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Gears 5 Interview: Rod Fergusson on the Story, Characters, Accessibility, and Ending

Rod Fergusson explains how Gears 5 welcomed newcomers, centered Kait, expanded accessibility, and built toward a difficult ending choice.
Length4 min Posted Quest giverVGSources Team
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In a 2019 GamesBeat interview, then-Coalition studio head Rod Fergusson explained how Gears 5 tried to welcome newcomers without losing its ties to the series, why Kait took center stage, how Jack’s upgrades work, and what the game’s ending choice was designed to do. He also discussed the game’s accessibility options and the thinking behind them. His comments describe the team’s aims at the time, not later franchise canon or a current developer position.

How did The Coalition try to make Gears 5 more approachable?

Fergusson said the team wanted to welcome people who might encounter Gears for the first time—even though it was the fifth mainline entry. One reason was that players could discover the series through Game Pass. Instead of interrupting the story to teach every mechanic, the developers made Bootcamp a separate tutorial where newcomers could learn at their own pace. That design separates instruction from the campaign’s dramatic flow, while leaving players free to use it when they need it. GamesBeat’s interview with Fergusson was published September 9, 2019 and updated June 20, 2025.

Why is Kait the central character, and how do older characters fit?

Fergusson framed Kait’s growing prominence as a way to move the story forward while keeping it connected to what came before. Baird, Cole, and Marcus remain as links to the earlier trilogy; new characters, including Kait, carry the series into its next chapter. The balance is continuity without making the new story depend only on familiar faces.

He also said the team consciously included Fahz as a South Asian character and that representation required deliberate thought. Fergusson’s stated aim was for that representation to feel authentic within the world of Gears; that is his account of the team’s intention, rather than an independent judgment about the result.

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#1 Best Overall
Gears 5: Standard Edition – Xbox One
  • From one of the most acclaimed game franchises in history, Gears 5 delivers an epic campaign and brutal action across five thrilling modes
  • Campaign: With all out war descending, Kait Diaz breaks away to uncover her connection to the enemy and discovers the true danger to Sera herself
  • Escape: A new, aggressive, high stakes co op mode featuring a three player suicide squad that must work together to take out enemy hives from within
  • Versus: May the best team win with 10+ other game types plus new and classic maps. Versus rewards every competitive style, from casual to pro
  • Horde: Endure 50 waves of ever tougher enemies using new hero abilities, building defenses, collecting power, leveling up your skills and working as a team

What did Fergusson say about the Matriarch, Kait, and the hive mind?

In Fergusson’s explanation of the plot, the Matriarch acts as a conduit—an antenna linking Myrrah to the Locust. The hive mind reaches toward Kait, whom he describes as the last living descendant of the queen’s line, and that connection manifests as visions and nightmares. Niles uses the Matriarch to connect Kait to the hive mind and awaken her mother. Defeating the Matriarch severs the link. These are Fergusson’s explanations of the story’s mechanics and relationships.

How does Jack’s progression work?

Fergusson described Jack as customizable through components discovered in the world. Players choose upgrades rather than being locked into one technology path, and they can respec if they want to change their build. Side missions can unlock Jack’s ultimate abilities, giving optional exploration a practical role: it can make the support character stronger.

What accessibility features does Gears 5 have?

The official Xbox Gears 5 page lists full controller remapping, single-stick movement, Xbox Adaptive Controller support, narrated UI and menus, and improved subtitles. Microsoft’s feature on the game also describes vibration control, options to hold buttons instead of rapidly tapping them, and colorblind support. The available evidence establishes these as documented features; it does not establish identical behavior across every platform or version.

Options and feedback described by Microsoft

Microsoft reported that an aim-toggle option was added after feedback from the disability community. It gave Antonio Martínez’s experience as an example: after the option appeared, he could play for longer, using remapped controls and reduced camera shake. The report also described blind gamer and accessibility consultant SightlessKombat using Narrator, Target Lock, and Fabricator Ping; he said, “Target Lock allowed me to take down the largest enemies in the game.” These are individual examples reported by Microsoft, not guarantees of the same experience for every player.

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Fergusson, then studio head of The Coalition, described the approach as “inclusive design and the principle of ‘solve for one and expand to many.’” He also said, “I hope people put more thought and attention and care into accessibility features because it allows people to enjoy their creations.” Accessibility specialist and developer Cherry Thompson told Microsoft that the features showed a commitment to players with different experiences. Microsoft reported that Can I Play That? gave the game’s mobility accessibility a 9.9 out of 10 after updating its review to account for aim toggle; that is the publication’s score as reported by Microsoft, not a universal accessibility rating.

What did Rod Fergusson say about the Gears 5 ending?

Spoilers for the ending of Gears 5.

The ending asks the player to choose which of two characters survives. Fergusson said, “Our big thing for this game was challenging expectations through player choice.” The team wanted the decision to feel difficult, and to that end, players needed time with both characters before making it. Placing the choice late in the game also let the team build toward it without creating what Fergusson described as the equivalent of two separate games.

Rank #4
Gears of War 4 - Xbox One
  • 25 Years after Gears of War 3, spurred by a series of strange disappearances, JD Fenix must embrace his father’s legacy and battle a terrifying new enemy
  • Never Fight Alone: Enjoy two-player co-op with friends locally via split-screen, over Xbox Live or LAN. Player 2 can select either Kait or Del
  • Redefined Cover Gameplay: New close-cover combat moves and combat-knife executions turn each piece of cover into an offensive opportunity
  • Brutal New Weapons: An incredible arsenal of new weapons includes the Buzzkill and Dropshot, which can shoot around and over cover, raining destruction from all angles

At the time of the interview, Fergusson said the team had not decided what the choice would mean for the world going forward. That statement is about the team’s plans then; it should not be read as a description of later franchise canon or current plans. He also said the team wanted players to regard the queen as an antagonist rather than assume Kait could rescue her mother. More broadly, he described the series’ tone as moving between comedy, blockbuster action, and emotional loss, with lighter moments helping serious scenes land.

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What did Microsoft report about Gears 5’s launch?

Microsoft reported more than 3 million players in the game’s launch week in 2019 and called it the biggest first-week player total for an Xbox Game Studios title since Halo 4 in 2012. This is a historical launch figure, not a current player count. Microsoft’s accessibility feature also documented the player examples and feedback described above.

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Quick Recap

Bestseller No. 2
Gears 5
Gears 5
$16.97
Bestseller No. 3
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Bestseller No. 5
Gears of War 3 (Renewed)
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$14.17
Best Value
Gears of War 3 (Renewed)
  • Disc only. Original case and manual not included. Will come packaged in a generic case.
  • This renewed game has been cleaned, tested, and shows minimal wear.

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