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10 Largest Open-World Video Game Maps, Ranked by Estimated Area

GamingScan’s 2025 estimate-led ranking puts Fuel first at 5,600 square miles, but map-size lists differ on what counts as playable, contiguous, or part of a conventional open world.
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Fuel tops this source-led ranking, with GamingScan estimating its map at 5,600 square miles in 2025. That is not a definitive measurement: published lists use different rules for what counts as a map, what area is playable, and which kinds of games qualify. The ten entries below follow GamingScan’s 2025 ordering and use its reported estimates; they are not measurements produced by one consistent method. A separate note covers much larger procedural worlds and planet-scale simulations, which do not compare cleanly with bounded open-world maps.

How to read this ranking

Each figure below is a third-party estimate, not a verified official statistic. The ranking follows GamingScan’s 2025 list, preserving its order rather than claiming a universal leaderboard. Other outlets disagree because they count different things: the largest contiguous region, multiple separated areas, water, inaccessible terrain, or a game’s total footprint. Some lists also include older procedural worlds, MMO territories, or a whole-planet flight simulator.

“Map size” can mean the full modeled footprint or the portion players can actually traverse. It can also describe one connected landmass or several disconnected regions. A larger number therefore does not necessarily mean more usable play space, more variety, or a better exploration experience.

The 10 largest maps in GamingScan’s 2025 ranking

Rank Game Reported area What the figure represents
1 Fuel 5,600 sq mi GamingScan’s estimate for the racing game’s free-roaming map. EarlyGame estimated 5,560 sq mi in 2025, showing how published figures vary.
2 The Crew 1,900 sq mi GamingScan’s estimate for its compressed version of the United States. This is the original The Crew, not The Crew 2.
3 Test Drive Unlimited 2 618 sq mi GamingScan’s estimate across two separate islands, rather than one contiguous landmass.
4 Final Fantasy XV About 700 traversable sq mi GamingScan estimates Eos’s broader footprint at roughly 750 sq mi, with inaccessible areas reducing the traversable area to about 700 sq mi.
5 Just Cause 3 400 sq mi GamingScan’s estimate for the island sandbox.
6 True Crime: Streets of LA 240 sq mi GamingScan’s estimate for the older city-focused game.
7 Burnout Paradise 200 sq mi GamingScan’s estimate for its arcade-racing city.
8 Xenoblade Chronicles X 154 sq mi GamingScan’s estimate for Mira, an alien-planet setting.
9 Operation Flashpoint: Dragon Rising 135 sq mi GamingScan reports this as traversable terrain.
10 Ghost Recon Wildlands 105 sq mi GamingScan’s estimate for its dense, explorable map.

All estimates and qualifying descriptions in the table are from GamingScan’s 2025 ranking, except the alternate Fuel estimate, which is from EarlyGame’s 2025 ranking. Neither outlet’s figure should be read as an official area measurement.

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Why other “biggest map” lists give different answers

Some count only one contiguous map

Virlan’s 2023 comparison explicitly uses each game’s largest contiguous map and excludes procedural or effectively infinite worlds. That rule differs from counting a game’s separate islands or regions together, which is why Test Drive Unlimited 2 needs its two-island qualification. Virlan puts Assassin’s Creed Valhalla’s largest map at about 94 sq mi under its approach, but that is a different ranking and method, not a direct correction to the list above. Virlan’s comparison

Some count footprint, others count traversable area

The Final Fantasy XV estimate illustrates the distinction: GamingScan reports a roughly 750-sq-mi total footprint but about 700 sq mi after inaccessible areas are excluded. A raw map measurement can also include water or terrain that contributes little to ordinary traversal. GamingScan notes that Test Drive Unlimited 2 spans two islands and that Assassin’s Creed Odyssey has a map largely covered by water. A comparison-video creator likewise cautions that circulated figures may describe full maps rather than playable area. The comparison video

Rank #2
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Some include procedural worlds, MMO totals, or simulations

These cases can produce much bigger numbers, but they answer a different question from “Which bounded open-world map is largest?” Destructoid estimated The Elder Scrolls II: Daggerfall at 80,000–90,000 sq mi in 2024, noting that the size is hard to pin down; EarlyGame reported 80,823 sq mi in 2025. The figures are broadly similar but remain secondary estimates, not a standardized measurement.

For The Elder Scrolls: Arena, the estimates conflict substantially: EarlyGame reported 6 million sq mi in 2025, while Destructoid reported 3 million sq mi in 2024. Those numbers should not be presented as a settled area. Microsoft Flight Simulator is listed at 197 million sq mi by both EarlyGame and Destructoid, but that describes a simulation of Earth’s surface, not a conventional bounded land-based game map.

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Guild Wars: Nightfall is another outlier: EarlyGame reported about 15,000 sq mi in 2025, while Destructoid described it as a little over 15,000 sq mi in 2024. The comparison-video creator specifically warns that measurements circulated for this game have been exaggerated, so its estimate deserves particular caution.

Sources for these comparisons: Destructoid’s 2024 ranking and EarlyGame’s 2025 ranking.

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Does the biggest map make the best open-world game?

No. Area tells you how much ground a game presents under a particular measurement, not how rewarding that ground is to explore. A large world can offer variety and room to roam, but size can also bring navigation friction, loading, or repetition. Density, meaningful destinations, and variety of activities shape the experience alongside scale. Virlan makes this trade-off in its discussion of map size and playability: Virlan’s analysis.

For a comparison that is useful to players, treat each number as an estimate with a definition attached. Check whether it includes water, inaccessible terrain, or multiple regions; whether the world is procedural; and whether the figure represents a bounded game map or something as broad as a planet simulation. Under GamingScan’s 2025 ordering, Fuel is first—but that is a source-specific result, not a universal verdict on the biggest video-game world ever made.

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