You can move a Palworld world from PC Game Pass (the Microsoft Store/Xbox app version) to a dedicated server, but the save must be converted first. Game Pass stores worlds as WGS container data, while a dedicated server expects a normal Palworld save folder containing files such as Level.sav, LevelMeta.sav and Players. Xbox console worlds cannot be downloaded directly for this migration path.
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The safest sequence is: make separate backups, extract and convert the WGS container, copy the complete converted folder into Pal/Saved/SaveGames/0/, set DedicatedServerName to the exact folder name, then validate every player’s character before allowing new saves to overwrite anything.
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What this migration actually supports
A dedicated server hosts the world independently of a player’s game client. Pocketpair describes it as “a method used to host a server without hosting the world from the game client” (server guide, version 0.5.0). That independence lets players join without one person remaining in the world as host, but it also means the server must be given a save in the format it understands.
PC Game Pass and Microsoft Store saves
On Windows PC, the Xbox app/Microsoft Store edition stores Palworld data in a Windows Gaming Services (WGS) container. The files are opaque blobs, not a ready-made folder with Level.sav. A converter must export the container into Palworld’s ordinary world layout before the server can load it.
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Xbox console saves
Xbox Series and Xbox One clients can connect to compatible dedicated servers, but an Xbox console world is not directly downloadable for this migration procedure. If the only copy of the world exists on the console, this PC WGS conversion route cannot produce a server folder from it.
Cross-play boundaries
Pocketpair’s current dedicated-server guide lists Steam, Xbox/Microsoft Store and Mac cross-play. PlayStation 5 cross-play is unavailable in that guide. Compatibility can change with server releases and configuration, so check the platform matrix for the exact server version you are running. An older Xbox-specific procedure also documented a period when Steam cross-play was unavailable; do not use that older limitation as the rule for a current server.
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Back up before touching either save
Conversion tools, server startup and player-file repairs can all alter data. Work on copies and keep the untouched originals offline. You need two independent backup sets if a destination server already exists.
- Source backup: copy the entire Game Pass WGS directory, not just a file that appears recently modified.
- Destination backup: copy the complete server world folder, including its
Playersdirectory and any local-data file, before replacing it. - Tool backup: preserve the converter’s exported folder before editing or deleting anything.
- Version record: note the Palworld client and dedicated-server versions so you can return to a matching combination if loading fails.
Put each backup in a different location. Do not test a converted save by opening it in the only copy you have.
Know the three save layouts
Most failed migrations are a format or path mistake rather than a damaged world. Use this layout as a checklist.
| Stage | What you should see | What it means |
|---|---|---|
| Game Pass source | Opaque WGS files under the Windows Gaming Services directory | The world is still in the Microsoft container format; a server cannot use it directly. |
| Converted export | A named world folder with Level.sav, LevelMeta.sav and Players; LocalData.sav may also be exported |
This is the normal Palworld layout to upload. Keep the complete folder. |
| Server destination | Pal/Saved/SaveGames/0/<world-folder> |
The folder is in the server’s save root. Its name must match DedicatedServerName. |
Do not copy only Level.sav. The player files hold character identities and progression, and local data can affect map or player state.
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Complete migration procedure
1. Exit the game and stop the server
- Close Palworld on every PC that may be using the source world.
- If a dedicated server is already running, stop it cleanly and wait for its process to exit.
- Make the source and destination backups described above.
Never copy a world while Palworld or the server is actively writing it. A partial copy can look complete while containing inconsistent save data.
2. Locate the PC Game Pass save
On Windows, open File Explorer and paste this path into the address bar:
%LOCALAPPDATA%PackagesPocketpairInc.Palworld_ad4psfrxyesvtSystemAppDatawgs
WGS may contain several nested identifiers and files with names that do not resemble Palworld saves. Copy the entire relevant WGS container to your backup location before attempting extraction. If you have several containers, use the one whose modification time corresponds to the world you just closed; do not delete the others until the migration is confirmed.
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Use a converter that currently supports the Game Pass WGS format, such as XGP Save Extractor or PalworldSaveTools. Follow the version-specific instructions supplied with the converter; both tools can change as Palworld and Windows Gaming Services change.
- Point the converter at a copied WGS container, never at your only original.
- Choose the export or conversion option for a Palworld world.
- Open the output and verify that it contains
Level.sav,LevelMeta.savand aPlayersdirectory. - Retain
LocalData.savif the converter produces it. It can matter for local player or map state even when the world files themselves look correct. - Give the exported world folder a simple name with no accidental extra nesting. Record the name exactly, including uppercase and lowercase letters.
If the converter outputs only blobs, an empty folder or a single level file, stop and resolve the conversion issue before touching the server. Uploading an incomplete export can create a world that starts but loses characters, bases or map data.
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4. Install and initialize the dedicated server
Install the official Palworld Dedicated Server through Steam or SteamCMD. Start it once with no migrated save so it creates its directory tree and configuration files, then stop it. On Windows, the world settings file is normally at Pal/Saved/Config/WindowsServer/PalWorldSettings.ini; on a Linux installation use the corresponding LinuxServer path.
Starting once is important: it creates the correct save root and configuration location for that installation. If you use managed hosting instead of self-hosting, confirm that the provider gives you access to the same folders and permits uploading a complete world directory. A control panel that accepts only a new-world seed or a single file is not sufficient for this migration.
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- Stop the newly initialized server.
- Open its save root:
Pal/Saved/SaveGames/0/. - Copy the complete converted world folder into that directory.
- Check that the path is not accidentally doubled. The files should be directly inside
0/<world-folder>/, not inside0/<world-folder>/<world-folder>/. - Confirm that
Players,Level.savandLevelMeta.savare present in the folder you copied.
Preserve file names and capitalization. Do not merge the contents into the 0 folder itself unless the server’s existing layout explicitly requires that; the folder name is the identity the server will be told to load.
6. Point the server to the migrated folder
Open the server’s GameUserSettings.ini and set DedicatedServerName to the exact name of the converted world folder. Matching case matters. For example, if the folder is named MyGamePassWorld, the setting must use that spelling rather than a shortened or differently capitalized version.
For this migration workflow, remove WorldOption.sav if it exists in the relevant save location, then save the configuration. Keep the game client and server on compatible versions; a world produced by a newer build may fail or behave unpredictably on an older server.
7. Repair the former co-op host when required
Loading the map does not guarantee that the original host’s character will appear correctly. A co-op world records player identity in player files and local data, while a dedicated server establishes its own server-side identity context. The result can be a correct map with a missing, reset or apparently new character.
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- Stop the server and restore a working backup before experimenting.
- Identify the player file that belongs to the former host and the account that will join the dedicated server.
- Use a current player-transfer or player-conversion workflow that supports your Palworld version to map the correct character to the dedicated-server identity.
- Keep the original player files untouched so you can reverse the change.
- Start the server and verify inventory, technology, level, Palbox access, guild membership and base ownership.
Do not copy a random player file from another world. Player identifiers are world-specific, and an incorrect replacement can attach the wrong character or damage progression.
8. Start once and validate before normal play
Start the server and join with the intended platform accounts. Perform a deliberate acceptance test before inviting everyone back:
- Confirm the map has the expected explored areas and markers.
- Visit every important base and check structures, storage and assigned Pals.
- Open each player’s Palbox and inventory.
- Check level, technology, equipment and quest progress.
- Confirm guild membership, permissions and ownership of bases.
- Have each player log out and back in once to verify persistence.
If the server presents a brand-new world, stop immediately. Do not create a character, build a base or save over the destination. Re-check the copied folder path, the exact DedicatedServerName, capitalization, the presence of Level.sav and the server version. Restore the destination backup if the server has already generated new data.
Server requirements and platform checks
| Item | Current guidance | Why it matters during migration |
|---|---|---|
| CPU | 4-core processor recommended by Pocketpair | Insufficient processing headroom can cause poor simulation and slow saves when several players join. |
| Memory | 16 GB recommended by Pocketpair | World conversion does not reduce the server’s runtime memory needs. |
| Network | UDP port 8211 by default | Players need the configured port reachable through the host firewall and router. If you change it, use the same value in your network rules and connection instructions. |
| Storage | Fast storage is recommended; Pocketpair warns that low-performance storage may corrupt saved data | A migrated world is valuable only if regular writes complete safely. Avoid running it from slow or nearly full storage. |
| Settings path | Windows: Pal/Saved/Config/WindowsServer/PalWorldSettings.ini; Linux: corresponding LinuxServer path |
Editing a similarly named client file will not change the dedicated server. |
| Platform support | Steam, Xbox/Microsoft Store and Mac are listed for current dedicated-server cross-play; PS5 cross-play is unavailable | Every player must use a platform combination supported by the server build and its configuration. |
The 4-core and 16 GB figures are recommendations, not a guarantee for every player count or mod configuration. Actual load varies with world activity, view distance, automation and the number of simultaneous players.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Self-hosting or managed hosting?
The save conversion itself is the same: you need an exported world folder and a server that lets you place it under the save root and set the world name. The practical choice is who operates the machine and network.
| Decision area | Self-hosted server | Managed server |
|---|---|---|
| File control | Full access to folders, configuration and backups. | Depends on the provider’s file manager, SFTP access and retention policy. |
| Backup and restore | You schedule and verify copies yourself. | Convenient snapshots may exist, but confirm that they include the complete Players data and can be downloaded. |
| CPU, RAM and storage | You choose hardware and must meet the recommended 4-core/16 GB baseline. | Check the allocated resources and whether storage is fast enough for frequent saves. |
| Networking | You handle UDP 8211, firewall rules, router forwarding and address changes. | The provider generally handles port exposure, but you still need the correct address and server version. |
| Platform support | You control the installed build and configuration, subject to current cross-play support. | Ask which Steam, Xbox/Microsoft Store and Mac combinations are enabled and whether PS5 is excluded. |
| Conversion and player repair | You can work directly on backups and run your chosen tools. | Confirm that custom save uploads and player-file repair are allowed before purchasing or migrating. |
If a provider performs the upload for you, send a copy of the converted folder rather than your only backup. Keep an independent archive even after the server is online.
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Troubleshooting by symptom
The server creates a new world
- Stop it before making any in-game changes.
- Verify the converted folder is directly under
Pal/Saved/SaveGames/0/. - Verify
DedicatedServerNameexactly matches the folder name, including case. - Check that the folder contains
Level.sav,LevelMeta.savandPlayers. - Confirm you edited the server’s
GameUserSettings.ini, not a client configuration. - Check server and client versions, then restore the pre-test destination backup if new data was written.
The map loads but a player is missing or reset
This is usually an identity problem rather than a world-path problem. Restore a backup, retain LocalData.sav if available, and use a version-compatible player-transfer or conversion workflow. Validate the former host’s character before changing any other player file.
Do these 3 things before closing this tab:
1Scan for outdated or missing drivers - takes under a minute2Clear out junk files and repair common Windows errors3Fix the driver behind crashes, sound loss and screen glitchesThe server refuses to start after the copy
Stop it and compare the export with the backup. Look for an extra folder level, incomplete file transfer, incompatible server version or a malformed configuration edit. Recreate the server’s directory with a clean initialization if necessary, then copy the untouched converted folder again.
Players cannot connect
Check that the configured UDP port (8211 by default) is open, the server address is correct and the client platforms are supported by the current server build. A successful local load does not prove that router or firewall rules are correct.
The world becomes unstable or saves appear corrupted
Stop normal play, copy the current state for diagnosis and restore the last known-good backup. Review storage performance and free space; Pocketpair warns that low-performance storage can corrupt saved data. Do not repeatedly restart a failing server over the same damaged files.
After the migration succeeds
Keep the original WGS backup, the converted export and the first working server backup as separate archives. Schedule recurring server backups that include the entire world folder, especially Players and LocalData.sav when present. Take a fresh copy before server updates, configuration changes or player-file repairs.
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When updating, update the dedicated server and clients deliberately rather than allowing one side to jump several versions ahead. After each update, have one player test map state, a base, a Palbox and persistence before opening the server to the full group. If you later move hosts, copy the complete folder again and carry over the matching DedicatedServerName setting instead of rebuilding the world from a single level file.
Quick Recap
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