Helldivers 2 patch 01.001.104 changed armor damage, weapons, enemy behavior and patrol spawning, while adding programmable ammunition and drone controls. Contemporary coverage reported its release on October 15, 2024, though Arrowhead Game Studios’ official patch-notes page currently displays October 29. Arrowhead described it as the final part of the studio’s 60-day commitment.
Which October update is this?
The update most likely meant by “Helldivers 2’s second October update” is patch 01.001.104. Contemporary coverage dates it to October 15, 2024, but Arrowhead’s official notes page currently displays October 29. The available sources establish the date discrepancy but do not explain it.
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The phrase “second update” is not definitive on its own. Steam’s official feed lists patch 1.001.103 on October 1, describing crash and miscellaneous fixes; Arrowhead’s separate notes for patch 01.001.00 are dated October 17 and describe a broader overhaul. Those dates and version numbers do not resolve the discrepancy around 01.001.104.
Why Arrowhead released patch 01.001.104
Arrowhead called the patch “the final part of our 60 day commitment.” The studio said it delivered remaining weapon and stratagem changes, reviewed enemy spawning and Automaton targeting and vision, adjusted durability, and added functionality to some equipment. Its notes also say the patch addressed issues the studio had not had time to fix earlier. These are Arrowhead’s stated goals, not independent confirmation of how the changes played in practice.
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Armor and weapon changes
Armor damage values
Arrowhead’s patch notes changed the damage modifiers for light and heavy armor. Heavy armor now reduces incoming damage by 25%, up from 20%. Light armor now increases incoming damage by 25%, down from 33%. The figures are developer-reported balance values.
Weapons and stratagems
The update adjusted a broad range of primary weapons, sidearms and support weapons. Examples include damage that scales with charge time for the PLAS-101 Purifier, an automatic-fire mode and higher fire rate for the PLAS-1 Scorcher, and a larger magazine for the AR-23P Liberator Penetrator. Arrowhead also described remaining stratagem changes, though the examples here are not a complete list of the patch’s weapon and equipment adjustments.
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Programmable ammunition and drone controls
The GR-8 Recoilless Rifle and AC-8 Autocannon gained programmable ammunition. For the Autocannon, players can switch between normal rounds and proximity-triggered flak projectiles. Arrowhead also added the ability to toggle drones that come with backpacks on or off, giving players a way to control when those drones are active.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Automaton behavior and patrol spawning
Targeting, attacks and survivability
The patch reworked Automaton targeting so enemies should not fire through walls or track Helldivers who are hidden. Arrowhead also reduced damage from several Automaton projectile types and changed health, armor and attack behaviors for multiple enemies. These are the intended effects described in the notes; they should not be read as a guarantee that every encounter or balance issue was fixed.
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Patrols after completing objectives
Once a mission’s objectives are complete, increased patrol activity is concentrated around extraction, with more patrols as players approach it. Arrowhead said the change should make patrol spawning feel more logical and reduce the penalty for finishing objectives before exploring or collecting samples. That explanation is the developer’s rationale, rather than an independently tested result.
Other fixes in the update
Patch 01.001.104 also lists crash fixes, a fix for enemy spawning in Eradicate missions, and a fix for heavy-armored Helldivers being immune to gas. The official notes include additional changes and fixes beyond these examples.
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