ARC Raiders’ Expedition 2 had six project steps: four material-donation phases, a Load Stage, and Departure. It was a past cycle, not an active project: the project page dates it December 22, 2025–February 25, 2026, while Embark scheduled departure for March 1, 2026. Below is the historical checklist, with the item requirements attributed to a third-party guide because Embark’s official pages do not independently list every quantity.
Expedition 2 project steps at a glance
The phase names, material quantities, Load Stage values, and ARC-damage figure below are reported by the Arc Raiders Guide & Wiki’s Expedition 2 page. Treat them as a historical checklist, not an official Embark materials list.
- Foundation: Metal Parts x150; Plastic Parts x200; ARC Alloy x80; Steel Spring x15.
- Core Systems: Durable Cloth x35; Wires x25; Electrical Components x20; Cooling Coil x4.
- Framework: Light Bulb x4; Battery x30; Shredder Gyro x10; Exodus Modules x1.
- Outfitting: Frequency Modulation Box x5; Advanced Electrical Components x5; Ion Sputter x3; Leaper Pulse Unit x3.
- Load Stage: Combat Items value 200,000; Survival Items 100,000; Provisions 150,000; Materials 300,000.
- Departure: The guide lists an ARC-damage requirement of 100,000. Check the in-game project display for the exact counter wording and completion conditions.
Material totals for the four donation phases
Adding the requirements for Foundation through Outfitting gives these totals:
- Metal Parts x150; Plastic Parts x200; ARC Alloy x80; Steel Spring x15.
- Durable Cloth x35; Wires x25; Electrical Components x20; Cooling Coil x4.
- Light Bulb x4; Battery x30; Shredder Gyro x10; Exodus Modules x1.
- Frequency Modulation Box x5; Advanced Electrical Components x5; Ion Sputter x3; Leaper Pulse Unit x3.
When Expedition 2 ran
Embark’s February 5, 2026 announcement said sign-up opened February 25 and departure was scheduled for March 1, 2026. The third-party checklist instead dates the project itself December 22, 2025–February 25, 2026. These refer to different milestones: the project’s end and the scheduled departure.
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What Departure did to your Raider
Reset and carryover
Expedition was a voluntary progression reset available after reaching level 20. Embark’s Help Center description says level, skills, XP, inventory, stash items, and crafting progress reset. It lists cosmetics and purchased items, Raider Tokens and Cred, Raider Deck progress, Codex entries, and unlocked maps as carrying over.
For Expedition 2, Embark’s cycle-specific announcement said the Trophy Display Project, cosmetics, Raider Deck progress, unlocked map regions, leaderboard position, Trials, Codex entries, and Raider Tokens would not be affected. That announcement is the more specific source for this cycle if its details differ from the older general Help Center guidance.
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Stash value and skill points
Embark set the Expedition 2 target for the maximum five skill points at 3 million coins in stash value—600,000 per point. Players who had missed skill points in the first Expedition could catch up at 300,000 stash value per missing point. Coins counted toward Expedition 2 skill points first, then toward missed first-Expedition points. These thresholds are specific to Expedition 2; Embark cautioned that future cycles could change their requirements and rewards.
The third-party checklist describes Departure as contributing items left in the Raider’s stash to the Expedition. Use Embark’s later official value thresholds above when interpreting that contribution for Expedition 2.
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Permanent rewards and temporary buffs
Embark listed permanent rewards such as stash spaces, skill points, and cosmetics. It also described improved bonuses for consecutive departures: XP boost from 5% to 10%, Scrappy materials boost from 6% to 12%, and repair-value increase from 60% to 70%. These were Expedition 2 cycle benefits, not promised values for later cycles. Permanent bonuses earned in earlier Expeditions remained even if a player skipped a later departure; cycle buffs reset for players who did not depart again.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Why Expeditions reset progression
Embark describes Expedition as a voluntary reset rather than a required route to remain competitive. In its October 9, 2025 design announcement, design director Virgil said completing a reset should never give a player a power or combat advantage over someone who had not reset.
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