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Marvel Rivals Season 4 Balance Changes: All Hero Buffs, Nerfs and Team-Up Changes

The official Marvel Rivals Version 20250912 balance post adjusts 19 heroes and several team-ups. Here are all listed changes by role.
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The official Marvel Rivals Version 20250912 balance post, published September 4, 2025, changes 19 heroes across Vanguard, Duelist and Strategist, along with several team-up abilities. The list below records the specific adjustments in that post; it does not establish how they affected match performance or the later balance state.

Vanguard changes

Hero Changes in the official post
Captain America The 5% damage bonus from the Team-Up Anchor bonus is removed.
Doctor Strange Maelstrom of Madness cooldown decreases from 8 to 6 seconds; base health decreases from 600 to 575.
Emma Frost Diamond Form cooldown increases from 15 to 18 seconds. Telepathic Pulse energy gained when hitting shields decreases from 10/s to 5/s.
Peni Parker Spider-Drone hits now slow enemies by 8% for 2 seconds. Repeated hits stack the slow up to 40% and reset its duration. During her Ultimate, Spider-Drone release interval decreases from 0.7 to 0.5 seconds.
Thor Movement speed during his Ultimate increases from 600 to 700. When the Ultimate lands, nearby enemies are stunned for 1 second.

Duelist changes

Hero Changes in the official post
Black Panther Spirit Rend’s bonus health for striking Vibranium-Marked enemies decreases from 30 to 25; base health decreases from 300 to 275.
Blade Ancestral Sword damage per slash increases from 22 to 24.
Magik Her 15% Team-Up Anchor damage bonus is removed. Magik Slash reaches maximum damage in 1.2 seconds instead of 1.8, and its projectile now pierces enemies, reducing Stepping Discs cooldown by 1 second per enemy pierced. Damage increases: Soulsword, 65 to 75; Eldritch Whirl, 45 to 50; Demon’s Rage, 18 to 20 per hit; melee normal attacks, 30 to 40. During Darkchild, Eldritch Whirl single-hit damage increases from 35 to 45 and Umbral Incursion damage from 135 to 140.
Moon Knight Moon Blade can hold up to 2 charges, each recharging in 6 seconds.
Psylocke Wing Shurikens retrieve damage per hit decreases from 12 to 8.
Scarlet Witch Teammates can now heal her during Mystic Projection. Reality Erasure damage increases from 800 to 9,999. During the cast charge, it pulls nearby enemies within 15 meters, with maximum pull speed up to 2.4 m/s.
Squirrel Girl Burst Acorn damage decreases from 110 to 100; Squirrel Blockade hit damage increases from 35 to 50; Mammal Bond cooldown increases from 10 to 15 seconds.
Winter Soldier Trooper’s Fist gains a new effect: its second strike applies a 1-second debuff that prevents hit enemies from using mobility abilities.

Strategist changes

Hero Changes in the official post
Invisible Woman Guardian Shield’s slow against enemies passing through it increases from 30% to 35%. Invisible Boundary healing increases from 165 to 180 per second and now slows enemies within range by 20%.
Jeff the Land Shark It’s Jeff! now leaves an 8-meter-radius healing pool at the activation point. It heals allies within range for 100 per second and lasts 8 seconds.
Loki Illusion damage and healing ratio decreases from 100% to 80%. God of Mischief shapeshift duration decreases from 15 to 12 seconds. After using an active-duration ability such as Luna Snow’s Ultimate, residual shapeshift time decreases from 5 to 3 seconds.
Luna Snow Fate of Both Worlds duration decreases from 12 to 10 seconds.
Mantis After Mantis is hit, Nature’s Favor movement boost now decays to zero over 2 seconds instead of disappearing immediately.
Ultron His Ultimate now deals 125% damage to Bonus Health.

Team-up changes

Team-up Change
Divine Armory (Angela–Thor) — new Angela, the Team-Up Anchor, gains 100 health. Thor gains the new Thunderstrike Pike ability through the team-up.
Arcane Order (Doctor Strange–Scarlet Witch/Magik) — adjusted Magik joins the team-up and unlocks Chain of Cyttorak through Doctor Strange. Sorcery Surge explosion damage on hit for Scarlet Witch decreases from 12 to 6.
Dimensional Shortcut (Magik–Psylocke) — removed The team-up is removed. Black Panther loses Wakandan Master, the ability he previously obtained through his team-up with Magik.
Gamma Charge (Hulk–Namor/Black Panther) — adjusted Black Panther joins the team-up and gains Gamma Vibranium Armor through Hulk.

How to read these balance changes

Many entries combine gains and reductions rather than amounting to a simple overall buff or nerf. Doctor Strange, for example, gets a shorter Maelstrom of Madness cooldown but less base health; Squirrel Girl gets higher Squirrel Blockade hit damage alongside lower Burst Acorn damage and a longer Mammal Bond cooldown. The official post specifies these mechanics, but does not provide win rates, pick rates or other outcome data that would show whether a hero became stronger overall.

All figures and ability descriptions above follow Marvel Rivals’ official Version 20250912 Balance Post, dated September 4, 2025. “Version 20250912” is the post’s version label; the date given here is its publication date.

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