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NetEase’s January 9, 2025 balance post lists hero and Team-Up adjustments for the first half of Marvel Rivals Season 1. It includes buffs, nerfs and mixed changes across Vanguard, Duelist and Strategist heroes; these are historical values and may have been superseded by later updates.
What changed in the Marvel Rivals Season 1 patch notes?
The balance post was published January 9, 2025, for Season 1’s first half. It is distinct from the broader Version 20250110 launch patch notes, which also covered new content, ranked changes, PC settings and fixes—not all of which were balance changes. NetEase said the adjustments were intended to let a broader roster take part in more intricate gameplay and create a richer, more diverse experience. Read the official Season 1 balance post.
Season 1 began January 10, 2025, and was divided into two halves, with the Fantastic Four joining across them, according to NetEase’s season announcement. The changes below describe that January 2025 snapshot, not necessarily the current live balance.
Which heroes got buffed in Marvel Rivals Season 1?
These are clear examples of improvements in survivability, damage, healing or cooldowns. Some heroes also received a trade-off elsewhere in their kit, so “buffed” does not always describe the entire character’s adjustment.
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Vanguard
- Captain America: Base health increased from 650 to 675. Liberty Rush cooldown decreased from 12 to 10 seconds, and the shield-restoration delay after Living Legend decreased from 3 to 2 seconds.
- Thor: Base health increased from 500 to 525. God of Thunder gained immunity to control effects.
- Venom: Symbiotic Resilience’s bonus-health ratio increased from 1 to 1.2 per lost health point. Feast of the Abyss base damage increased from 40 to 50.
Duelist
- Storm: Wind Blade speed increased from 100 to 150 meters per second and damage from 50 to 55. Bolt Rush damage increased from 70 to 80.
- Wolverine: Base health increased from 300 to 350, while Undying Animal’s damage reduction decreased from 50% to 40%—a survivability trade-off rather than an across-the-board increase.
Strategist
- Rocket Raccoon: Repair Mode healing increased from 60 to 70 per second.
- Cloak & Dagger: Dagger Storm cooldown decreased from 15 to 12 seconds. Eternal Bond gained a fourth dash.
- Jeff the Land Shark: Joyful Splash healing increased from 140 to 150 per second.
Which heroes were nerfed?
The post also reduced defensive strength, health, damage potential or movement utility for several heroes. Two received both a positive and a negative adjustment, so the individual changes matter more than a one-word label.
Vanguard
- Hulk: Indestructible Guard’s gamma shield value decreased from 250 to 200.
- Doctor Strange: Maelstrom of Madness and Gamma Maelstrom gained damage falloff: damage starts falling at 5 meters and is reduced to 70% at 8 meters. Shield recovery decreased from 80 to 70 per second.
Duelist
- Black Panther: The self-healing from refreshing Vibranium Marks with Spirit Rend decreased from 40 to 30. Its upper limit fell from 120 to 75.
- Hela: Base health decreased from 275 to 250.
- Hawkeye: Archer’s Focus trigger distance decreased from 60 to 40 meters, and maximum additional damage decreased from 80 to 70.
Strategist
- Mantis: Nature’s Favor movement boost decreased from 2.5 to 1.5 meters per second.
Mixed or feel-focused adjustments
- Winter Soldier: Received more health and bonus health through some abilities, alongside lower area damage; the post’s changes are mixed rather than a simple buff or nerf.
- Namor: The way his spawn-throwing mechanic feels was adjusted, but the post did not give a numeric value for that change.
What changed in Team-Up abilities and season bonuses?
The balance post includes Team-Up adjustments as well as individual hero tuning. Season bonuses and ability effects should not be mistaken for standalone hero-stat changes.
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| Team-Up or bonus | Season 1 balance adjustment |
|---|---|
| Hawkeye–Black Widow seasonal bonus | Decreased from 20% to 15%. |
| Hela–Thor–Loki seasonal bonus | Decreased from 20% to 15%. |
| Luna Snow–Namor: Frozen Spawn | Damage increased from 25 to 27; slow increased from 25% to 30%. |
| Luna Snow–Namor: berserk Frozen Spawn | Damage increased from 16 to 18. |
| Rocket Raccoon–The Punisher–Winter Soldier: Ammo Invention | Cooldown decreased from 45 to 40 seconds. |
| Scarlet Witch–Magneto: Metallic Fusion | Projectile damage increased from 55 to 60; spell-field damage increased from 30 to 35. |
| Thor–Storm–Captain America: Charged Gale | Cooldown decreased from 20 to 15 seconds; damage increased from 50 to 55. |
How to read this patch snapshot
- Check the date: The hero figures come from the January 9, 2025 post on the first half of Season 1.
- Separate the documents: The January 8 Version 20250110 notes cover the wider launch update, while the January 9 balance post is the source for these hero and Team-Up values.
- Read each kit as a whole: Wolverine gained health but lost some damage reduction, and Winter Soldier had mixed changes. A single “buffed” or “nerfed” label can hide that distinction.
- Do not assume these are live values: Later patches may have changed the figures; consult the game’s current official notes for present-day balance.
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