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Diablo 4 Patch 2.3.1 Notes: Class Buffs, Season Changes, and Fixes

Diablo IV patch 2.3.1 (build 66949) brought selected class buffs, Horadrim season adjustments, reward changes, and bug fixes before a temporary PC rollback and relaunch for all platforms.
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Diablo IV patch 2.3.1 was build 66949, dated July 15, 2025, and listed for all platforms. It was a balance-and-fixes update: Spiritborn and all five base-game classes received selected damage or power buffs, the Season of Sins of the Horadrim systems and rewards were adjusted, and the notes included fixes across quests, dungeons, gameplay, and the interface. The figures below describe that historical patch, not the live game in 2026.

Diablo IV patch 2.3.1 at a glance

Detail Patch information
Version and build 2.3.1, build 66949
Date July 15, 2025
Platform scope in the notes All platforms
Primary focus Class balance, Season of Sins of the Horadrim adjustments, and bug fixes

Blizzard’s official Diablo IV Patch Notes (2.3) divides the changes into Vessel of Hatred and base-game sections, followed by seasonal adjustments and fixes.

Vessel of Hatred: Spiritborn buffs

The Vessel of Hatred section lists three Spiritborn damage increases. Blizzard’s patch notes report these values; they do not establish how the changes affected any particular build’s overall performance.

Skill or aspect Before After
Aspect of Pestilence damage bonus 35–75% 50–90%
Payback damage 125% 150%
Razor Wings damage 75% 95%

Base-game class balance changes

The base-game balance section changes skills, an aspect, and several class items or powers across Barbarian, Druid, Necromancer, Rogue, and Sorcerer. The percentages are the old and new values as stated in Blizzard’s July 15, 2025 notes.

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Barbarian

Skill or power Before After
Battle Trance Lucky Hit Chance 10% 20%
Battle Trance damage bonus 15–30% 30–60%
Double Swing damage 66% 85%
Hammer of the Ancients damage 110% 175%
Rend bleeding damage 120% 135%
Upheaval damage 132% 200%
Whirlwind damage 52% 76%
Barbed Carapace Thorns damage 100% 120%

Druid

  • Pulverize: damage increased from 150% to 175%.
  • Greatstaff of the Crone: its description and power were changed. Claw remains a Storm Skill and casts Storm Strike; Claw and Storm Strike deal 100–250% increased damage.

Necromancer

  • Hulking Monstrosity: the additional Golem damage sacrifice bonus increased from 35% to 60%.

Rogue

  • Deathmask of Nirmitruq: damage bonus increased from 70% to 100%.
  • Breakneck Bandit’s Aspect: damage increased from 25–45% to 35–55%.

Sorcerer

  • Meteor: impact damage increased from 120% to 140%.
  • Aspect of Frozen Orbit: Frozen Orb damage increased from 30–50% to 50–70%.
  • Aspect of Frozen Memories: Avalanche’s Vulnerable damage bonus increased from 50–75% to 75–100%.

Season of Sins of the Horadrim adjustments

Arcana, Myriad Stone, and Equipment Delves

  • Arcana: became auto-pickup.
  • Myriad Stone: began granting temporary Attack Speed. Its stacks are additive alongside permanent Attack Speed.
  • Equipment Delve channels: in Nightmare Dungeons, channel time for Horadric Artifacts fell from 0.75 seconds to 0.25 seconds, and damage no longer interrupts the channel.

Rewards and materials

Activity or source Change in patch 2.3.1
The Pit, tiers 70–84 2–3 additional Artificer’s Stones
The Pit, tiers 85–99 4–6 additional Artificer’s Stones
The Pit, tier 100+ 8–9 additional Artificer’s Stones
Legion Events in Torment difficulties More salvage materials and Forgotten Souls
Horadric Chests with the Horadric Materials Reserve affix More salvage materials and Forgotten Souls

The Pit quantities are additional Artificer’s Stones, as specified in Blizzard’s patch notes; they are not a general reward range for other tiers or activities.

Forgotten Wisdom Nightmare Dungeon affix

  • Experience Motes split their experience among party members.
  • The total number of Motes that can spawn increased, while their drop frequency was slightly reduced.
  • Each Mote grants more experience.
  • Summoned monsters no longer drop Motes, and Motes no longer drop in Horadric Strongrooms.

Bug fixes and rollout

Fixes listed in the notes

Blizzard grouped fixes under seasonal quests and systems, Nightmare Dungeons, gameplay, user interface and experience, and miscellaneous issues. Examples include a Spiritborn cache reward that Spiritborn could not open, problems involving Horadric Gateways and Strongrooms, dungeon objectives that could prevent progression, incorrect item, skill, or reward behavior, and a local co-op skill-assignment issue. The miscellaneous section also says there were “Various stability, performance, visual, and UI improvements.” The notes give no measured performance results or quantified gains.

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Temporary PC rollback and relaunch

The rollout briefly changed after the July 15 release. On the Blizzard forum, the account Marcoose said the team was rolling PC clients back from 2.3.1 to 2.3.0 while investigating crashes. A later update said the team was working to address the issue and players might see updates that day. At 12:22 a.m. on July 16, the forum stated that patch 2.3.1 was live again for all platforms. This was a temporary PC rollback followed by a relaunch, not a permanent PC exclusion; the timeline is recorded in the official forum thread.

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What the patch notes do—and do not—tell you

The change log establishes which listed values and systems were adjusted in version 2.3.1. It does not provide comparative testing that ranks classes, skills, or endgame builds, so a larger percentage increase alone does not show that a build became stronger overall than another. For a patch-by-patch build assessment, factors beyond these listed changes would need to be evaluated separately.

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