board. If the team is on a purple space (as all teams are on the start space), they can choose the first card from any of the four categories. If they are on a coloured space, the first card from the corresponding category is selected. If the team successfully completes the card they have chosen, the die is then rolled to determine what space the team moves to.Whether the activity is completed successfully or not, the turn always ends after one card. If the team completes an activity successfully before timer runs out, they roll the color-faced die and move to the next space of the color they roll, or to the next Planet Cranium space, whichever is closer. If they roll purple, they go to the next Planet Cranium space. Scenic Path and Fast Track[edit] A team's first activity on a Planet Cranium space, including the start space, determines whether they will take the "scenic path" or the "fast track" to the next Planet Cranium space. If they complete their first activity on a Planet Cranium space successfully before time runs out, they will take the inside fast track to the next Planet Cranium space. If they do not complete their first activity successfully, or if time runs out, they will not be able to take the fast track, and, when they do complete an activity successfully to get off the Planet Cranium space, they will have to take the longer scenic path to the next Planet Cranium space.
- Club Cranium[edit] On some of the Creative Cat and Star Performer cards, there is a "Club Cranium" symbol. When one of these cards is drawn, every team competes and has one of its members do the activity for them. Acting is to be performed in front of all the teams. Each team may guess the answer by looking at anyone performing. The same applies to sensosketches and cloodles. Whichever team gets it first gets to roll the die and move, and play continues with the team who the Club Cranium card was originally for. If no one guesses the answer before time runs out, no one moves and play continues with the team whose turn it was. If a team gets a Club Cranium card correct while on a Planet Cranium, they may move on the fast track if it was their first activity while on the Planet Cranium; if their first activity on a Planet Cranium is a Club Cranium and they do not win it, they still try for the fast track on their next turn. The only penalty for not getting a Club Cranium right is not being able to take an extra move.
- Cranium Central[edit] Around the "Cranium Central" space in the center of the board are four black spaces, each with the name of one of the decks on it. Before a team can go into Cranium Central, they must collect one card from each deck by moving around these spaces. When a team reaches the end of the path, they must place their mover on the black space that with the deck name that corresponds to the color of their roll. If they roll purple, they may decide which black space to start on. They continue play in the normal fashion, except that when they complete an activity successfully, they keep the card, and instead of rolling the die, they move clockwise to the next black space. Once the team has a card from each deck, they may move into Cranium Central. Once they are in Cranium Central, on their turn, they will receive an activity from the deck that the other teams decide on. If they do not complete the activity successfully, they must wait until their next turn, when the other teams will pick another activity for them, either from the same deck or another deck. Once the team successfully completes an activity while in Cranium Central, they have won the game.
If World Quests are missing
Confirm that the character is eligible
Blizzard says World Quests must be unlocked and require a certain character level, but its support article does not give one universal numeric threshold. Check the current unlock requirements for the specific content and character rather than applying a level rule from another expansion. See Blizzard’s “Cannot See Any World Quests” support article.
Check the zone’s timeline or phase
In a phased area such as Darkshore, the character may be in the wrong version of the zone. Blizzard advises speaking with Zidormi and selecting the appropriate timeline; her location is marked on the map.
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Allow for the next refresh
If you have already completed the available World Quests in a zone, new ones may not appear immediately. Blizzard advises allowing time for the next quests to become available.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.If the problem persists, reset the UI
After checking the relevant unlock, level, filters, phase, and refresh timing, Blizzard recommends resetting the user interface for persistent World Quest visibility problems. If the issue remains, contact Blizzard Support. Add-ons may be worth investigating during troubleshooting, but their presence alone does not establish that they caused the issue.
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