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How to Delete and Regenerate a World on a 7 Days to Die Server

A complete, host-aware guide to wiping or regenerating a 7 Days to Die server world, including backups, RWG terrain folders, seed collisions, GameName resets, configuration matching, and troubleshooting.
Length9 min Posted Quest giverVGSources Team
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To reset a 7 Days to Die server, stop it completely, back up the save, remove the active world folder under Saves/<GameWorld>/<GameName>, and—if it is a randomly generated world—remove the matching terrain folder under GeneratedWorlds/<world name>. Then either set a new WorldGenSeed or change GameName, save the configuration, restart, and allow the server to generate the world.

What a “world reset” actually deletes

A server world has two related parts. The save contains player progress, discovered locations, inventories, entities, quests, and the world state. A randomly generated map (RWG) also has generated terrain data. Deleting only the save can leave that terrain available for the server to load again, so a complete RWG wipe removes both locations.

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  • Save: normally Saves/<GameWorld>/<GameName>.
  • RWG terrain: normally GeneratedWorlds/<world name>.

The exact parent directories depend on the host. Some control panels expose Saves/Saves and Data/Worlds instead of the names above. Treat the paths as a layout to identify, not as a guarantee that every host uses the same root. If UserDataFolder or SaveGameFolder is set in serverconfig.xml, those settings override the default save location.

Choose the reset method before touching files

Full wipe: remove the old save and terrain

Use this when the previous world should no longer be available on the server. You stop the server, make a backup, delete the save folder, delete the matching RWG terrain folder, change the seed, and restart. It frees the old world from the active file tree, but recovery then depends on the backup.

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Rename route: start a new save without deleting the old one

Changing GameName to a new value makes the server create a separate save while leaving the old save on disk. This is the reversible choice: players can return to the previous world by restoring the old GameName and matching settings. It uses additional disk space and requires you to keep track of the two names.

Decision point Full wipe Change GameName
Reversible Only if you retain and restore a backup Yes; the previous save remains on disk
Old files Save and, for RWG, terrain folder are removed Old save remains; no deletion is required
Risk of loading the old world Low after both matching folders are removed and the name/seed is changed Low, provided the new name is unique
Disk use Releases the old world after backup retention is handled Higher because both saves remain
Best use Permanent seasonal or administrative wipe Testing a new map or preserving a world for later

Before you begin

Confirm that you have the right server access

You need the host’s file manager, SFTP/FTP access, or shell access, plus permission to edit serverconfig.xml. A player who can only join the game cannot safely perform a file-level reset.

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Record the active names and settings

Open serverconfig.xml while the server is stopped, or use the panel’s configuration editor, and record:

  • GameWorld — the world type or map name.
  • GameName — the save-directory name.
  • WorldGenSeed — the seed used for RWG generation.
  • WorldGenSize — the map-size setting.
  • UserDataFolder and SaveGameFolder, if present.

These values also help you identify the correct directory. A typo can make the server create a different world while leaving the intended save untouched.

Make a restorable backup

Stop the server first, then download or copy the entire active save directory. For an RWG map, include its matching folder under GeneratedWorlds as well. Keep the backup outside the live server directory and label it with the old GameWorld, GameName, seed, map size, and date. A configuration-only backup is not enough; it cannot restore player and terrain state by itself.

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  • Cooperate or Compete – Work together to build settlements or against each other in a wasteland where zombies and outlaws rule the land.
  • Farm or Hunt – Plant gardens for sustainable resources or head out to the wilderness and hunt over a dozen unique animals.

Step-by-step: permanently wipe the current world

1. Stop the server completely

  1. Use the host panel’s Stop action or the server console’s normal shutdown command.
  2. Wait until the panel reports that the process is stopped and the console is no longer writing save messages.
  3. Do not edit serverconfig.xml or delete folders while the process is running. A live process can write the old state back or leave a partial save.

2. Back up the save and RWG terrain

Copy the active Saves/<GameWorld>/<GameName> directory. If the world was randomly generated, also copy GeneratedWorlds/<world name>. If your host uses a different tree, follow the configured UserDataFolder/SaveGameFolder locations and the panel’s documented world-data directory.

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3. Identify the exact save folder

Navigate to the save root and match the directory names against the recorded GameWorld and GameName. Do not delete the entire Saves directory: that can remove unrelated worlds. Delete only the folder belonging to the active game.

4. Delete the active save

Remove Saves/<GameWorld>/<GameName> (or the equivalent path shown by your host). If you chose the rename route instead, leave this folder in place and skip to the configuration step.

5. Delete the matching RWG terrain folder

For a randomly generated map, remove the terrain directory named for that world under GeneratedWorlds. The folder name must match the generated-world name, not merely the save name. Deleting the save but leaving this terrain folder can allow old terrain to be reused.

6. Set a new seed or a new game name

Edit serverconfig.xml and choose one of these routes:

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  • New map, same save name: replace WorldGenSeed with a new value. Keep the other world settings intentional, including WorldGenSize.
  • Separate, reversible save: change GameName to a unique name. This creates a new save while preserving the old directory. You can also change the seed if you want a different RWG layout.

Changing only the seed is not sufficient when a world with the resulting name already exists. The server may load that existing world rather than generate another one. A unique GameName, or removal of the colliding save and terrain directories, avoids that name collision.

7. Save the configuration and restart

  1. Save serverconfig.xml without changing unrelated settings.
  2. Start the server from the host panel.
  3. Leave the process running while it generates the new map. Generation can take several minutes, and the first start may appear idle while files are created.
  4. Join only after the server reports that it is ready. The first player should spawn into a new, empty progression state rather than the previous world.

How naming and matching determine what loads

The server does not select a world from the seed alone. To reload an existing save, the relevant naming and generation values must line up. The documented matching set is GameWorld, GameName, WorldGenSeed, and WorldGenSize. If any of these differs from the old configuration, the server creates a new world instead of opening that save.

This rule explains two common surprises. First, changing a seed may appear to do nothing when an existing world with the resulting name is still present. Second, changing a setting accidentally can create a fresh world even though the old files remain on disk. Before deleting anything, write down the old values; before restoring anything, make them match exactly.

Where files may be located

Typical dedicated-server layout

The commonly documented arrangement is:

Saves/<GameWorld>/<GameName>
GeneratedWorlds/<world name>
serverconfig.xml

Host-specific layouts

Managed hosts sometimes add another directory level, such as Saves/Saves, or place generated maps under Data/Worlds. Use the panel’s file tree and search for the folder containing the active GameName; do not assume that a path copied from another host has the same root.

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Client-side Linux terrain cache

On a Linux client, generated terrain is reported under ~/.local/share/7DaysToDie/GeneratedWorlds/<world-name>/. Removing a server save does not automatically remove every player’s local cache. If one player’s client still displays stale map data, close the game and inspect that local generated-world folder; do not delete it unless you intend to clear the local cache and have confirmed the server itself is already reset.

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Finding the seed when you need to document or reproduce a map

Guides disagree about where the original seed is recorded. Depending on the build and host packaging, check both locations inside the generated-world data:

  • GenerationInfo.txt, where the original seed is described on line 2.
  • map_info.xml inside the relevant GeneratedWorlds world folder.

Treat these files as records of the map that was generated, not as substitutes for the active server configuration. Copy the value carefully if you are documenting the old world or attempting to reproduce it.

Seed reproducibility is also version-sensitive. A later game build can alter generation behavior, so the same seed is not a guarantee of an identical map after an update. Keep the game version with your backup notes if reproducing a specific layout matters.

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Verification checklist after the restart

  • The server console completes generation instead of immediately loading the old save.
  • A new directory appears under the configured save root with the new GameName, or the old directory is absent after a full wipe.
  • For RWG, a new matching directory appears under GeneratedWorlds.
  • Players begin with the expected fresh-world state rather than their old positions, inventories, quests, or discovered map.
  • The server’s GameWorld, GameName, WorldGenSeed, and WorldGenSize values are the ones you intended.

If the old world appears, stop the server before trying another change. Continuing to play can overwrite the state you meant to preserve and make diagnosis harder.

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Troubleshooting a reset that did not work

The old terrain came back

Check whether you deleted only the save. Stop the server, locate the matching GeneratedWorlds/<world name> directory, and remove it after confirming it is covered by your backup. Also check for a second generated-world root such as the host’s Data/Worlds directory.

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The server generated nothing and loaded an existing world

Look for a name collision. A world with the same resulting name may still exist, even if you changed WorldGenSeed. Use a unique GameName or remove the colliding save and terrain folders while the server is stopped.

A completely different world appeared unexpectedly

Compare the current configuration with your notes. A mismatch in GameWorld, GameName, WorldGenSeed, or WorldGenSize causes a new world to be created. Restore the intended values, then restart; do not overwrite the backup.

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The deleted folder is not where the guide says it should be

Inspect UserDataFolder and SaveGameFolder in serverconfig.xml. Those settings can redirect saves. Then check the host’s own directory tree for an extra Saves level or a Data/Worlds location.

The panel says the server is stopped, but files keep changing

Wait for the process to exit fully and check for a separate restart task, scheduled restart, or second server instance. File operations are safe only when no server process is writing to the world.

Players still report old map information

First verify the server-side save and generated-world folders. If the server is demonstrably new, a player’s Linux client may still have the previous terrain cache under ~/.local/share/7DaysToDie/GeneratedWorlds/<world-name>/. Clear only that local cache after closing the game and after preserving anything the player needs.

Restoring the previous world

A restore requires more than copying back one directory. Stop the server, put the backed-up save and (for RWG) generated-world folder back into the same configured roots, and restore the original GameWorld, GameName, WorldGenSeed, and WorldGenSize values. If the backup was made on another game build, expect generation behavior to depend on that version; keep the backup’s version information with it. Start the server only after the files and configuration agree.

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Practical reset plans

Seasonal wipe with no rollback requirement

  1. Stop the server and create a dated archive of the save and RWG terrain.
  2. Delete the active save and matching generated-world folder.
  3. Choose a new WorldGenSeed and verify WorldGenSize.
  4. Restart, wait for generation, and verify new player state.

Trial map while keeping the established world

  1. Stop the server and back up the current files.
  2. Change GameName to a unique trial name.
  3. Choose a new seed if a different RWG map is desired.
  4. Restart and test the new save.
  5. Return to the original GameName and matching values to bring the old world back.

Reproduce a known map

  1. Record the original game build, GameWorld, seed, and map size.
  2. Use the documented seed from GenerationInfo.txt or map_info.xml.
  3. Use a new GameName to avoid loading an existing save by accident.
  4. Keep expectations realistic: a game-version change can alter the generated result even with the same seed.

Key rules to remember

  • Never delete or edit world files while the server is running.
  • Back up both the save and RWG terrain before a permanent wipe.
  • For a complete RWG reset, remove both the active save folder and its matching generated-world folder.
  • Changing GameName is the safest reversible option.
  • A new seed can still load an existing world if names collide.
  • Check redirected folders and host-specific layouts before concluding that files are missing.
  • Keep the four matching configuration values together when restoring or reproducing a world.

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