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Caveopolis 2 Modpack Server Setup (Version 0.12.1)

Set up Caveopolis 2 version 0.12.1 on Minecraft 26.1.2 with NeoForge and Java 25. Follow the server-pack, EULA, networking, client-matching, backup, and troubleshooting steps.
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To host Caveopolis 2, use the dedicated Caveopolis_2_server_pack_0.12.1.zip with Minecraft Java Edition 26.1.2, NeoForge, and Java 25. Install the matching NeoForge server in a clean folder, copy the server-pack files into it, complete the first launch and EULA step, then open port 25565 for players.

The instructions below cover a self-hosted dedicated server on Windows or a Unix-like system, including client matching, backups, memory configuration, firewall rules, and the most common startup failures.

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What you need before installing

Caveopolis 2 is a quest-focused modpack with custom recipes and progression. The current CurseForge release identified for this setup is version 0.12.1, built for Minecraft 26.1.2 on NeoForge. Its dedicated download is named Caveopolis_2_server_pack_0.12.1.zip and was released on September 28, 2026. Do not use a client profile or an older Caveopolis server archive in its place.

Component Required value Why it matters
Caveopolis 2 0.12.1 The server-pack files, mods, configs, and scripts must come from one release.
Minecraft Java Edition 26.1.2 NeoForge and the pack are version-specific.
Mod loader NeoForge for Minecraft 26.1.2 The server must load the same platform expected by the pack.
Java Java 25 Minecraft 26.1 requires Java 25; NeoForged documents the migration from Java 21 to 25.
Server files Caveopolis_2_server_pack_0.12.1.zip This is the dedicated-server distribution, not the approximately 17.7 MB client ZIP listed on the project page.

You also need permission to create files in the server directory, access to the host’s firewall, and (for players outside your home network) access to the router’s NAT or port-forwarding settings. Every player needs the same Caveopolis 2 release and matching Minecraft, NeoForge, and Java profile on their client.

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Check Java before you create the server

Run java -version in a terminal or Command Prompt. The reported major version should be 25. A Java 21 installation can be valid for older Minecraft or NeoForge releases but is not the supported runtime for Minecraft 26.1. If several Java installations are present, make sure the java command used by your server script resolves to Java 25 rather than an older copy.

Download the correct Caveopolis 2 server pack

  1. Open the Caveopolis 2 project on CurseForge and go to its Files page.
  2. Select version 0.12.1 for Minecraft 26.1.2.
  3. Download the file named Caveopolis_2_server_pack_0.12.1.zip.
  4. Keep the ZIP intact until you have created the clean server directory. Do not rename a client ZIP and do not mix files from a different Caveopolis release.

The project page recorded 20,256 total downloads on September 28, 2026. That figure describes the project page’s download count, not a capacity estimate or a guarantee of server performance. The important installation distinction is the filename: only the dedicated server pack is intended to be copied into a server instance.

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Create a clean server directory

Choose a folder used only for this world, for example Caveopolis2-server. Avoid placing it inside a launcher-managed client instance, and avoid reusing a directory that contains another modpack’s mods, configs, or world. A clean folder makes it possible to identify version mismatches and restore a backup without unrelated files.

On a Unix-like host, a typical workflow is to create the directory and enter it in a shell. On Windows, create and open the folder in File Explorer or use Command Prompt or PowerShell. The exact location is up to you; the NeoForge installer command accepts the installer JAR’s path.

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Install NeoForge for Minecraft 26.1.2

  1. Download the NeoForge installer that corresponds to Minecraft 26.1.2. Do not select a NeoForge build for another Minecraft branch.
  2. Place the installer JAR somewhere you can reference from the terminal.
  3. From the intended server directory, run the documented installation command:
java -jar /path/to/neoforge-installer.jar --installServer

Replace /path/to/neoforge-installer.jar with the actual path to the installer. The command creates the NeoForge server files and launch scripts in the current directory. If the command reports an unsupported Java version, stop and correct the Java installation before copying the modpack.

What a successful install provides

A successful NeoForge installation gives you a server directory containing the loader files and launch scripts. NeoForged’s server flow uses run.sh on Unix-like systems and run.bat on Windows. The first launch also creates files needed for EULA handling and runtime arguments.

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Copy the Caveopolis server-pack contents into the server folder

  1. Extract Caveopolis_2_server_pack_0.12.1.zip into a temporary location.
  2. Open the extracted server-pack directory and select its contents, including its mods, config, scripts, and any other files supplied by the pack.
  3. Copy those contents into the directory where NeoForge installed the server.
  4. When your file manager asks whether to merge folders, merge the pack’s folders into the NeoForge server directory. Do not create an extra nesting level such as Caveopolis2-server/Caveopolis_2_server_pack_0.12.1/ unless the archive itself explicitly requires it.

NeoForged’s guidance treats a server pack as a separate instance whose contents are moved into the server folder. A properly prepared server pack may already omit client-only mods. If it does not, remove client-only entries rather than allowing the dedicated server to load them. Mods that require a client rendering environment commonly produce a crash or a dedicated-server loading error.

Run the server for the first time

Windows

  1. Open the server directory.
  2. Double-click run.bat, or execute it from Command Prompt or PowerShell so that you can read the log.
  3. Wait for the initial process to stop. NeoForge’s documented first-run behavior is to halt so you can handle the Minecraft EULA.

Linux, macOS, and other Unix-like systems

  1. Open a terminal in the server directory.
  2. If necessary, make the script executable with chmod +x run.sh.
  3. Start it with:
./run.sh

Like the Windows script, the first run normally stops before the world becomes available. Keep the terminal output: the log identifies an incorrect Java runtime, missing files, or a mod-loading problem more precisely than a generic “server failed” message.

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Accept the Minecraft EULA and launch again

  1. After the first run stops, open eula.txt in the server directory.
  2. Read the Minecraft EULA.
  3. Change eula=false to eula=true only if you agree to the EULA.
  4. Save the file without changing its name.
  5. Run run.bat on Windows or ./run.sh on a Unix-like system again.

The second launch should proceed into NeoForge’s mod and world initialization. The server is ready for connections only after the console reports that startup has completed and is accepting commands; do not close the process while it is generating the world.

Configure memory without guessing an official amount

No authoritative Caveopolis 2 source publishes a tested or official RAM allocation. Do not treat a fixed number as a supported requirement. NeoForge generates user_jvm_args.txt; use that file for JVM arguments, then monitor the server during actual play.

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Change memory conservatively and observe whether the process remains stable while players explore, generate chunks, and run the pack’s progression systems. Leave enough memory for the operating system and other services on the machine. A server that starts successfully can still become unstable when the world is busy, so check the console and operating-system memory use rather than judging by startup alone.

Make the server reachable

Local network play

For players on the same home network, give them the host computer’s local IP address and the default Minecraft port, 25565, unless you deliberately changed it in server.properties. Test locally before exposing the server to the internet.

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Internet play

  1. Allow the server process or Java runtime through the host operating system’s firewall.
  2. Allow inbound TCP traffic on port 25565, the default Minecraft server port.
  3. Configure the router’s port forwarding or NAT rule to send that port to the host computer’s local IP address.
  4. Give players your public address and port. If you changed the port, provide the changed value as address:port.

NeoForged notes that firewall setup may be required. Router interfaces differ, so use the router’s own documentation for the exact NAT fields. A port-forwarded server is directly exposed to the internet; keep the operating system, Java runtime, NeoForge, and mod files maintained, and do not forward unrelated administrative ports.

Match every player’s client to the server

Each player should install Caveopolis 2 version 0.12.1 for Minecraft 26.1.2 with the same NeoForge profile. “Almost the same” is not enough: a different mod version, loader build, or configuration can cause a rejected connection, registry mismatch, missing recipe, or a crash during login.

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  • Use the same Caveopolis release shown in the server directory.
  • Use Minecraft Java Edition 26.1.2, not another 26.1 patch or an older Minecraft version.
  • Use the NeoForge profile expected by the pack.
  • Install the client-side files from a trustworthy source such as CurseForge or Modrinth.
  • Read the connection error before changing files; it often names the missing or mismatched mod.
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Back up before changing anything

Stop the server cleanly before copying a world backup. Keep at least one known-good copy of the world and the server’s configuration, scripts, and mod list outside the live directory. Back up before updating NeoForge, replacing the Caveopolis pack, or changing major mod files. NeoForged explicitly warns that backups should be made before updates because a failed migration can damage or make a world unusable.

Label backups with the Caveopolis version, Minecraft version, NeoForge build, and date. If an update fails, restore the complete matching set rather than combining a newer mods folder with an older world and configuration.

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Troubleshoot a server that will not start

The console reports the wrong Java version

Run java -version from the same environment used to start the script. If it is not Java 25, correct the system PATH or call the Java 25 executable explicitly from your launch process. Minecraft 26.1 will not have a supported runtime on Java 21.

NeoForge loads, but the pack’s mods fail

Confirm that the installer and the pack both target Minecraft 26.1.2. Then compare the server directory with the extracted Caveopolis_2_server_pack_0.12.1.zip contents. A missing mods folder, an extra nested folder, or files copied from another release can all produce dependency or registry errors.

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A client-only mod is being loaded on the server

Inspect the server log for a mod that requires a client display, renderer, or other client environment. Remove that client-only mod from the server’s mods directory if the server pack did not already exclude it. Do not remove a mod merely because its name is unfamiliar; verify its role and dependency information first.

The server stops immediately after the first launch

Check whether eula.txt exists and whether it contains eula=true after you have accepted the EULA. If the file is correct, read the earliest error in the console rather than the final shutdown line; the first exception usually identifies the underlying issue.

Players cannot connect

  • For local players, verify the host’s local IP and that the server is actually running.
  • For remote players, verify the firewall rule and router NAT forwarding for TCP port 25565.
  • Confirm that the server is not behind a second router or carrier-grade NAT that prevents inbound forwarding.
  • Check that clients use Caveopolis 2 0.12.1, Minecraft 26.1.2, and the matching NeoForge profile.
  • Use the server console to see whether the connection reaches the host and is rejected for a mod mismatch.

The server runs out of memory or becomes unstable during play

There is no Caveopolis-specific official RAM figure to apply blindly. Review user_jvm_args.txt, the operating system’s available memory, and the server log. Increase or reduce the configured allocation in small steps while leaving headroom for the operating system, and test the same activity that triggered the problem. If instability began after a mod or loader change, restore the pre-change backup before tuning memory further.

Self-hosting compared with managed hosting

Self-hosting gives you direct access to the files and network but makes you responsible for installation, updates, backups, firewall rules, and uptime. A managed Minecraft modpack host can take over some infrastructure tasks, but you must confirm that its control panel supports Java 25, Minecraft 26.1.2, NeoForge, direct server-pack ZIP uploads, and world backups before committing. The available evidence does not establish a Caveopolis-specific provider, current prices, player-capacity benchmarks, or performance rankings.

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Decision factor Self-hosted server Managed hosting
Setup effort You perform the NeoForge install, pack extraction, EULA step, and networking. The provider may automate the base server, but you still need to upload and verify the server pack.
Administration You handle Java, NeoForge, mods, logs, updates, and recovery. The provider may handle machine maintenance; modpack compatibility remains your responsibility.
File and backup control Complete control over files, schedules, and backup storage. Control depends on the panel’s file manager and backup policy.
Network exposure You configure firewall and NAT and protect the host yourself. The provider supplies public networking, but account and panel security still matter.
Player capacity Limited by your hardware, bandwidth, and configuration; no Caveopolis benchmark is established here. Limited by the selected plan and provider infrastructure; no comparable benchmark is established here.
Recurring cost No hosting subscription is required, although electricity and hardware costs apply. A recurring fee is normally involved; a current Caveopolis-specific price is not established.

For a small group comfortable with command-line work and router settings, self-hosting follows a documented, reproducible process. Choose managed hosting when reducing machine and network administration is worth giving up some infrastructure control, and verify the exact Java and NeoForge versions before uploading the world.

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Final pre-launch checklist

  • Caveopolis 2 version 0.12.1 server pack is present.
  • Minecraft version is 26.1.2.
  • NeoForge is installed for Minecraft 26.1.2.
  • java -version reports Java 25.
  • Server-pack contents are merged into the NeoForge server directory, with no accidental extra nesting.
  • Client-only mods are not being loaded by the dedicated server.
  • The first run completed, eula=true is set after accepting the EULA, and the server was relaunched.
  • Firewall and, for internet play, router forwarding allow port 25565.
  • Players have the identical Caveopolis, Minecraft, and NeoForge versions.
  • A restorable world backup exists before any update.

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