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Hellraiser: RevivalPATCH 2026.10.17

How to Find Every Weapon Upgrade in Hellraiser: Revival

By VGSources Team 13 min read

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Hellraiser: Revival has upgrade routes for five firearms: the Pistol, Shotgun, SMG, Revolver and Assault Rifle. Attachments are split between story-area pickups and Zora’s shops. This walkthrough gives the route, safe and keypad codes, shop prices and progression triggers, then explains how to install attachments and finish the Lord of War achievement.

Keep Lockpicks, note the codes below and return to Zora after major story objectives. Her inventory expands during the campaign, so an empty shop is often a progression issue rather than a missed pickup.

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For a clean completion run, record each pickup as soon as you enter a new area, then check Zora whenever you return from a statue objective, the mansion or the Labyrinth. The game separates collectible attachments from the ordinary firearms found early in the campaign, so a weapon pickup is not automatically an upgrade.

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How the upgrade system works

Open the inventory, select an attachment and choose a compatible firearm. Confirm the installation when the game highlights a valid slot. Each firearm has five upgrade slots, but some attachments compete for the same slot. You therefore cannot automatically equip every item on one gun at once; decide which combination you want before spending Coins.

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World pickups are found in cabinets, safes, suitcases, pedestals and ordinary rooms. Several require a Lockpick or a code. Shop items are purchased from Zora, and her stock changes as the story advances. If an item listed below is missing, finish the stated objective, leave the area or return from the relevant location, and check the shop again.

Installation checklist

  1. Collect or buy the attachment.
  2. Open the inventory and select the attachment.
  3. Select the compatible firearm when prompted.
  4. Choose an open slot, or replace a competing attachment.
  5. Confirm installation and verify that the slot is filled.

Do not spend Coins simply because an attachment appears in the shop. First compare it with the slot already occupied on that firearm. This matters most for the SMG, where the Laser Pointer and Drum Magazine are both collectible but share a slot. You can own both for completion purposes, yet only one can be part of the five-piece equipped setup at a time.

Route planning before you start

  • Carry or save a Lockpick for the Shotgun safe south of the pagoda and the SMG cabinet in the well area.
  • Write down the five keypad codes: 9606, 1952, 1923, 8571 and 1362. They open different containers or doors.
  • Search behind bars, on tables and on pedestals rather than relying only on a glowing container. Several upgrades are deliberately placed in ordinary-looking rooms.
  • Return to Zora after the Statue’s Hand, Head and Tongue objectives, after the Labyrinth and at the factory shop. Her stock can change after returning from a nearby area.
  • Collect free world items before buying everything. The priced items listed here total 2,790 Coins, excluding the Heavy Foregrip’s unstated price.

Pistol upgrades

Attachment How to find it Access requirement or price
Pistol upgrade (item name not stated in the location description) After meeting Zora for the first time in the sewers, continue along the route and inspect the room on the right. The attachment is on a cabinet. None stated
Oversized Magazine Release In Shaun’s house in the graveyard area, open the safe. Safe code: 9606
.45 Super Rounds In the campground while searching for the Statue’s Head, follow the southern dead end and check the ground. None stated
Hair Trigger Zora’s first shop 150 Coins
Extended Magazine Zora’s first shop 180 Coins
Heavy Grain Bullets Zora’s second shop 160 Coins

The sewer cabinet is described as a Pistol upgrade, but the location account does not name the attachment. Treat it as a pickup to collect rather than guessing its identity. The safe in Shaun’s house is the named Pistol attachment in the graveyard route; enter 9606, take the Oversized Magazine Release and leave with the safe’s contents.

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The campground ammunition is not in a container. While you are looking for the Statue’s Head, push all the way to the southern dead end and look at floor level. It is easy to walk past if you search only shelves and cabinets. The Pistol’s known shop purchases cost 490 Coins in total, so taking the sewer and graveyard pickups first leaves more money for later weapons.

Shotgun upgrades

Attachment How to find it Access requirement or price
Full Choke Find the shack on the hill south of the pagoda, in the area with the well-puzzle blocks. The attachment is inside the safe. Lockpick; this safe does not use a keypad code
Lightweight Forend Zora’s second shop 150 Coins
Extended Mag Tube Buy it after returning from the mansion with the Statue’s Hand. Zora’s shop; 200 Coins
Dragon Breath Rounds Buy it after obtaining the Statue’s Head in the swamp. Zora’s shop; 360 Coins

The shack safe also contains an inventory upgrade according to the collectible walkthrough, so search the container completely after using the Lockpick. Do not waste time trying keypad combinations on this safe.

Use the pagoda and the well-puzzle blocks as your landmarks: the shack is on the hill to the south, not inside the pagoda itself. The Shotgun route requires 710 Coins for its three listed shop items. The Extended Mag Tube appears after the mansion return, while Dragon Breath Rounds wait until the Statue’s Head has been obtained in the swamp, so checking the shop too early can make both items appear to be missing.

SMG upgrades

Attachment How to find it Access requirement or price
Linear Compensator After descending into the well, reach the southwestern room and open the lockpick cabinet. Lockpick
Laser Pointer In the club, enter the room behind the Snake Door and open the keypad cabinet. Cabinet code: 1952
Skeletonized Bolt Carrier In the waterfall room, search the suitcase behind the bar on the lower floor. None stated
Supersonic Bullets Zora’s second shop after obtaining the Statue’s Hand 300 Coins
Drum Magazine Zora’s second shop after returning with the Statue’s Tongue 250 Coins
Heavy Foregrip Buy it at the club shop before the Sister of Mercy fight. Price not stated

The SMG is the most practical route for the Lord of War achievement because the achievement walkthrough specifically recommends it. Its listed five-slot setup is Linear Compensator, Heavy Foregrip, Supersonic Bullets, Skeletonized Bolt Carrier, and either Laser Pointer or Drum Magazine. Because Laser Pointer and Drum Magazine are alternatives in the same slot, collect both if you want the complete route, then equip only the one your loadout allows.

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There are three different physical search patterns here. The Linear Compensator is in a lockpick cabinet in the southwestern room after the well descent; the Laser Pointer is behind the Snake Door in a coded cabinet; and the Skeletonized Bolt Carrier is in a suitcase behind the lower-floor bar in the waterfall room. If a map marker looks wrong, use those room descriptions and floor positions instead.

The known SMG shop cost is at least 550 Coins, plus the Heavy Foregrip. Buy Supersonic Bullets after the Statue’s Hand, then return after the Statue’s Tongue for Drum Magazine. The club purchase is tied to the period before the Sister of Mercy fight, so do not postpone that visit indefinitely if you are using the SMG for the achievement.

Revolver upgrades

Attachment How to find it Access requirement or price
Hollowpoint Rounds In the club’s Private Rooms, pass the four-image puzzle door, enter the room on the right and open the keypad cabinet. Cabinet code: 1923
Overpressure Ammunition In the factory laundry room, open the cabinet. Cabinet code: 8571
Scope Zora’s second shop after obtaining the Statue’s Head 250 Coins
Internal Frame Weights Buy it after obtaining the Statue’s Tongue. Zora’s shop; 150 Coins
Fine-Tuned Barrel Zora’s third shop after returning from the Labyrinth. 160 Coins

The two club and factory cabinets are separate objectives: the Private Rooms code is 1923, while the laundry-room code is 8571. Entering one will not open the other.

For Hollowpoint Rounds, the four-image puzzle door is the navigation checkpoint. Once it is open, take the room on the right and use 1923 at the cabinet. In the factory, find the laundry room before entering 8571. The Revolver’s priced attachments require 560 Coins altogether, with the Scope delayed until after the Statue’s Head and the Internal Frame Weights tied to the Statue’s Tongue.

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Assault Rifle upgrades

Attachment How to find it Access requirement or price
Heavy Lower Handguard During the factory elevator objective, follow the passage near the door that requires the Heart-Shaped Inset and open the keypad door. Door code: 1362
Overloaded Cartridges In the club’s Private Rooms, defeat the mass of bodies and search the pedestal on the west side. None stated
Double Drum Mag On a table behind two rotating traps in the factory’s missing-bell route. Use the gap in the second trap and stop the mechanism with the nearby button
AP Rounds Zora’s third shop after returning from the Labyrinth. 180 Coins
Steel Slant Brake Zora’s third shop after returning from the Labyrinth. 150 Coins
Lightweight Recoil Spring Zora’s fourth shop in the factory. 150 Coins

Getting through the rotating traps

Approach the second rotating trap, slide through its opening and use the nearby button to stop the mechanism before you retreat. The Double Drum Mag is on the table beyond the traps; rushing past without stopping the mechanism can leave you unable to safely return.

The factory has two separate Assault Rifle searches. During the elevator objective, the Heavy Lower Handguard is behind code 1362 near the Heart-Shaped Inset door. Later, on the missing-bell route, the Double Drum Mag is beyond the rotating traps. In the club’s Private Rooms, the Overloaded Cartridges are not in a cabinet: defeat the mass of bodies, then check the west-side pedestal.

The three listed Assault Rifle purchases cost 480 Coins. AP Rounds and Steel Slant Brake appear at the third shop after the Labyrinth return, while Lightweight Recoil Spring is held for the fourth shop in the factory. If the third-shop items are absent, verify that you have actually returned from the Labyrinth rather than merely reached its entrance.

Shop timing and Coin planning

Zora’s stock is progression-based rather than fixed from the first visit. The following sequence shows when to revisit her and how many Coins the priced attachments require.

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Shop or trigger New stock Prices stated in the walkthroughs
First shop Pistol Hair Trigger; Pistol Extended Magazine 150; 180 Coins
Second shop, initial stock Pistol Heavy Grain Bullets; Shotgun Lightweight Forend 160; 150 Coins
Second shop after Statue’s Hand Shotgun Extended Mag Tube; SMG Supersonic Bullets 200; 300 Coins
Second shop after Statue’s Head Revolver Scope 250 Coins
Second shop after Statue’s Tongue SMG Drum Magazine; Revolver Internal Frame Weights 250; 150 Coins
After Statue’s Head in the swamp Shotgun Dragon Breath Rounds 360 Coins
Club shop before Sister of Mercy SMG Heavy Foregrip Price not stated
Third shop after returning from the Labyrinth Revolver Fine-Tuned Barrel; Assault Rifle AP Rounds; Assault Rifle Steel Slant Brake 160; 180; 150 Coins
Fourth shop in the factory Assault Rifle Lightweight Recoil Spring 150 Coins

Prices above are the one-time Coin amounts reported by the location guides. The Heavy Foregrip’s price is not given in those accounts, so do not assume it costs the same as another foregrip. Buy world pickups first when you are short on Coins, then reserve money for attachments that unlock after the next statue objective.

A practical budget is 2,790 Coins for every priced attachment in the tables, before paying for the Heavy Foregrip. That figure includes all five firearms, not just the SMG achievement route. If you are only pursuing Lord of War, prioritize free SMG pickups, Supersonic Bullets, Drum Magazine or Laser Pointer, and the Heavy Foregrip; the other weapon shops can wait.

Fast route for the Lord of War achievement

Lord of War requires fully upgrading one firearm. The achievement walkthrough recommends the SMG: install the available SMG attachments, then buy and equip the Heavy Foregrip at the club shop before the Sister of Mercy fight. This is a reported guide route, not an independently tested guarantee.

  1. Collect Linear Compensator in the southwestern well room.
  2. Collect Laser Pointer from the Snake Door cabinet using code 1952.
  3. Collect Skeletonized Bolt Carrier from the suitcase behind the waterfall-room bar.
  4. Buy Supersonic Bullets from Zora after obtaining the Statue’s Hand.
  5. Buy Drum Magazine from the second shop after returning with the Statue’s Tongue, remembering that it competes with Laser Pointer for a slot.
  6. Buy Heavy Foregrip at the club shop before the Sister of Mercy encounter.
  7. Install five compatible attachments on the SMG and check the achievement notification.

If the unlock does not register, the guides suggest removing and reinstalling the final attachment. If that still fails, swap Laser Pointer and Drum Magazine, then reinstall the final piece. These troubleshooting steps come from the achievement and upgrade walkthroughs rather than an official developer explanation.

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Because the SMG has six named route items but only five slots, first install Linear Compensator, Heavy Foregrip, Supersonic Bullets and Skeletonized Bolt Carrier. Use either Laser Pointer or Drum Magazine for the remaining slot. If the notification still does not appear, remove the last-installed piece, reinstall it, and then try the other competing attachment.

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Codes, locks and navigation checklist

  • 9606: Shaun’s house safe, Oversized Magazine Release.
  • 1952: Club Snake Door cabinet, Laser Pointer.
  • 1923: Club Private Rooms cabinet, Hollowpoint Rounds.
  • 8571: Factory laundry-room cabinet, Overpressure Ammunition.
  • 1362: Factory keypad door near the Heart-Shaped Inset route, Heavy Lower Handguard.
  • Lockpick: Shotgun Full Choke safe south of the pagoda and SMG Linear Compensator cabinet in the well.

PowerPyx warns that maps in parts of the Hunt Marlowe area can be buggy or display incorrect positions. When a marker disagrees with the walkthrough, prioritize the named objective, room, door, floor and physical landmark. For example, “behind the bar on the lower floor” is more useful than relying on a possibly misplaced map icon.

Use the codes only at their matching locations. The club has both the Snake Door cabinet and the Private Rooms cabinet, while the factory has the laundry cabinet and the elevator-objective keypad door. A correct code entered at the wrong container will not produce a new upgrade.

What is not an upgrade pickup

The opening Scarlet Church sequence contains weapon pickups, but it does not provide the weapon-upgrade screen. AllThingsHow’s opening-area guide distinguishes those early firearms from the later attachment route. Do not mark the opening weapons as missed upgrades; begin tracking attachments once the inventory supports firearm modifications.

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This distinction also prevents a common checklist mistake: counting the first guns as one of the five upgrade routes. The Pistol, Shotgun, SMG, Revolver and Assault Rifle entries above refer to attachments, not to the weapons acquired during the opening sequence.

Accuracy and availability notes

The locations and prices in this guide are based on third-party walkthroughs by NowGame and PowerPyx, with the opening-area distinction supplied by AllThingsHow. PowerPyx independently corroborates many of the safe, cabinet and room locations but also cautions about faulty map displays. No official developer list establishing every attachment location or a named developer statistic for the upgrade system is available in the cited material, so the physical descriptions and progression triggers are the practical reference.

NowGame’s detailed guide is dated October 9, 2026, while PowerPyx’s collectible walkthrough is dated October 8, 2026. Their overlap is especially useful for the coded cabinets and safes, but prices and the Heavy Foregrip timing should still be read as guide information rather than a guarantee that every release version behaves identically.

Hellraiser: Revival released on October 8, 2026, for PlayStation 5, PC through Steam, Nintendo Switch 2 and Xbox Series X/S, according to GamesRadar’s release overview. Platform availability does not change the attachment locations or codes listed here.

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Frequently Asked Questions

How many firearms have upgrade routes in Hellraiser: Revival?

Five: Pistol, Shotgun, SMG, Revolver and Assault Rifle. Each firearm has five upgrade slots, although some attachments compete for the same slot.

What is the best weapon for the Lord of War achievement?

The achievement walkthrough recommends the SMG. Fill its five slots with Linear Compensator, Heavy Foregrip, Supersonic Bullets, Skeletonized Bolt Carrier and either Laser Pointer or Drum Magazine.

What is the SMG Laser Pointer cabinet code?

Use 1952 in the cabinet behind the Snake Door in the club.

Where is the Shotgun Full Choke?

It is in the safe inside the shack on the hill south of the pagoda, near the well-puzzle blocks. The safe requires a Lockpick, not a keypad code.

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Why is a Zora attachment missing from the shop?

Zora’s stock changes with story progression. Complete the listed statue, mansion or Labyrinth objective, leave the area or return from it, and check the appropriate shop again.

Can I equip both Laser Pointer and Drum Magazine on the SMG?

You can collect both, but they compete for one slot. Equip only one of them in a five-attachment SMG setup.

What should I do if Lord of War does not unlock?

Remove and reinstall the final attachment. If that fails, swap Laser Pointer and Drum Magazine and reinstall the final piece, as recommended by the walkthroughs.

Are the Scarlet Church weapons upgrades?

No. The opening sequence has weapon pickups but no weapon-upgrade screen. Track attachments after the inventory supports firearm modifications.

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What are the factory upgrade codes?

8571 opens the laundry-room cabinet for Revolver Overpressure Ammunition, and 1362 opens the keypad door near the Heart-Shaped Inset route for the Assault Rifle Heavy Lower Handguard.

How many Coins are needed for all priced attachments?

The listed prices add up to 2,790 Coins, excluding the Heavy Foregrip because its price is not stated.

The Bottom Line

Collect the coded and Lockpick pickups as you pass through each area, revisit Zora after every major statue or location trigger, and reserve enough Coins for the later shops. For Lord of War, the SMG is the reported shortcut: install five compatible attachments, using either Laser Pointer or Drum Magazine in the shared slot.

Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon at the time of purchase will apply.

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