The Tool Desk
Outbyte PC Repair FREERepair Windows errors before they cause bigger problemsFix Now →Outbyte Driver Updater FREEScan for outdated or missing drivers - takes under a minuteDriver Scan →Valor Mortis has 20 side quests in total. Six are tied to individual trophies, while The Choir is the only quest reported as missable because its jail area exists only during Chapter 10: Shackled. The rest can generally be started or finished after the main story, according to PowerPyx’s walkthrough published October 13, 2026.
Most side quests begin when you read a note or enter a specific location. Their usual rewards are Amber and upgrade materials, although The Choir awards a consumable. Dialogue choices can change what happens in a quest, but the listed reward remains the same.
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Valor Mortis side-quest facts at a glance
- Total side quests: 20.
- Individual quest trophies: six.
- Only reported missable quest: The Choir.
- Common triggers: notes, locations and conversations with survivors.
- Common rewards: Amber and upgrade materials.
- Tracking limitation: the game has no in-game map screen.
The total comes from PowerPyx’s October 13, 2026 walkthrough. The guide also states that, apart from The Choir, side quests are not missable and may be completed after the story.
The six side quests linked to trophies
These are the trophy-linked quests explicitly identified in the walkthrough. The trophy names are included so you can match an unfinished quest to your achievement list.
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- HARNESS CORRUPTED POWER - Each death is a chance to grow stronger. Master a combat system of parries, dashes, and visceral finishers across a variety of weapons. Channel your power to enhance attacks and unlock new supernatural abilities to inflict upon your enemies.
- SECRETS LITTER THE BATTLEFIELD - Navigate a 19th-century alternate history where the costs of endless war have corrupted the landscape. Use your newfound mobility to outmaneuver the plague-ridden abominations of Napoleon’s Eternal Guard and uncover environmental secrets that may increase your chances of survival.
- UNCOVER A HORRID CONSPIRACY - Witness a compelling story where historical figures and realities intertwine with elements of horror and the supernatural. Explore beyond the dark corners of the world to discover the truth behind the plague and your unholy resurrection.
| Side quest | Related trophy |
|---|---|
| The Oathbound | We Wear the Same Colours |
| Laudanum | A Bitter Cure |
| Curious Case of Seamus Diggory | Blood and Wine |
| Deserter | Hand in the Jar |
| Unheard Farewell | Aggressive Reconnaissance |
| Monster Hunt | The Book of Beasts |
All six are off the main route, so completing the campaign without exploring side paths will not reliably unlock them. The trophy list is therefore a useful checklist, but it is not a complete list of all 20 side quests.
How side quests start and what they pay
Look for notes and location triggers
PowerPyx describes the typical trigger as picking up a specific note or accessing a particular location. Survivors and other characters can also open conversations that lead to optional objectives. Because the game does not provide a map screen, a quest can be easy to overlook when you follow only the obvious road through a region.
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Expect materials rather than unique payout tiers
The normal reward pattern is Amber or an upgrade material. Some missions instead provide a consumable. The available walkthrough does not establish a superior payout for any dialogue branch: choices may alter the outcome, but the reward listed for the side quest stays the same.
The Choir is the missable quest
The Choir is tied to the jail area available during Chapter 10: Shackled. Once that chapter’s access window has passed, the area is no longer available in the normal progression, making this the one side quest that requires deliberate timing. It awards a consumable and is not one of the six trophy-linked missions.
Before leaving Chapter 10, search the jail area and interact with every available objective rather than assuming you can return later. This is the critical exception to the broader rule that Valor Mortis side quests can be completed after the story.
A practical route for finding optional content
- Speak to every survivor twice. A second conversation can expose a new line of dialogue or an objective.
- Walk the edges of each region. Check side paths, dead ends and entrances before taking the clearly marked route forward.
- Read every note. Notes are a frequent quest trigger, not just background lore.
- Check for open conversations before closing a chapter. This is especially important in Chapter 10, when The Choir’s jail area is available.
- Record unfinished names and trophy progress. The game’s lack of a map means an external checklist or handwritten route is more dependable than trying to reconstruct your path later.
The Valor Mortis Guide & Wiki recommends this survivor, perimeter, note and conversation routine. Its suggested trigger conditions are sometimes presented as reports or inferences, so use them as leads rather than guaranteed rules when a conversation does not activate immediately.
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Opening route example: The Oathbound
The Oathbound demonstrates how far a single optional mission can travel across the world. The route given in PowerPyx’s publication order is:
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- The Battlefield — Onslaught Arch
- Valley of Ashes — Demolished Path
- Caverns — Old Mine
- Fallen Village — Marketplace
The listed rewards include an Empty Ferrofluid Flask and Quintessential Blade Material, and completion unlocks the We Wear the Same Colours trophy. The route is a reminder to revisit locations and follow newly opened paths instead of treating each region as finished after the main objective.
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What is confirmed about the remaining quests
The available material safely identifies the six trophy quests above, but it does not provide a complete, verified name-by-name inventory for the other 14. PowerPyx’s full walkthrough is organized in publication order and is the appropriate reference for their individual locations and steps. A completionist should therefore use that route for exact sequencing while applying the general search routine here.
Do not infer that an unlisted quest is missable merely because it is hidden. The documented exception is The Choir; the walkthrough’s rule is that the other side quests can be started and completed after the main story.
Base game and story-DLC scope
The official Steam listing describes Valor Mortis as a first-person action Soulslike from One More Level and Lyrical Games, released October 13, 2026. Developer announcements describe a roughly 20-hour story, secrets, shortcuts and side quests. They also describe the Deluxe Edition’s Major Story DLC as a complete side story separate from the main campaign. That DLC should not be counted as one of the 20 base-game side quests listed by the walkthrough.
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For a full completion run, prioritize the jail during Chapter 10, then sweep every region for survivors, notes and side paths. Finish the six named trophy quests and use the publication-order walkthrough to locate the remaining optional missions.
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