Roblox’s reviewed official settings documentation does not list a general player-facing auto-jump switch. The documented mobile touch-control auto-jump is controlled by the experience, so players may need to check that experience’s own settings or ask its developer. If you are developing the experience, you can turn it off with StarterPlayer.AutoJumpEnabled.
What kind of auto-jump are you seeing?
| Situation | What Roblox documents | What to do |
|---|---|---|
| Mobile touch controls | AutoJumpEnabled controls automatic obstacle jumping for a character using touch controls. |
As a player, check the experience’s own settings or ask its developer. As the developer, disable the property in your experience. |
| Computer click-to-move | ClickToMove can automatically jump over surmountable obstacles or gaps while moving toward a clicked destination. |
Check whether the experience uses click-to-move and choose another movement mode if available. |
These are distinct behaviors: Roblox’s documentation ties AutoJumpEnabled to touch controls, while click-to-move jumping is described as a computer movement-mode behavior. Roblox Creator Hub: StarterPlayer.AutoJumpEnabled and Roblox Creator Hub: DevComputerMovementMode.
If you’re playing Roblox on mobile
Roblox’s reviewed in-experience settings and controls page lists settings such as sound, camera, graphics, and accessibility, but does not list a general auto-jump toggle. That does not rule out a control added by a particular experience, so inspect its menu or help instructions. If you cannot find one, contact the experience’s developer; the documented property is an experience setting, not a general switch on that support page.
If you develop the experience
Disable auto-jump for the experience
In Studio, select StarterPlayer in Explorer and set AutoJumpEnabled to false. Roblox copies this setting to the Player and then to the character’s Humanoid when the character spawns. The property is documented for automatic jumping over obstacles on a mobile device and currently applies when the player character is using touch controls. See the StarterPlayer.AutoJumpEnabled reference and Humanoid.AutoJumpEnabled reference.
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- With broad game support, the Logitech Gamepad F310 works with old standbys to today's biggest titles, so it's easy to set up and use with your favorite games.
- Profiler software allows the gamepad to be programmed to perform keyboard and mouse commands for games without gamepad support.* * Requires software installation.
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Change it through your own interface
If you want players to control the behavior within your experience, Roblox’s StarterPlayer reference includes an Auto-Jump Toggle example using a TextButton. A custom control should update the setting for the active character as well as the player’s stored value, so the choice is reflected in the current character and can be applied again after respawning. The official example shows the relevant pattern.
If you’re on a computer
If your character jumps while traveling to a point you clicked, the behavior may be ClickToMove, not the touch-control auto-jump property. Roblox documents this movement mode as automatically jumping when the character reaches a surmountable obstacle or gap on the way to the destination. Check the experience’s movement controls or ask its developer whether another computer movement mode is available; the documented auto-jump setting for mobile touch controls does not establish a player-side switch for click-to-move jumping. Roblox Creator Hub: DevComputerMovementMode.
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