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A free scan shows the junk files, broken settings and background clutter dragging Windows down - then fixes them in one click.Free scan · Windows 10 & 11Yes. The Legend of Neverland lets you change class, but the sources describe two different routes: switching weapons changes your class and active skills, while a separate Class Change system is reported to reset some character investments. Check the in-game confirmation screen before using that second system, because its detailed rules come from a community wiki rather than a current publisher guide.
How can you switch classes?
The publisher’s Google Play listing, updated May 13, 2026, promotes class switching as a game feature. It does not give a menu path, cost, cooldown, or eligibility requirements.
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Switching weapons
A publisher FAQ dated July 15, 2022 says, “Switching weapons will also switch class and active skills.” This describes the straightforward way to move between weapon-linked classes: equip a different weapon and your class and active skills change with it. The FAQ says up to three weapon types can be equipped, but that figure conflicts with the community wiki’s claim of a two-weapon limit. Because the FAQ is old and the current store listing does not settle the question, check the current game client rather than relying on a specific slot count.
Using the separate Class Change system
The community-maintained class wiki describes a distinct Class Change system. This is not simply the same action as swapping weapons; according to the wiki, it changes the class and affects skill and advancement investments. The wiki excerpt does not establish the current menu steps, cost, cooldown, or eligibility, so confirm the terms shown in-game before proceeding.
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What resets, and what carries over?
The community wiki reports that Class Change is not reversible, resets skill levels and Class Advancement, and returns the costs spent on them. It also says the old class weapon is replaced by the new one, while that weapon’s enhancement, ascension, and extract attributes are retained. These are wiki-reported rules, not details confirmed in the publisher materials cited above.
Do not assume that the wiki’s reset and carryover rules apply to ordinary weapon switching. The publisher FAQ connects weapon switching to class and active skills, but does not say that it resets skill levels, returns costs, or replaces weapon investments.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Which option should you use?
| Route | What changes | Investment details | What is not established |
|---|---|---|---|
| Switch weapons | Class and active skills change, according to the publisher FAQ. | The FAQ does not describe a reset or returned costs. | Current weapon-slot limit and any requirements; the 2022 FAQ’s three-weapon figure conflicts with the wiki’s two-weapon claim. |
| Class Change system | A separate class-changing system, according to the community wiki. | The wiki says skill levels and Class Advancement reset with costs returned; the old class weapon is replaced, retaining enhancement, ascension, and extract attributes. | Current cost, menu path, cooldown, eligibility, and whether the wiki’s details still match the game. |
If you only want to use another weapon-linked class, weapon switching is the route described by the publisher. If you are considering the separate Class Change system, review its confirmation screen carefully: the wiki characterizes the change as not reversible, and the publisher sources do not independently confirm its reset and carryover terms.
Other class details to treat cautiously
The same community wiki lists Warrior, Ranger, Scholar, Lancer, and Craftsman, and says a secondary class becomes available at level 58. The publisher sources cited here do not confirm that roster or level threshold, so verify both in your current version of the game if they affect your decision.
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