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Is Team Cherry Still a Three-Person Team?

Team Cherry says its team has three people: Ari Gibson, William Pellen, and Jasmine Vine. The stated roster does not establish how many outside contributors may be involved.
Length2 min Posted Quest giverVGSources Team
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Yes—Team Cherry currently describes itself as a team of three: Ari Gibson, William Pellen, and Jasmine Vine. That is the studio’s stated core-team size; its official pages do not say whether the count includes every outside contributor who may work on a game.

Who is on Team Cherry’s stated team?

The studio’s official Hollow Knight: Silksong website says, “We’re a team of 3 people,” and names:

  • Ari Gibson, co-director and game designer. The Silksong site describes his work on art, environments, and bug animation.
  • William Pellen, co-director and game designer. The site attributes enemy, boss, and game-behavior design to him.
  • Jasmine Vine, coder. The site describes her work building game systems.

Team Cherry’s About page independently lists Gibson and Pellen as co-directors and Vine as the studio’s coder. It also says Vine contributed to Hollow Knight’s console releases and the Godmaster content pack. The role descriptions explain areas of work, but they are not a formal organization chart.

Does that mean only three people contribute to its games?

Not necessarily. The official wording establishes how many people Team Cherry says are on its team; it does not define whether the count includes contractors or other external contributors. So the accurate answer is that Team Cherry states its team is three people—not that a verified census proves exactly three people have ever contributed to development.

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Why do some accounts name Jack Vine?

A September 2025 ABC News report says the original Hollow Knight was developed by Ari Gibson, William Pellen, and Jack Vine, with composer Christopher Larkin. That historical description differs from the current Silksong roster, which names Jasmine Vine. The cited pages do not explain the difference, so it should not be treated as evidence that the current roster includes Jack instead of Jasmine.

ABC also quoted Gibson, in remarks attributed to an interview with Bloomberg, saying: “It’s just the case that we’re a small team, and games take a lot of time. There wasn’t any big controversial moment behind it.” That is context about the studio’s development pace, not a newer staff count.

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What does Team Cherry say about keeping the team small?

Team Cherry’s FAQ says, “We like to keep the team pretty small,” and says the studio did not often have spare time to take on interns. The FAQ has no stated publication or revision date, so that wording is general context, not confirmation of current hiring status.

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