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How to Claim and Settle New Territories in Manor Lords

Claiming a region in Manor Lords takes influence; settling it is a separate step funded from your personal Treasury. Here’s how claims and inter-region exchanges work.
WorldManor Lords Length2 min Posted Quest giverVGSources Team
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To expand in Manor Lords, first spend influence to claim a region, then use funds from your personal Treasury to build a Settler’s Camp there. These are separate actions: owning a region does not automatically establish a settlement.

Claiming a region: influence cost and resolution

Open the map, select the region you want, and use its claim prompt. The official Manor Lords FAQ lists these influence costs:

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Region status Influence cost What happens next
Unclaimed 1,000 influence Game8’s 2024 guide reports that a neutral claim completes after one month. Treat that timing as version-sensitive and check the current interface.
Owned by the AI lord 2,000 influence The claim triggers a war contest, according to Game8’s 2024 guide; check the current scenario rules and interface.

Because Manor Lords is in Early Access, mechanics can change. The official wiki cautions that its information may be incomplete or change as development continues. Check the claim prompt in your current game for the applicable cost and process.

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Ways to build influence

The official wiki’s Influence page lists several ways to gain influence:

  • Conquer bandit camps.
  • Enact a policy.
  • Raise your settlement level.
  • Set a tithe.
  • Upgrade church or manor buildings.

Settling the region after the claim

Once the region is yours, establish a Settler’s Camp. The camp is paid for from the lord’s personal Treasury, not with influence or villagers’ regional wealth, and starts with resources to help you begin construction. The official wiki’s FAQ puts the sequence plainly: “Claim regions with influence and establish a Settler’s Camp using funds from your Treasury.”

Keep the three resources and actions distinct:

  • Influence is used to press a regional claim.
  • Treasury is the lord’s personal wealth and funds the Settler’s Camp.
  • Regional wealth belongs to villagers. The official wiki’s Regional Wealth page says it can come from exports, higher-level Burgage Plots, and some bandit-camp rewards; it does not make a Settler’s Camp claim or payment happen automatically.
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Moving goods between your regions

After establishing the new region, you can arrange exchanges with another region. The two options differ in setup and cost, according to the official FAQ:

Option How it works Requirements or cost
Pack Station Barters goods between two regions. Both regions need goods to exchange and Storehouses or Granaries to store them. The FAQ says one Pack Station is enough for inter-region bartering.
Trading Post Also allows goods to be exchanged between regions. Costs regional wealth; the FAQ does not state an amount.

Plan the exchange around what each region actually has to offer and storage for those goods. If a barter is not working as expected, check the available goods and storage in both regions.

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Quick Recap

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