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How Did Team Cherry Form?

Team Cherry’s origins trace to a shared love of classic adventure games, early collaborations in Adelaide, and a game-jam idea that grew into Hollow Knight.
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Team Cherry formed around Ari Gibson and William Pellen’s shared enthusiasm for classic adventure games and a desire to make new ones. A Unity retrospective dates the studio’s formation to 2012 and names Gibson, Pellen, and David Kazi among its early collaborators. The studio’s origins are connected to Hollow Knight, but the game came later: it began as a game-jam idea that grew beyond its original scope.

Team Cherry’s beginnings

Team Cherry’s own account to Nintendo Australia describes the studio as coming together around a mutual love of classic adventure games, especially Zelda II: The Adventure of Link and Faxanadu, and a shared wish to create new adventures in that spirit. That describes a creative motivation, not a claim that Team Cherry set out to reproduce either game.

A Unity retrospective dates Team Cherry’s formation to 2012 and identifies Adelaide developers Ari Gibson, William Pellen, and David Kazi as early collaborators. The available accounts do not establish a legal incorporation date.

Who was part of the early team?

Names and roles vary across accounts because they describe different points in the studio’s history. Unity names Gibson, Pellen, and Kazi among the early collaborators. In a 2018 interview conducted at BitSummit and published by Source Gaming in 2025, Gibson and Pellen describe David as the third member of the Hollow Knight development team and credit him with foundational architectural coding. Nintendo’s 2021 interview, by contrast, describes a three-person studio comprising Gibson, Pellen, and Jack Vine. Team Cherry’s current About page identifies Gibson and Pellen as co-directors and Jasmine Vine as a coder. These are snapshots, not one unchanging roster.

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How game jams led to Hollow Knight

Gibson and Pellen have recalled working together on game jams before attempting a full-size game. Team Cherry told Nintendo that Hollow Knight began as one of those jam projects. The theme was “Beneath the Surface,” which prompted the idea of a lone explorer digging down into a strange underground world.

The team did not finish the project by the mid-2014 jam deadline. Instead, the concept continued to grow into Hollow Knight. The studio’s formation and the game’s origin are related parts of the story, but they are separate events: Team Cherry dates to 2012, while the game took shape from the later jam idea.

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What inspired the game’s sense of adventure?

Gibson and Pellen have described Zelda II as an influence for its feeling of exploration: the scale of its world, its towns and characters, and the uncertainty of what might be discovered next. They also named Faxanadu, Mega Man X, and Mega Man Zero as influences. These references help explain the team’s tastes; they do not mean Hollow Knight simply copies those games.

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How Kickstarter helped the project grow

Kickstarter backing helped Team Cherry expand the project beyond its initial scale. In the Source Gaming interview published in 2025, Gibson recalled an initial goal of about AU$35,000, while Pellen said the target had been debated and adjusted shortly before launch. Gibson said the successful campaign let the team make the game larger and work on it for roughly two years. Those are approximate recollections from the interview, not audited financial or scheduling figures. The interviewers refer to about AU$58,000 raised and Pellen assents, but that exchange is not enough to establish an exact final total.

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In the same interview, Gibson also pointed to personal circumstances and Adelaide’s comparatively low living costs as factors that made a low-budget development period possible. His recollection helps explain how the project could continue, rather than serving as a formal account of the studio’s finances.

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The timeline at a glance

Milestone What the sources establish
2012 Unity’s retrospective dates Team Cherry’s formation to this year and names Gibson, Pellen, and Kazi among the early collaborators.
Mid-2014 Team Cherry told Nintendo that its Hollow Knight game-jam project, themed “Beneath the Surface,” missed the deadline and continued to develop afterward.
Later development Gibson and Pellen recalled that Kickstarter backing helped expand the game; Gibson described the resulting work period as roughly two years.

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