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1Fix the driver behind crashes, sound loss and screen glitches2Repair Windows errors before they cause bigger problems3Scan for outdated or missing drivers - takes under a minuteSpoiler warning: This walkthrough covers entering the House of Hope, taking the Orphic Hammer, freeing Hope, and fighting Raphael. Prepare in the Lower City before you cross into Avernus: fast travel and returning to camp are unavailable inside. Wear Debtor’s Attire while exploring, find the password in Raphael’s Boudoir before taking the Archive’s central item, and expect the theft to trigger the alarm.
Prepare and enter the House of Hope
Find Helsik at Devil’s Fee in the Lower City. She can arrange the portal ritual, or your party can access the ritual room and perform it themselves. The portal leads to the House of Hope in Avernus. Once inside, you cannot fast travel or return to camp, so finish shopping, choose your party, and prepare spells and consumables before entering. The portal is your route back to Baldur’s Gate; after the alarm is raised, leaving becomes a hostile escape rather than a safe retreat. GameSpot’s walkthrough also advises preparing before crossing over.
Meet Hope and wear Debtor’s Attire
Near the entrance, speak with Hope’s projection. She explains that she is imprisoned and that the Orphic Hammer can release her. She may give the party Debtor’s Attire. Wear it while moving through the House: the disguise lets you pass more safely, while being encountered without it can make the residents hostile. The quest objective is “Find the way to save Hope.”
The journal describes her as “a strange spirit imprisoned in Raphael’s home” who mentioned an important hammer before disappearing. That is the central task: find the Hammer, then use it to break the chains holding Hope. The Save Hope quest page reproduces the journal text.
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Explore the Archive before triggering the alarm
The Archive is at the western end of the House. It contains the Archivist, four Librarian Eternal Debtors, display cases, books, and three major item pedestals. The two side pedestals hold the Amulet of Greater Health and Gauntlets of Hill Giant Strength. The central pedestal holds the Orphic Hammer or, depending on the quest state, the Soul-Sworn Contract. A shield blocks the central item until you learn its password.
The side pedestals are trapped with pressure plates. The BG3 wiki documents DC 15 Perception to notice a plate and DC 20 Sleight of Hand to disarm it; taking an item without dealing with the trap raises the alarm and turns the House hostile. These are wiki-documented game checks and may vary with patches. The House of Hope page covers the Archive’s traps and contents.
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Obtain the Boudoir Invitation from the Archivist through dialogue checks or pickpocketing. Before you take the central item, search the rest of the Archive for anything you want: once the alarm is raised, residents become hostile after you leave the Archive. The room also has lockable display cases containing valuables and healing items, plus a shortcut lever near the entrance.
Find the password in the Boudoir
Use the invitation to pass through the force curtain into Raphael’s Boudoir. Haarlep, an incubus in Raphael’s likeness, is there. The dialogue encounter can have serious character consequences if you agree to surrender both mind and body; refusing can lead to combat. If you want to avoid that risk, use stealth and investigate the trapped painting beside the bed to reach Raphael’s safe.
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The safe contains the magic phrase needed to lower the shield on the Archive’s central pedestal. The wiki documents DC 20 Sleight of Hand to disarm the painting’s trap and DC 25 to pick the safe. Haarlep’s route can also reveal the safe and provide access. The Boudoir’s restoration faucet replenishes health and resources, so use it before the prison and the final fight if needed. The Haarlep page documents the encounter and safe.
Take the Orphic Hammer
Return to the Archive and speak the phrase at the central pedestal to remove its shield. Take the Orphic Hammer, or the Soul-Sworn Contract if that is the item present in your quest state. Taking either raises the alarm: the Archivist alerts Raphael, and residents become hostile after you leave the Archive. Finish optional exploration before taking it.
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The walkthrough sequence does not describe a countdown timer. The practical pressure is the alarm and the hostile encounters that follow the theft, so conserve resources for Hope’s prison and Raphael’s foyer fight.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Find the way to save Hope
Reach Hope’s prison through a hatch on the eastern side of the House. Two Spectators and Vengeful Imps guard the area. A side opening in the prison foundation offers another approach and may let you engage one Spectator at a time. Equip the Orphic Hammer, then strike both crystals to break Hope’s chains. She joins the party as a temporary companion. The quest walkthrough documents the prison route and rescue.
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Mind your positioning during the fight. GameSpot notes that the Imps’ Eldritch Blast can push characters into danger, and that mobility can help party members reach the crystals. Clear or control the enemies before relying on a character to interact with the crystals; these are tactical suggestions, not a guaranteed combat sequence.
Escape and defeat Raphael
After freeing Hope, return to the entrance portal. Raphael waits there with allies and four Soul Pillars. Destroying the pillars and managing the other enemies are key priorities, but the sources do not establish one guaranteed build or damage sequence for the encounter.
Yurgir’s allegiance depends on your earlier choices. If he helped you find the House, he joins the fight. In the alternate state described by the walkthrough, a DC 30 Persuasion check can convince him to switch sides. The House of Hope quest page describes the encounter and Yurgir’s role. Completing the escape means winning the fight at the portal.
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