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To move an Abiotic Factor server save into singleplayer on Windows, stop the server, download its world folder from AbioticFactor/Saved/SaveGames/Server/Worlds, back it up, and extract it into your local %LocalAppData%/AbioticFactor/Saved/SaveGames/<SteamID64>/Worlds folder. Start the game and select the imported world from Load World. The procedure is based on hosting-provider guides, so keep the original server copy and treat player-data behavior and world naming as provider-dependent.
What this transfer actually does
An Abiotic Factor dedicated server stores its worlds separately from the saves created by your local game. The server copy is under an AbioticFactor/Saved/SaveGames/Server/Worlds directory, while a Windows singleplayer installation uses a folder beneath your Windows user profile and your SteamID64. Copying the complete world folder from the server location to the matching local Worlds directory makes that save available to the game’s Load World screen.
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This is a file transfer, not a server synchronization feature. Once you have downloaded the folder, changes made in singleplayer and changes later made on the server are separate. Keep the original server files until you have confirmed that the local copy opens correctly and contains the expected progress.
Important limits and assumptions
- Windows is the only verified platform. The documented paths and procedure apply to the Windows PC version. No equivalent procedure for Linux, macOS, or consoles was verified.
- Stop the server before copying. A running server can still be writing save files, leaving the download incomplete or internally inconsistent.
- Make a separate backup. Preserve the downloaded world folder before extracting, renaming, or replacing anything.
- Player transfer is not fully established. A forum report says your own character should transfer but other players’ characters may not. That report is low-confidence community information, not an official guarantee.
- World-name handling differs between guides. Some instructions use the default folder name
Cascade; others say the folder must match the server’s configured world name, such as the value supplied through aWorldSaveNamestartup setting. Use the convention your host’s panel expects.
The developer, Deep Field Games, has not been identified as publishing an official server-to-singleplayer migration guide for this procedure. The steps below therefore describe the currently documented community and hosting-panel method, with the uncertainty called out where it matters.
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Know the two save locations
Before moving anything, distinguish the server’s directory from the local directory. The same world folder name can appear in both places, but the parent path determines which copy you are editing.
| Copy | Location | How you reach it |
|---|---|---|
| Hosted server | home/container/AbioticFactor/Saved/SaveGames/Server/Worlds on the path documented by BisectHosting |
Open your host’s control panel, stop the server, choose Files, and browse to Worlds. |
| Hosted server | AbioticFactor/Saved/SaveGames/Server/Worlds on the path documented by SparkedHost |
Use the panel’s file manager or an FTP client after stopping the server. |
| Local singleplayer | %LocalAppData%/AbioticFactor/Saved/SaveGames/<SteamID64>/Worlds |
Press Windows + R, enter %LocalAppData%/AbioticFactor/Saved/SaveGames, open the folder named with your SteamID64, then open Worlds. |
Every folder directly inside the local Worlds directory represents one world as far as the load menu is concerned. Do not place the downloaded archive alongside the extracted folder and expect the archive itself to be recognized; the game needs the actual folder and its contents.
Step 1: Stop the hosted server
- Open your hosting provider’s server panel.
- Use the panel’s normal Stop control and wait until the server is fully stopped. Do not begin downloading while the console still shows the server as running or shutting down.
- Open the panel’s Files area. If your provider offers both a file manager and FTP, either can be used once the server is stopped.
If the Worlds directory does not exist, the host guidance says to start the server once, allow it to generate its save structure, and then stop it again before browsing the files. This creates the expected directory tree without requiring you to edit configuration files manually.
Step 2: Find and download the complete world folder
Locate the folder
Browse to the server path ending in AbioticFactor/Saved/SaveGames/Server/Worlds. The default world folder is commonly named Cascade. If you created a differently named world or configured a custom save name, download that folder instead of assuming the name is Cascade.
Download rather than copying individual files
Select the entire world directory and use the panel’s download action. An FTP client such as FileZilla can also download the directory recursively. A world is a collection of files and subfolders; moving only a visible file from the root can omit required data.
Wait for the transfer to finish before closing the panel or FTP client. If the panel creates a ZIP archive, keep that archive unchanged until you have made your backup. Do not open and re-save individual save files in a text editor.
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Create a safety copy
Make a second copy of the downloaded folder or archive in a separate location, such as another drive or a clearly labeled backup directory. Name it with the date and identify it as the untouched server download. The backup is your recovery point if the local import is placed in the wrong directory, renamed incorrectly, or fails to load.
Step 3: Open your local Worlds directory
- On the Windows PC where Abiotic Factor is installed, press Windows + R.
- Enter
%LocalAppData%/AbioticFactor/Saved/SaveGamesand press Enter. Windows expands%LocalAppData%to your own user profile automatically. - Open the folder whose name is your SteamID64.
- Open that account folder’s
Worldssubfolder.
Your SteamID64 folder is an account-specific identifier, not a display name you chose for a character. If several account folders are present, do not guess: launch the game, note which account’s local worlds you use, and place the import in that account’s Worlds folder. A world placed under another SteamID64 can be absent from the load menu even though the files are otherwise intact.
Step 4: Extract the server world into Worlds
- If the download is a ZIP file, right-click it in File Explorer and choose Extract All, or use the archive utility you normally use on Windows.
- Extract the world folder directly into the local
.../<SteamID64>/Worldsdirectory. - After extraction, verify the folder nesting. The desired layout is
WorldsWorldName[world files and subfolders], notWorldsWorldNameWorldName[world files]. - Keep your untouched backup outside the active
Worldsdirectory so the game does not mistake a second copy for another world.
Do not delete an existing local world until you have tested the imported one. If the downloaded folder has the same name as a local world, rename the local world folder temporarily or move it to a backup location first. Renaming is safer than overwriting because it leaves the original available if you need to undo the migration.
Step 5: Decide how the world should be named
World naming is the main point on which the available host instructions differ. Choose one of these approaches according to your server’s configuration.
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Use Cascade |
The server used the default world and your host’s guide expects the default folder name. | Leave the extracted folder named Cascade, or rename the downloaded folder to Cascade before loading it. |
Do not replace an existing local Cascade folder without first backing it up. |
| Keep a custom name | The server was created with a custom world name and the host identifies saves by that name. | Preserve the folder name used by the server. | A name that differs from the server’s configured value may not be recognized as the intended world by that host’s setup. |
| Match the startup setting | Your panel exposes a world-name setting, often described as WorldSaveName. |
Use the exact value shown in the panel’s startup configuration when naming the folder. | Check capitalization and spacing; do not infer the value from the in-game display name alone. |
For a straightforward default server, leaving the folder as Cascade is the least complicated option. For a custom server, matching the provider’s configured save-name convention is safer than arbitrarily renaming it. If the provider’s documentation and panel disagree, preserve the downloaded backup and ask the provider which name its current configuration expects.
Step 6: Load the imported world
- Close the file manager and any FTP connection so no program is still changing the extracted files.
- Launch Abiotic Factor normally.
- From the game’s world selection screen, choose Load World.
- Select the transferred world from the list and load it.
The first launch is a validation step. Check that the world opens, the environment reflects the server’s latest state, and your expected character is present before deleting or modifying the server copy. If the game loads an older local world, exit without saving and troubleshoot the folder location or name rather than continuing in the wrong save.
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What happens to player data?
Reports about player data are less certain than the folder procedure. A community forum report says the host’s world can be opened locally and that the transferring player’s own character should carry over, while other players’ characters may not. Because this is a single report rather than an official statement or a documented test matrix, treat it as a warning, not a promise.
Host-guide summaries also describe a PlayerData directory inside each world folder, with files named by SteamID. That layout is reported with low confidence because the underlying page was not available for direct verification. Do not rename, delete, or hand-edit those files to force another player’s data into the save. Preserve the original server folder so the multiplayer state remains recoverable.
If several people played on the server, tell them in advance that their inventories, characters, or progression may not appear in the local copy. Have each player keep anything important on the live server until the transfer has been tested. A successful load of your own character does not establish that every participant’s data transferred.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Troubleshooting by symptom
The server has no Worlds folder
Confirm that the server was started at least once. The host guidance says the first start may be required to generate AbioticFactor/Saved/SaveGames/Server/Worlds. Start it, wait for normal initialization, stop it cleanly, and check the Files area again. If the directory is still absent, contact the provider rather than creating an arbitrary path elsewhere.
The world does not appear in Load World
- Recheck that the extracted folder is inside your SteamID64’s
Worldsdirectory, not directly insideSaveGames. - Check for an extra archive layer or duplicated folder nesting. The game’s directory should contain the world files, not another identically named folder.
- Verify that you used the correct SteamID64 folder.
- Confirm the folder name follows the server’s convention:
Cascadefor a default world or the exact custom value expected by the host. - Close and relaunch the game after correcting the files. A world list already open while you were extracting may not refresh.
The imported world opens an older state
Stop and compare the download time with the server’s last shutdown. If the server was still running during the download, the copy may have been made while files were being written. Download a fresh copy after a clean stop, preserve the first download as a separate backup, and repeat the extraction into a newly named test folder.
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Extraction overwrote a local world
Exit the game without saving. Restore the pre-transfer local folder from the backup you made before extraction, then place the server world under a different folder name for testing. Never rely on an overwrite as your only copy of either world.
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Your character is present but another player’s character is missing
This matches the limitation described in the low-confidence forum report. The available evidence does not provide a supported repair procedure. Keep the server’s original world intact and regard the local copy as a solo continuation unless your host or current game documentation confirms a player-data migration method.
The provider’s path does not match the examples
Host panels can omit the home/container prefix or display a different root while still using the same ending: AbioticFactor/Saved/SaveGames/Server/Worlds. Follow the panel’s actual Files tree and look for that complete sequence. Do not upload the world into a similarly named cache, configuration, or backup directory.
Pre-launch verification checklist
- The server was stopped before the download.
- The downloaded world folder is preserved in an untouched backup.
- The active copy is under
%LocalAppData%/AbioticFactor/Saved/SaveGames/<SteamID64>/Worlds. - The folder is extracted, not merely stored as a ZIP.
- There is no duplicate folder layer such as
WorldsCascadeCascade. - The folder name follows either the default
Cascadeconvention or the server’s configured custom name. - You have not deleted the original server world or the previous local world.
- You tested the save through Load World before treating the migration as complete.
After the transfer: keep the two copies separate
Once the world loads, decide which copy is authoritative. Continuing in singleplayer will not automatically update the hosted server, and restarting the server will not import your later local progress. Label future backups clearly as either server or singleplayer, including the date, so that a later restore cannot accidentally replace the wrong version.
If you intend to return the edited world to multiplayer, do not upload it back blindly. The procedure described here verifies only server-to-local placement, not the reverse direction. Before replacing a live server save, obtain current instructions from the host and preserve a complete server backup.
Bottom line
On Windows, the practical migration is: stop the server, download the complete folder from its .../AbioticFactor/Saved/SaveGames/Server/Worlds directory, back it up, extract it under your SteamID64’s local Worlds directory, use the correct world-name convention, and load it through Load World. Keep the server copy because the method is provider guidance rather than an officially documented feature, and other players’ data may not survive the move.
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