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Repair common Windows errors and clear accumulated junk for a smoother, more stable PC - no reinstall needed.Free scan · no reinstallEvernight is an Ice damage dealer on the Path of Remembrance whose build revolves around CRIT, HP, and her memosprite Evey. Build Memoria until Evey can unleash an empowered attack, then use the temporary Speed window after Evey leaves to restart the cycle. For gear, current guide recommendations favor CRIT and HP-focused stats, with the best sphere and team depending on your setup. One caution before farming: published Trace-material totals disagree, so do not combine them into a single shopping list.
Who is Evernight?
Evernight is a five-star Ice character on the Path of Remembrance, released in Version 3.6. She is March 7th’s distinct new character form, not a version of March 7th’s original combat kit. Her defining partner is Evey, her memosprite.
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How Evernight’s kit works
Evernight and Evey manipulate HP as part of their damage cycle. Evernight’s actions help generate Memoria, and the consulted guide describes HP loss as one way the pair build Memoria and CRIT DMG. Manage the resource until Evey can spend it on an empowered attack that hits all enemies; that attack also consumes Evey’s HP, and Evey disappears afterward.
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- Build Memoria: Use Evernight’s actions and manage the pair’s HP interactions to charge the resource.
- Trigger Evey’s empowered attack: Once the threshold is met, Evey attacks all enemies, spends Memoria and its own HP, then leaves the field.
- Use the Speed window: Evey’s departure temporarily increases Evernight’s Speed, giving her a window to act and resume building toward the next summon.
- Use the Ultimate to accelerate the loop: Evernight’s Ultimate summons Evey if needed and enters Darkest Riddle. In that state, their damage increases and Evernight’s Skill accelerates Memoria gain.
The practical decisions are when to spend Memoria and how to manage the HP costs while keeping the loop moving. These mechanics are summarized from Prydwen’s secondary guide, rather than an official universal build mandate: Prydwen’s Evernight guide.
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Evernight relics and stats
Prydwen’s displayed build recommendation prioritizes CRIT Rate until you reach a useful level, then CRIT DMG and HP%; Speed is a lower priority in that setup. Beebom likewise favors CRIT DMG and HP-focused main stats and substats. Treat these as guide recommendations that can shift with your team, gear quality, and current game version.
Recommended main stats
| Relic piece | Main stat |
|---|---|
| Body | CRIT DMG |
| Feet | HP% |
| Planar Sphere | Ice DMG or HP% |
| Link Rope | HP% |
Use an Ice DMG sphere or HP% sphere according to the rest of the build; the consulted recommendations do not establish one choice as best for every setup. For substats, look for CRIT Rate, CRIT DMG, and HP%. The displayed recommendations place less emphasis on Speed than those offensive and survival stats.
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Relic and planar sets
Prydwen’s displayed recommendation is 4-piece World-Remaking Deliverer with 2-piece Bone Collection’s Serene Demesne. The former supplies CRIT Rate and, when the wearer’s memosprite is on the field after a Basic ATK or Skill, raises the wearer’s and memosprite’s Max HP and boosts all allies’ DMG until the next Basic ATK or Skill. Bone Collection’s Serene Demesne increases Max HP and grants CRIT DMG to the wearer and memosprite when its listed HP threshold is met. These are current guide rankings, not an official requirement; check the set effects and recommendations against your game version. See Prydwen’s displayed Evernight build.
Best Light Cones for Evernight
To Evernight’s Stars is Evernight’s signature Light Cone and the leading option in the consulted Prydwen comparison. The guide also compares Sweat Now, Cry Less, while HSR-Build identifies The Story’s Next Page as its best four-star alternative in the displayed data.
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Choose by considering Evernight’s personal damage, any team-support value, which Light Cones you own, and whether your account can use the cone’s stats effectively. The available guides do not support a precise damage-gap claim that applies across builds or patches. Their rankings and assumptions are available in Prydwen’s guide and HSR-Build’s Evernight data.
Evernight teams: build around her role and your roster
Evernight can be the team’s main damage dealer or a supporting damage dealer who helps allied memosprites. Rather than treating one lineup as universally best, first decide which role she is filling, then assess the Remembrance synergy and support your account can provide.
- Main damage dealer: Consider available Remembrance partners, including Remembrance Trailblazer, alongside units that amplify damage and keep the team alive.
- Supporting damage dealer: If another character is your primary carry, assess whether Evernight’s damage and support for allied memosprites complement that unit. Castorice is one context discussed by the consulted guide.
- Choose for your account: Compare owned units, Eidolons, Light Cones, investment, and the content mode you are playing; these variables affect how a team performs.
Prydwen cautions that its Evernight damage figures are not directly comparable one-to-one with other characters on its site. The consulted material does not establish one best team for every account, so use its team discussion as context rather than a universal ranking.
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HSR-Build lists the following Ascension totals to raise Evernight to level 80. These are guide/database totals; check current in-game requirements before farming.
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| Ascension material | Total to level 80 |
|---|---|
| Ethereal Omen | 15 |
| Echoing Wail | 15 |
| Sea Siren’s Torn Fin | 65 |
| Eternal Lament | 15 |
| Credits | 308,000 |
Trace totals are not consistent across the consulted guides. HSR-Build lists one set of totals for all three abilities maxed; Beebom’s older article reports a materially different set. Their pages do not establish whether the difference comes from scope, game data, or an error, so neither list should be merged with the other or presented as a definitive complete farming total.
| Trace material | HSR-Build: all three abilities maxed | Beebom: reported total |
|---|---|---|
| Tracks of Destiny | 6 | 8 |
| Daythunder Anamnesis | 9 | 12 |
| Eternal Lament | 18 | 58 |
| Flower of Ālaya | 78 | 139 |
| Echoing Wail | 33 | 56 |
| Seedling of Manas | 36 | 69 |
| Bīja of Consciousness | 6 | 18 |
| Ethereal Omen | 21 | not stated (Beebom, older article) |
| Credits | 1,617,000 | 3,000,000 |
Sources: HSR-Build’s Evernight material data and Beebom’s Evernight guide. Because the totals conflict, verify the intended scope against current in-game data or a maintained calculator before making an exact Trace farming plan.
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