Cap Kingdom has 31 Power Moons in Super Mario Odyssey. Collect Moons 1–11 after powering up the Odyssey in Cascade Kingdom, return after story progress for Moons 12–17, then open the kingdom’s Moon Rock to reveal Moons 18–31. The list below gives each location and the key action needed to collect it.
When all 31 Cap Kingdom Moons become available
- Moons 1–11: Available after you power up the Odyssey in Cascade Kingdom.
- Moons 12–17: Require further story progress. For Peach’s Moon, also speak to the Toad outside Peach’s Castle.
- Moons 18–31: Appear after you open Cap Kingdom’s Moon Rock.
The Master Cup (Moon 29) has an additional requirement: collect the Regular Cup Moon (15) as well as opening the Moon Rock. If a listed Moon is missing, check its unlock condition before searching again.
| # | Preview | Product | Price | |
|---|---|---|---|---|
| 1 |
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Super Mario Odyssey - Nintendo Switch [Digital Code] | $59.99 | Buy on Amazon |
| 2 |
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Super Mario Odyssey (Nintendo Switch) - Game Only | $51.99 | Buy on Amazon |
Moons 1–11: Initial collection
1. Frog-Jumping Above the Fog
Capture a frog near the start and use it to reach the floating hat platforms. Jump above the three question blocks to reveal a hidden block, then use it to reach the Moon.
2. Frog-Jumping from the Top Deck
As a frog, climb to the tallest hat building in Central Plaza. Jump from its top to reach the Moon.
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3. Cap Kingdom Timer Challenge 1
Throw Cappy at the scarecrow by the bridge to Top-Hat Tower. Roll quickly across the bridge to reach the Moon before it disappears.
4. Good Evening, Captain Toad!
Find Captain Toad at the top of Top-Hat Tower and talk to him.
5. Shopping in Bonneton
Buy the Moon at the Crazy Cap shop for 100 gold coins.
6. Skimming the Poison Tide
Enter the red hat door on the far side of Top-Hat Tower. Capture a flying Goomba and collect all five Moon Shards in the room.
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In the same room as Moon 6, fly a Goomba through the gap beneath the far platform, then climb the platforms beyond the wall.
8. Push-Block Peril
Enter the red hat door near the spiral path up the tower. Cross the moving push-block course, then use a wire jump above the Moon to collect it.
9. Hidden Among the Push-Blocks
In Moon 8’s room, reach the safe yellow platform midway through the return section. Turn around to find a Moon inside a blue block.
10. Searching the Frog Pond
Enter the hidden door at the frog pond. Capture a frog and collect all five Moon Shards in the room.
11. Secrets of the Frog Pond
In Moon 10’s room, use a frog to reach the high ledge and the thin corridor containing the Moon.
Moons 12–17: Story and special conditions
12. The Forgotten Treasure
Speak to the Bonneter sitting on a hat in Central Plaza and follow Cappy’s clues around the crates and hill. Ground-pound beside the small steps near the main bridge.
13. Taxi Flying Through Bonneton
Capture the binoculars in the northwest of Central Plaza. Zoom in on the flying ships and watch the Metro Kingdom taxi for several seconds.
14. Bonneter Blockade
Find the Bonneter blocking a Moon in an alcove. Bring a captured Paragoomba nearby to frighten the resident away.
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Win the Koopa Freerunning race near the top of Top-Hat Tower. Rolling and long jumps can help you maintain speed.
16. Peach in the Cap Kingdom
After the required story progress, talk to Princess Peach in Central Plaza. You must also have spoken to the Toad outside Peach’s Castle.
17. Found with Cap Kingdom Art
Read the Hint Art below the bridge to Top-Hat Tower. In the Moon Kingdom, ground-pound in front of the second character in the matching lineup behind the Odyssey.
Moons 18–31: After opening the Moon Rock
18. Next to Glasses Bridge
Find the hat-shaped platform beneath the west side of the bridge into the central area. Jump down to it or fly over with a Paragoomba.
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19. Danger Sign
Capture a Paragoomba and fly south of the Odyssey to the skull-marked sign over the fog.
20. Under the Big One’s Brim
Climb to the top of Top-Hat Tower, then drop to the Moon floating below its brim.
21. Fly to the Edge of the Fog
Capture a flying Goomba and reach the fog behind Top-Hat Tower at the kingdom’s northeast edge.
22. Spin the Hat, Get a Prize
Reach the top of the entrance arch and throw Cappy at the golden hat symbol.
23. Hidden in a Sunken Hat
Fly a Goomba to the hat-shaped platform in the fog and throw Cappy at the glowing pole on top.
24. Fog-Shrouded Platform
Look below the northern edge of the central area for a lower platform with a glowing spot. Ground-pound the spot.
25. Bird Traveling in the Fog
Use a Paragoomba to catch the glowing bird that flies around the kingdom.
26. Caught Hopping Near the Ship!
Chase and catch the rabbit near the Odyssey. Throwing Cappy at it can slow it down.
27. Taking Notes: In the Fog
Fly a Paragoomba to the glowing treble clef on the western hat building, then collect all the notes it releases.
28. Cap Kingdom Timer Challenge 2
Throw Cappy at the scarecrow in the southeast of Central Plaza. Collect the key on the temporary platforms, then return to the scarecrow before time runs out.
29. Cap Kingdom Master Cup
After opening the Moon Rock and collecting Moon 15, win the harder Koopa race at the top of Top-Hat Tower. Rolling, long jumps, or a flying Goomba route can help.
30. Roll On and On
Enter the small grey chimney in Central Plaza and roll through the hidden course to its end.
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In Moon 30’s rolling course, take the narrow path to the left near the beginning.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Helpful options if a challenge is difficult
Nintendo’s game page says Assist Mode provides helpful map arrows, lets you recover health by standing still, and reduces the penalty for falling. Use it if a platforming section or fall recovery is getting in the way of completing the hunt.
Moon names and locations follow the Nintendo Life Cap Kingdom guide, cross-checked against the Cap Kingdom Moon list.
Quick Recap
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