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End Game Interactive Raised $3 Million to Build More Games After ZombsRoyale.io

End Game Interactive announced a $3 million seed round led by Makers Fund in 2020, saying it would continue building games after ZombsRoyale.io.
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End Game Interactive announced a $3 million seed round on February 28, 2020, led by Makers Fund. The studio said it would use the funding to keep developing games, building on the audience for ZombsRoyale.io and its other releases. Those plans and audience figures describe the company in 2020; the announcement does not establish what happened afterward.

How much did End Game Interactive raise?

End Game Interactive announced a $3 million seed round on February 28, 2020. Makers Fund led the financing. TechCrunch, GamesBeat and PocketGamer.biz all reported the amount and lead investor (TechCrunch; GamesBeat; PocketGamer.biz).

Who invested in End Game Interactive?

TechCrunch named Supercell and several individual participants: Unity CEO David Helgason, Twitch COO Kevin Lin, Twitch VP Hubert Thieblot, Danny Epstien, Alexandre Cohen of Main Street Advisors, and Scooter Braun. The contemporary reports differ in how many participants they list, so these should be read as publication-specific rosters, not a definitive or necessarily exhaustive official list.

What was ZombsRoyale.io?

End Game Interactive was the studio behind ZombsRoyale.io, a real-time multiplayer shooter playable in browsers across platforms. GamesBeat described it as a simplified battle-royale game with a top-down animated look. TechCrunch identified Yang C. Liu and Luke Zbihlyj as the studio’s co-founders and described a sequence of earlier games that included Zombs.io and Spinz.io, followed by Zombs Royale.

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What did the studio plan to do with the funding?

The stated aim was to continue making games, particularly cross-platform multiplayer titles. TechCrunch quoted CEO Yang C. Liu describing a willingness to make “many tries” and experiment quickly, with games designed to scale from small beginnings. He also said, “We pride ourselves on rapid experimentation,” and summed up the team’s approach: “We’re just building games. And to be honest, we don’t know what we’re doing.”

Investor comments offered support, rather than independent proof of the studio’s prospects. Jaakko Harlas, Supercell’s Developer Relations Lead, praised the team’s pace and accessible games in a statement reported by TechCrunch. Makers Fund founding partner Jay Chi told GamesBeat that the team had an intuitive sense of the industry’s shifting player preferences.

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What audience figures did reports give?

The 2020 coverage reported different measures with different scopes. They are company- or game-reported figures, not audited measurements, and the reports do not explain counting methods.

  • TechCrunch reported End Game’s claim of more than 160 million players across its titles, and a separate claim of one million people playing in a single day.
  • GamesBeat reported more than 160 million unique players across the company’s releases since 2017.
  • PocketGamer.biz reported 45 million players for ZombsRoyale.io specifically.

These figures are not directly comparable: one concerns the portfolio, another specifies unique players since 2017, one is a single-day measure, and one concerns a particular game. They should not be added together.

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What is known about End Game Interactive now?

The 2020 funding announcement documents the round and the studio’s plans at that time; it does not confirm whether a later project came to fruition or establish the company’s current operating status, ownership, or the current availability of ZombsRoyale.io. End Game Interactive’s homepage, accessed October 8, 2026, presents company navigation but does not answer those questions (End Game Interactive).

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