To complete all the listed directives in Quarantine Zone: The Last Check, follow the Bulletin Board objectives from the published Day 7–26 sequence below. Each guide-listed directive pays $1,200. Match the clue to a survivor or item, then follow the required action: quarantine, eliminate, confiscate, or deliberately leave the item alone. The board is optional and separate from the main campaign quests.
How Bulletin Board directives work
The game is a single-player checkpoint-management simulation developed by Brigada Games and published by Devolver Digital; it released on January 12, 2026. Its Steam listing describes screening survivors, managing scarce resources, and defending the checkpoint. Destructoid reports that the Bulletin Board unlocks after the first few campaign days, and that directive order can be random. Treat the day labels below as the walkthrough sequence, not a guarantee that every save presents objectives in exactly this order.
For a person-based objective, check the survivor’s identity, age, appearance, address, or other available details. For an item-based objective, inspect backpacks and apply the directive literally. Some orders require confiscation; others require you not to confiscate the item. Elimination directives specify the outcome, but guides describe more than one possible method, so use the objective text in your current game build as the authority.
All directives, in the reported day sequence
| Day and directive | Clue | Required action |
|---|---|---|
| 7 — Lazarus | Survivor named Solomon | Send him to quarantine. |
| 8 — Wanted: Bruised Face | Survivor matching the bruised-face description | Eliminate the target. Raider King cautions against mistaking other discoloration for bruising. |
| 9 — Brotherhood | Police baton in a survivor’s bag | Do not confiscate the baton. Availability is inconsistent across walkthroughs: Raider King did not find it, while Destructoid describes a random carrier. |
| 10 — Smuggler’s Run | Candy bar | Confiscate it. |
| 11 — Wanted: Saw | Target carries a saw and other weapons | Eliminate the target. |
| 12 — Skeletons in the Closet | Name beginning “An…” and a street clue | Send the matching survivor to quarantine. The street is given as “Ash Bridge Street” by Raider King and the Steam guide, but “Ash Ridge Street” by Destructoid; check the in-game bulletin and survivor details. |
| 13 — Wanted: Explosive Expert | Survivor carrying explosive lemons | Eliminate the target. Raider King distinguishes lemons from green limes. |
| 14 — A Wolf in Sheep’s Clothing | Book titled “How to Quit Smoking” | Confiscate it. |
| 15 — The Kids Aren’t Alright | Sixteen-year-old girl | Send her to quarantine; check the survivor’s age details. |
| 16 — Toxic Avenger | Limburger cheese | Confiscate it. |
| 17 — Wanted: Patient 0.5 | Address clue: 8 Horatio Street, New York | Eliminate the target. Destructoid gives the fuller address as including Apt. 94; Raider King abbreviates it as “8 Horatio St., NY.” |
| 18 — The Gray Tide | Rats | Eliminate three rats. Raider King specifies a hammer and suggests crouching to approach; Destructoid says any device. Follow the objective wording in your build. |
| 19 — Rave from the Grave | Soda can marked “SODA” | Confiscate it. |
| 20 — Wanted: Food Monster | Overweight survivor with vitiligo | Eliminate the target. |
| 21 — Lone Walkers | Zombies near the wall | Eliminate three. Raider King describes using the defense zone and towers; Destructoid says zombies may appear within or outside the base. |
| 22 — Dead Zone | Survivor with an animal-related district or street name | Send the survivor to quarantine. Wording varies across the guides; examples include “Crow” and “Claw Street.” |
| 23 — Wanted: Dead Pike Mussik | Survivor named Pike Mussik | Eliminate him. |
| 24 — Firestarter | Flamethrower | Do not confiscate it. Raider King did not find one in their playthrough; Destructoid describes allowing a random carrier. |
| 25 — Lone Walkers (repeat) | Zombies near the wall | Eliminate three. Raider King reports a possible spawn bug and suggests restarting if no zombies appear; this is one author’s troubleshooting report, not a guaranteed fix. |
| 26 — Classified Gear | Chainsaw | Do not confiscate it. Destructoid says the carrier should survive until evacuation; Raider King did not find the item in their playthrough. |
The list and $1,200 reward per directive are reported by the 2026 walkthroughs from Raider King, Destructoid, and the Steam Community guide. These are guide-reported rewards and instructions, rather than independently tested results.
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What to do when a clue or item does not match
- Check the actual directive first. The walkthroughs disagree on the Skeletons in the Closet street name and the tool permitted for The Gray Tide, so do not substitute a guide’s wording for the text shown in your game.
- Use the relevant survivor information. Names, age, address, appearance, and available Distribution details can distinguish a target from other survivors.
- Read the action carefully. Brotherhood, Firestarter, and Classified Gear say not to confiscate the named item; other bag-item objectives require confiscation.
- Allow for save or spawn variation. Guides differ on whether the baton, flamethrower, and chainsaw appear, and directive order may vary. An item missing from a guide author’s run is not proof that it is absent from every run.
- For the Day 25 zombie objective, if no targets appear, Raider King reports restarting as a possible workaround, but does not establish that it will resolve the issue for every player.
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