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Dispatch Interview: AdHoc Studio on Its Release, Episodes, and Creative Vision

AdHoc Studio discussed why Dispatch released two episodes a week, how the episodes build one continuous story, and its vision for a superhero workplace comedy. The full season is out, with physical editions planned for Q4 2026.
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Dispatch launched in October 2025, and its eight episodes arrived two at a time over roughly four weeks. In a September 2025 interview, AdHoc Studio explained why it chose that compact rollout, how the episode breaks fit one continuous story, and what it hoped the game would feel like in a player’s evening routine. The complete season is now available; physical editions for PS5, Xbox Series X|S, and Nintendo Switch 2 are planned for Q4 2026.

When did Dispatch come out?

AdHoc Studio released Dispatch in October 2025. At the time of Mike Straw’s September 17, 2025 interview for Insider Gaming, the game was scheduled to launch on PlayStation 5 and PC on October 22. That date is now historical, not an upcoming release. AdHoc’s studio history lists an October 2025 release, and the Steam developer page says all episodes are out.

The interview featured AdHoc’s Dennis Lenart, Nick Herman, Pierre Shorette, Derek Stratton, and Natalie Herman, discussing the release plan, the episodic structure, and the game’s intended place in players’ routines.

Why did AdHoc choose two episodes a week?

AdHoc planned to release two episodes per week for essentially four weeks. Nick Herman said the team considered one episode per week, but an eight-week rollout seemed likely to make it harder to hold players’ attention. The studio also wanted each drop to give people enough material to discuss, without making players who preferred to binge wait too long.

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That schedule was meant to serve both audiences: players who enjoy following a story and talking about it week by week, and players who would rather start once the season was complete. The episode breaks shaped the release and viewing rhythm; they were not separately sold story chapters.

Is Dispatch one story or separate episodes?

It is one continuous season-long story, not eight independent stories. Pierre Shorette, AdHoc’s CCO and Narrative Director, described it as “a story that builds across an entire season.” Nick Herman likewise called the game “one thing” and “a season.” The studio’s later Steam developer page confirms that all episodes are now out.

The episode structure was also intended to connect the narrative to the dispatch shifts. Producer Natalie Herman described the design challenge as making choices and consequences matter both within individual episodes and across the season, while ensuring that story events informed shift play and vice versa. The breaks, in other words, were a way to present one developing narrative alongside gameplay that responds to it.

What was AdHoc’s vision for the game?

Dispatch follows Robert Robertson, also known as Mecha Man, after he loses his mech suit and takes a job at a superhero dispatch center. There, he manages a team of rehabilitated former supervillains while navigating workplace relationships. In a later Unreal Engine interview, CTO and Creative Director Dennis Lenart described the mix as workplace comedy, with the feel of shows such as The Office, alongside the fantasy of a superhero team.

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The dispatch system was meant to have enough strategic depth to feel like gameplay while staying approachable. AdHoc’s broader aim was to make the cinematic, choice-driven story and the work of managing shifts affect each other, rather than treating one as an interruption between segments of the other.

A game for winding down

In the September 2025 interview, Nick Herman called the intended place for Dispatch “wind down gaming.” He pictured a game someone might play after work and dinner, in the way they might sit down to watch television. That was the studio’s positioning hope before release, not evidence that all players use the game that way.

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AdHoc also described the October timing as a chance to give players a lower-intensity option that might fit after a session of larger action games. The interview did not claim that Dispatch directly competed with Battlefield or Call of Duty.

How the presentation supports that mix

Art Director Derek Stratton said the visual approach relied on composition, lighting, matte-painted backgrounds, and graphic presentation, rather than technical complexity for its own sake. He hoped this relatively stripped-down style would age well; that remains his expectation, not a guarantee about how the visuals will hold up over time.

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What AdHoc has said about the game’s production

AdHoc’s official history traces the project to 2019, when it began as an interactive live-action series. The studio says it shelved that version in 2020 when live production stopped, then revived the project as an animated video game in October 2022. AdHoc says it independently published Dispatch after finding the funds needed to finish it.

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In figures published by AdHoc in 2026, the production involved 809 credited people, 356 minutes of animation, and a final script of 495 pages before rewrites, pickups, and cut material. These are studio-published cumulative production figures.

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Physical editions planned for Q4 2026

On August 25, 2026, AdHoc announced physical Deluxe editions for PlayStation 5, Xbox Series X|S, and Nintendo Switch 2, with arrival expected in Q4 2026. The announcement lists U.S. prices and describes the contents as follows:

Edition Listed price Physical contents Digital extras
Standard Deluxe $49.99 USD Full game on disc or cartridge; 16-page printed “SDN’s Guide to Dispatching”; double-sided Mecha Man poster Artbook, four comics, and soundtrack code
SteelBook Deluxe $59.99 USD SteelBook version; consult the retailer listing for the complete package contents AdHoc’s announcement describes the artbook, four comics, and soundtrack code as digital extras

AdHoc’s physical-edition announcement directs buyers to retailers for standard editions and names PANAX Games among SteelBook retailers. It does not confirm an Amazon listing or current stock, so check the exact platform and retailer listing before ordering.

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The announcement also covers Dispatch: The Album, a separate 3xLP set containing Andrew Arcadi’s score and the game’s licensed soundtrack. AdHoc says it is available only through Lost In Cult Records.

How the release played out

Game Developer reported that concurrent Steam players peaked at nearly 13,000 when the first episodes launched on October 22, 2025, reached 66,000 on October 29, and rose to 131,000 by episodes five and six. The reported peak reached 220,060 at the November 12 finale. Those are concurrent-player peaks reported by Game Developer in 2025, not sales totals or counts of unique players.

Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon at the time of purchase will apply.

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