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Outbyte Driver Updater FREEScan for outdated or missing drivers - takes under a minuteDriver Scan →Outbyte PC Repair FREEClear out junk files and repair common Windows errorsFree Scan →Kingdom Come: Deliverance II was announced on April 18, 2024, as an action RPG set in 15th-century Bohemia. The publisher said its two new maps together would be double the size of the first game’s map. That is a publisher scope claim—not an independently verified area measurement, or a promise of twice the playtime or content.
What was announced?
Warhorse Studios revealed the sequel on April 18, 2024, presenting it as an action RPG set during civil war in 15th-century Bohemia. The official reveal introduced Henry’s return and a story shaped by revenge and political conflict. The announcement initially gave a 2024 release window; the game ultimately launched on February 4, 2025.
| # | Preview | Product | Price | |
|---|---|---|---|---|
| 1 |
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Kingdom Come: Deliverance 2 PS5 | $31.99 | Buy on Amazon |
| 2 |
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Dead Island 2 - PS5 Game - D a One Edition | $39.99 | Buy on Amazon |
| 3 |
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The Art of Kingdom Come Deliverance II | $69.99 | Buy on Amazon |
At launch, it was available for PC, PlayStation 5 and Xbox Series X|S. The publisher listed Standard, Gold and Collector’s Editions. The PlayStation product page provides current PS5 product information.
What does “twice as big” mean?
In its April 18, 2024 announcement, publisher PLAION described two new maps as “double the size” of the previous game. The named regions are Bohemian Paradise, including Trosky Castle, and Kuttenberg, a silver-mining city.
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#1 Best Overall
- Live life through the eyes and actions of Henry, a young man on a quest to avenge his murdered parents. His story – illustrated with over five hours of stunning cinematics – takes him from aspiring warrior to rebel, crossing paths with a charismatic cast of characters and an unforgettable set of adventures, as he goes up against the King of Hungary, Sigismund the Red Fox and his fearsome allies.
- Your actions shape Henry’s destiny and how the world will react to him. Customize freely his appearance, skills and equipment while taking a moral stance on the events around you. Travel round the land engaging in unique activities, such as blacksmithing and archery, to truly immerse yourself in this vibrant region of Europe that will remember your actions, forever.
- This stunningly authentic rendition of 15th Century Bohemia allows you to experience this fascinating setting like never before. Get lost in a sprawling city, engage with peasants and talk with nobles while exploring a vast and rich countryside with taverns, bath houses, castles and more.
- Feel the clash of steel and visceral combat as you engage in thrilling real-time battles. There’s a range of authentic weapons and combat styles to suit every player. On foot, horse or by stealth, you can specialise in elegant sword mastery, brutal blunt weapons or deadly ranged attacks.
The claim refers to the combined map scope, not a disclosed area calculation. The available sources do not establish a precise square-mile figure, a twofold increase in playtime, or twice as many quests. Warhorse separately described the sequel as growing in map size, quest count and features in a GOG interview, but those statements do not provide a quantified comparison for each category.
| Comparison | What the sources establish |
|---|---|
| Map footprint | One region in the original versus two named areas in the sequel; PLAION said the pair together were double the size of the original map. |
| Urban setting | The sequel includes Kuttenberg, a silver-mining city, alongside rural Bohemian Paradise. No comparative city-area measurement is stated. |
| Quests and features | Warhorse said these grew in the sequel, but the interview gives no numerical ratio. |
| Playtime | No twofold playtime claim or measurement is stated. |
Where and when is the story set?
Henry returns to Bohemia amid civil war, with the story moving from his beginnings as a blacksmith’s son into conflicts involving nobles and kings. The two settings give that story both rural and urban spaces: Bohemian Paradise and Trosky Castle, then Kuttenberg. The official reveal describes the premise, while the publisher’s announcement names the regions.
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How do player choices affect the game?
An August 2024 Xbox Wire preview described a reactive RPG in which conduct can change dialogue options, quest lines and how characters respond. Notoriety may influence whether locals fear Henry, whether guards pay attention to him and how merchants treat him. The preview also describes combat and crafting specializations as ways to shape his development. These are descriptions of the game’s intended systems, rather than quantified guarantees about how many branches or outcomes exist.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.How did Warhorse build its version of Bohemia?
Warhorse’s historical recreation drew on geographical data, 19th-century military maps, consultations with people responsible for surviving historic buildings, and archaeological evidence such as discarded objects and plant remains. In a February 2025 Xbox Wire interview, senior game designer Ondřej Bittner described consulting the custodians of castles and churches: “You can talk to the people taking care of these castles or churches, and see if they have any material on a particular building.”
That process explains the studio’s approach; it is not proof that every location or detail is perfectly accurate. Warhorse also said it prioritized playability when strict realism would become burdensome: “Our philosophy has been to prioritize gameplay over realism – realism should never become a burden.”
Is “a behemoth of a game” a measurable promise?
It works as a description of ambition, not as a standardized measure. The strongest concrete interpretation is PLAION’s attributed claim about the combined size of the two sequel maps. The game also adds a major city setting and, according to Warhorse, more quests and features. None of those points converts into a verified overall size ratio, and the publisher’s separate description of “over five hours of cinematics” is a publisher-stated content figure, not an independently timed measure of total game length.
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