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Ranking the Five Numbered Elder Scrolls Games From Worst to Best

From Arena to Skyrim, here’s how the five numbered Elder Scrolls games rank for a player choosing what to play today—and where each one excels.
Length4 min Posted Quest giverVGSources Team
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For most players starting today, The Elder Scrolls V: Skyrim is the best Elder Scrolls game to play first: its dragon-centered premise is easy to grasp, and it still offers the open-ended exploration the series is known for. My present-day ranking of the five numbered single-player games puts Skyrim first and The Elder Scrolls: Arena fifth, weighing accessibility, memorable worlds and quests, role-playing freedom, and how well each game’s strengths hold up now. Ask “What is the best Elder Scrolls game?” and the answer depends on those priorities; this is a recommendation, not an objective verdict.

Here, “all” means the five numbered games. The Elder Scrolls Online is a separate online RPG, while Legends is a card game, so neither is a direct equivalent to the single-player entries.

How the ranking works

The series spans a major evolution in design, from the early games’ emphasis on scale to later entries with more immediately legible worlds and adventures. This order favors an approachable experience that still rewards exploration and role-playing. A player who prizes systemic ambition over ease of entry could reasonably put Daggerfall higher; one drawn to a distinctive setting and interconnected story may prefer Morrowind.

Bethesda’s retrospective describes what each game set out to do, while PC Gamer’s staff discussion and retrospective review illustrate that players and critics can favor different entries. Those perspectives inform the comparison, but they do not establish a universal ranking.

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5. The Elder Scrolls: Arena

Why it ranks last for a new player now

Arena began the series in 1994, a milestone in franchise history. It ranks last here as an all-around recommendation for a contemporary player because its age makes it the least approachable starting point. That is an accessibility-weighted editorial judgment, not a claim that its historical importance is low.

Bethesda’s retrospective establishes the game’s place at the beginning of the series, but does not assess its present-day usability. Players interested in seeing where the franchise began may still find that history compelling.

Rank #2
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4. The Elder Scrolls II: Daggerfall

Scale and systems over a tightly authored path

Released two years after Arena, Daggerfall pushed the series toward deeper combat, a richer story, and a broad variety of enemies. Bethesda describes its world as roughly the size of Great Britain; that is the publisher’s comparison, not a separately verified map-area measurement.

That ambition is the game’s defining appeal for players who enjoy large-scale systems and room to roam. It can also make the adventure less immediately legible than a more tightly authored journey. I rank it above Arena for the scope of its design, but below the later games for a first play today.

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3. The Elder Scrolls III: Morrowind

A more crafted world with a strong identity

Morrowind turns away from the earliest games’ emphasis on sheer scale toward a smaller, more crafted world. Bethesda highlights its massive, interconnected narrative, and that design gives the game a strong sense of place and room for role-playing identity.

Its older interface and combat conventions can be a hurdle for newcomers. That friction is an editorial assessment rather than a finding from a modern usability study. For players who value setting and narrative structure more than a smooth first hour, Morrowind may be the most rewarding choice in the series.

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2. The Elder Scrolls IV: Oblivion

The strongest balance of exploration and accessibility

Oblivion is the bridge between Morrowind’s older RPG conventions and Skyrim’s more modern presentation. Bethesda points to its world-spanning story, varied environments, and player freedom. PC Gamer’s retrospective review praises its exploration and detailed adventures away from the main path, while placing it between the two neighboring games in style.

That balance earns Oblivion second place: it offers a substantial role-playing adventure with quests and exploration that are easier to enter than those of the earlier games. Bethesda identifies it as a 2006 consensus Game of the Year title; that historical distinction is not itself a measure of which entry is best for every player.

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1. The Elder Scrolls V: Skyrim

Best first game for most players

Skyrim gives newcomers a clear central fantasy—become the Dragonborn, explore, and take on dragons—without giving up the open-ended structure associated with the series. That combination makes it the strongest starting point for most readers and the best all-around pick in this ranking.

Bethesda’s 2016 feature reported that the game had received more than 200 Game of the Year awards. Bethesda also reported in a 2014 press release that Skyrim had sold over 20 million copies by then; that is a historical floor, not a current sales total. Neither figure proves that it is objectively the best entry, but both help explain its prominence.

Bethesda’s catalog lists Skyrim across Xbox, PC, Steam, PlayStation, and Nintendo Switch. Editions and formats vary by platform, so check the listing for the system and version you want.

Which Elder Scrolls game should I play first?

Choose Skyrim if you want the easiest on-ramp to the series’ exploration and open-ended play. Pick Oblivion if quests and a balance between older RPG conventions and a more modern presentation matter most. Start with Morrowind if a distinctive setting and interconnected narrative outweigh interface and combat friction. Daggerfall suits players curious about enormous scale and systems, while Arena is best approached as the historical beginning rather than the most accessible introduction.

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How the other Elder Scrolls games fit

The Elder Scrolls Online is an online RPG in the same universe, not a numbered single-player entry. Its official page places it nearly 1,000 years before Skyrim. Legends, meanwhile, is a card game. Both belong to the wider franchise, but their formats make a direct ranking alongside the five numbered adventures less useful.

Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon at the time of purchase will apply.

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