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How to judge the best games of 1983
There is no neutral, cross-platform ranking that establishes the single best games of 1983. Arcade operator polling can show which coin-op games were performing well for operators at the time, while historical indexes document the breadth of releases and machines. Neither, by itself, ranks console and computer games or settles which designs mattered most.
For that reason, the selections below are best understood as notable examples of the year’s arcade landscape and industry transition, rather than a definitive top ten. A game’s original release date can also differ by platform and territory; a later home version should not be mistaken for the arcade original.
What were the best arcade games of 1983?
Play Meter’s November 1, 1983 issue provides a contemporary view through an operator poll. It assigned 14 points to a first-place ranking, 13 to second place, 12 to third, and so on; totals were divided by each game’s number of poll appearances to produce an average rating. That method captures the poll’s ordering, not a measure of design quality or a representative vote by all players.
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- Classic Arcade Experience: Enjoy 12 legendary games from 1981 on a full-size cabinet with real-feel joysticks, buttons, and authentic arcade-style gameplay
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Play Meter’s editors made the distinction explicit: “These rankings are not to be confused with the 1983 Play Meter Awards for the Best Games of the Year.” The poll is useful evidence of contemporary operator standing, but it should not be presented as the industry’s definitive annual awards or as a ranking of all games released across platforms. Read the November 1, 1983 Play Meter scan.
The year’s catalog was broader than arcade hits
Two historical databases illustrate the scale of the arcade-era catalog, though their counts measure different things. MobyGames’ 2026 Arcade filter lists 114 games for 1983. The International Arcade Museum / Museum of the Game’s 2026 index lists 287 amusement-machine entries for the year; its broader scope includes machine categories beyond video games, so the figures are not directly comparable.
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These are catalog counts, not quality rankings. They help explain why a list drawn only from one arcade poll cannot stand in for every important game of 1983. See MobyGames’ 1983 Arcade listing and the Museum of the Game’s 1983 amusement-machine index.
1983 was also a platform-transition year
Games in 1983 were not confined to coin-op cabinets. Home computers competed for players alongside consoles, and Nintendo’s corporate history marks a significant development in Japan: in July 1983, it began work on the Family Computer (Famicom), using custom CPU and PPU hardware. This supports describing 1983 as a transition year in console development, but Nintendo’s timeline does not establish that the system had already reshaped the market that year. Nintendo’s hardware history gives the company’s account.
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Rank #3
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That wider context matters when weighing design and influence. A game that stands out historically may not have topped an arcade operator poll, and a poll result says little about the best home-computer or console release. Any platform-specific “best of” should identify its territory and version rather than treating all 1983 releases as if they appeared everywhere at once.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.The North American downturn was not the whole story
The North American home videogame crash was driven by several factors, not a single bad game or a collapse of gaming everywhere. History attributes it to an oversaturated console market, competition from computer gaming, and a surplus of over-hyped, low-quality games; it describes the downturn as lasting a couple of years and contributing to bankruptcies among several home-computer and console companies. This account concerns the North American market and should not be generalized to every territory or to arcade activity. History’s video-game timeline and overview provides that framing.
Rank #4
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The effects reached games media as well. The Computer History Museum records that Electronic Games changed its name to Computer Entertainment after the crash and ended publication with its May 1985 issue. This is one concrete measure of the period’s consequences, not evidence that game development itself stopped. See the Computer History Museum’s graphics and games timeline.
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A useful way to read 1983 game lists
- Check the platform: distinguish arcade originals from console or computer releases and later ports.
- Check the territory and date: “1983” may refer to an original release in one market, not the date a version reached every region.
- Separate popularity from influence: operator poll results are evidence of contemporary arcade standing; historical importance is a different judgment.
- Read the scope of the source: an arcade poll cannot rank every home game, and a broad machine index is not a best-games list.
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