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How to Disable Third-Person View on an Arma Reforger Server

Set the server-side disableThirdPerson Boolean to true—or turn off Third-person camera in the hosting screen—to force every connected Arma Reforger player into first person.
Length7 min Posted Quest giverVGSources Team
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Set game.gameProperties.disableThirdPerson to the Boolean true in the server configuration, save it, and restart or reload the server through your host’s normal controls. The setting forces connected clients to use first-person view. Hosts using Arma Reforger’s built-in hosting screen can instead turn off Third-person camera before launching the session.

The exact setting to use

Arma Reforger controls camera permissions at the server level. The official server reference documents disableThirdPerson inside game.gameProperties; its documented default is false. Changing it to true prevents clients from switching to third person.

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{
  "game": {
    "gameProperties": {
      "disableThirdPerson": true
    }
  }
}

Use the JSON Boolean true, without quotation marks. "true" is a text string and is not the same value. JSON property names are case-sensitive, so keep the spelling and capitalization exactly as shown. Add the property to the existing gameProperties object rather than replacing the rest of your server configuration.

The configuration reference describes the effect as: “Force clients to use the first-person view.” You can check the complete schema in Bohemia Interactive’s official Arma Reforger server configuration reference.

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Route 1: turn it off in the in-game hosting interface

This is the simplest method when you host from Arma Reforger’s own server setup screen and do not maintain a separate JSON file.

  1. Open the host-your-own-game or server setup screen.
  2. Open the server settings before launching the session.
  3. Find the Third-person camera control.
  4. Disable that control.
  5. Apply the settings, then launch the session. If the session is already running, use the available restart or apply/reload control.
  6. Join the server with a test player and check that the camera cannot be switched to third person.

Bohemia Interactive documents this control in its host-your-own-game guide. Label placement can vary with the current interface, but the relevant option is named Third-person camera. You need to change it as the host or an administrator; an ordinary player cannot override a server camera rule.

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Route 2: edit the dedicated-server JSON

Use this route for a dedicated server, a rented game-server panel that exposes configuration files, or a self-hosted installation where you manage the files directly. The exact filename and directory depend on how the server was installed, so follow the path supplied by your hosting provider or installation documentation rather than assuming a universal location.

Before editing

  • Obtain owner or administrator access to the server files or management panel.
  • Stop the server if the host requires the process to be offline while configuration is edited.
  • Make a backup copy of the current configuration. This lets you restore unrelated settings if a syntax error prevents startup.
  • Use a plain-text editor that does not add rich-text formatting or smart quotation marks.

Safe editing procedure

  1. Stop the server using the provider’s stop button or your normal service-management procedure.
  2. Open the server configuration file identified by your host.
  3. Locate the top-level game object and its nested gameProperties object. If disableThirdPerson already exists, change only its value to true.
  4. If the property is absent, add "disableThirdPerson": true inside gameProperties, placing a comma after the preceding property when JSON syntax requires one.
  5. Preserve all existing fields, quotation marks, braces, and commas. Do not paste the small example over a complete production configuration unless it already contains nothing else you need.
  6. Save the file as plain JSON.
  7. Start the server again, or use the host’s documented reload/apply action if it supports live configuration reloads.
  8. Connect with a player account and test the camera restriction.

A minimal file can look like the example above, but a real server commonly has additional gameplay, scenario, networking, and administration fields. The camera property can coexist with those fields; it does not require a mod, a client-side file edit, or a special controller or other physical accessory.

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Which implementation route should you choose?

Consideration In-game hosting interface Direct JSON edit
Interface Visual Third-person camera control in the host setup screen. Manual edit of game.gameProperties.disableThirdPerson.
Access needed Host or administrator access to the session setup. Owner or administrator access to the server files or provider panel.
Applying the change Apply settings before launch, or restart/reload an existing session if that control is available. Normally stop, save, and start the service again; the provider’s workflow determines whether reload is supported.
Risk to other settings Low when the interface saves the configuration for you. Higher if commas, braces, names, or value types are changed incorrectly; back up first.
Persistence Depends on whether the host saves the selected setup as the session configuration. Persistent when the edited file is the file the server actually loads; a panel that regenerates files may overwrite manual changes.

If a managed panel offers both a form field and a raw configuration editor, prefer the provider’s documented method. Some panels rebuild JSON when you save general settings, so a hand-edited value can disappear unless it is also represented by the panel’s own option.

What the value changes

Configuration value Camera behavior Meaning
false (documented default) Third-person view is allowed. The server does not force first-person.
true Clients are forced to first-person view. Third-person switching is disabled by the server.

This is a server-side rule. Every joining client receives the restriction from the server, so players do not need to install a mod or alter their local files. It also means changing a player’s key bindings, camera preference, or hardware cannot bypass the rule.

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The camera rule is separate from network reachability. Bohemia Interactive’s hosting guidance identifies public port 2001 as the default for making a self-hosted server reachable, but port forwarding does not enable or disable third-person view. Configure forwarding only when you need outside players to connect; it has no role in camera enforcement.

Apply the change and verify it

Saving a file while the server process is running does not guarantee that the running process has read the new value. Treat applying the configuration as a separate step.

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  1. Confirm the value is a Boolean: true, not "true".
  2. Confirm the property is nested under game → gameProperties, not in an unrelated section.
  3. Save the file or apply the interface setting.
  4. Restart the server, or perform the provider’s supported reload operation.
  5. Join after the restart. Test from a normal player account, not only from the administrative setup screen.
  6. Attempt the usual third-person camera switch. A correctly applied rule should keep the player in first person.

For a controlled test, have one player join after the restart and try the camera switch while another administrator observes the same session. This distinguishes a server rule that is active from a setting that was changed only in an unpublished setup draft.

Troubleshooting when third person is still available

The server was not restarted or reloaded

Stop and start the service using the host’s normal controls, then reconnect. A player who was already connected before the configuration was applied may remain in a session created with the previous rules until the server is restarted or the host explicitly reloads settings.

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The key or nesting is wrong

Check every character in game.gameProperties.disableThirdPerson. Common errors include disableThirdperson, disableThirdPersonView, placing the property directly under game, or creating a second gameProperties object. Remove duplicates and keep one correctly nested property.

The value is a string

JSON distinguishes Boolean values from strings. The accepted form is:

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"disableThirdPerson": true

Do not use:

"disableThirdPerson": "true"

If your panel displays values as text, use its Boolean toggle or verify the generated JSON after saving.

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A provider rewrote the file

Some managed hosts generate the server file when you save a panel form, deploy an update, or restart the service. Compare the file after restarting. If your change vanished, set the provider’s own third-person option, use its supported custom-configuration field, or follow its instructions for persistent overrides. Do not repeatedly edit a generated file without checking which source the panel treats as authoritative.

You edited the wrong installation

Multiple local instances, staging servers, or old backups can have similarly named configuration files. Confirm the path shown by the launch command or host panel, then change the file belonging to the server your players actually join. Check the server identity and scenario after restarting so you are testing the intended instance.

The interface and file disagree

When a host provides both a graphical setting and a raw JSON editor, one may overwrite the other during deployment. Set the option in the documented control, save it, restart, and inspect the resulting configuration if the panel permits that. Avoid changing both routes repeatedly before establishing which one persists.

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The server will not start after editing

Restore the backup, then reapply only the camera property. Inspect the line immediately before the new property for a missing comma and check that every opening brace has a matching closing brace. If the host provides a JSON validation message or startup log, use that message to locate syntax errors. A camera setting cannot take effect until the server accepts the complete configuration.

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Persistence on common hosting arrangements

Built-in or local hosting

Use the Third-person camera control in the setup screen each time you create or modify the session. Apply it before launch and verify the restriction with a joining player.

Self-hosted dedicated server

Keep the edited configuration in the directory used by the service’s launch procedure. If you update or reinstall the server, check that the configuration was retained and re-test the camera rule afterward.

Managed game-server panel

Look for a gameplay or server-rules field corresponding to third-person camera before editing raw files. If no field exists, use the panel’s documented custom JSON mechanism and confirm that generated files retain the property after a restart. Provider-specific file locations, restart buttons, and reload support are not standardized.

Reference material

The authoritative schema and property description are in the Bohemia Interactive Community server configuration reference. The visual hosting workflow is covered in the official Boot Camp: Host Your Own Game guide. A community-maintained JSON reference is also available at armareforger.cc/docs. For a video-oriented walkthrough of the same change, see this Arma Reforger server tutorial; use your host’s current controls if its interface differs.

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Final checklist

  • game.gameProperties.disableThirdPerson exists once and is spelled with the documented capitalization.
  • The value is the Boolean true, not quoted text.
  • The rest of the existing configuration remains intact.
  • The host setting or JSON file was actually applied to the server instance players use.
  • The server was restarted or reloaded according to the hosting method.
  • A newly connected player was unable to switch to third-person view.

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