The Tool Desk
Outbyte PC Repair FREERepair Windows errors before they cause bigger problemsFix Now →Outbyte Driver Updater FREEScan for outdated or missing drivers - takes under a minuteDriver Scan →Red Dead Redemption 2 has 22 companion item requests in one current third-party guide’s count—not an official Rockstar total. They appear through camp conversations and activities across Chapters 2–4 and the Epilogue. This guide lists the reported trigger windows, items, locations, and rewards, then explains how to prompt and complete a request. The fine-grained entries below are reported by Tpose Gaming’s guide, updated October 8, 2026; the general triggering advice is also described by RDR2.org’s guide, updated August 5, 2026. These are third-party guides, not official Rockstar documentation.
How to trigger and turn in companion requests
There is no universal request button. Requests arise through camp conversations and companion activities, and some depend on the time of day, chapter, mission progress, or an activity such as poker or dominoes.
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- Visit the active gang camp and walk through it. Look for companions reading, crafting, smoking, playing cards, or talking.
- Speak with available gang members and check whether a request conversation appears.
- If nobody asks, ride away, set a temporary camp, sleep to advance in-game time, then return and talk to companions again. Camp population and schedules change with story progress, so a missing prompt does not by itself mean the request is unavailable.
- Check the task log after the conversation. You can generally collect many requested items beforehand, but the give-item prompt becomes available only after the request is active.
- Return to the requester and speak with them to hand over the item.
The guides describe this general routine but do not establish a guaranteed sequence that triggers every request.
All reported companion requests, locations, and rewards
Availability, time windows, triggers, item locations, and rewards in this table follow Tpose Gaming’s October 8, 2026 guide. Times are in-game. The guide notes that its time windows may also have story, activity, or prerequisite conditions. When an item is described as common, it may be gathered, looted, hunted, or purchased as indicated.
#1 Best Overall
- From the creators of Grand Theft Auto V and Red Dead Redemption
- The deepest and most complex world Rockstar Games has ever created
- Covers a huge range of 19th century American landscapes
- Play as Arthur Morgan, lead enforcer in the notorious Van der Linde gang
- Interact with every character in the world with more than just your gun;Engage in conversation with people you meet. Your actions influence Arthur's honour;Horses are a cowboy's best friend, both transport and personal companion;Bond with your horse as you ride together to unlock new abilities
| Companion | Reported availability and trigger | Requested item and where to get it | Reported reward |
|---|---|---|---|
| Abigail | Chapter 2, 8 a.m.–8 p.m.; conversation with Jack at camp | $5 from Arthur’s money | Honor |
| Bill | Chapters 2–4, 8 a.m.–8 p.m. | Hair Pomade; general store or cabinets and common loot | High Velocity Repeater Cartridges |
| Charles | Chapters 2–4, 8 a.m.–8 p.m. | Moonshine; found in the world or bought from a Fence | Fire Arrows |
| Charles | Chapters 2–4, 8 a.m.–8 p.m. | Oleander Sage; common collectible herb | Poison Arrows |
| Charles | Epilogue Part 2, before “American Venom,” 8 a.m.–8 p.m. | Eagle Feathers; hunt an eagle | Horse Reviver |
| Dutch | Chapters 2–4, 8 a.m.–8 p.m. | Pipe; on a desk inside Vetter’s Echo shack, west of Wallace Station near the western map edge | Vaquero Rider Spurs |
| Hosea | Chapters 2–4, 8 a.m.–8 p.m.; first pick up The Case of the Deceitful German at Hosea and Bill’s tent | The Case of the Shrew in the Fog; on a table inside the house at Hagen Orchards, northwest of Saint Denis | Predator Bait |
| Hosea | Chapter 3, 8 a.m.–8 p.m. | Two American Ginseng; common collectible | Potent Health Cure |
| Jack | Chapter 2, 8 a.m.–8 p.m. | Abigail’s Thimble; loot from characters after the request is active | Drawing from Jack |
| Jack | Chapter 2, after “A Fisher of Men,” 8 a.m.–8 p.m. | Penny Dreadful comic; one of five reported locations: Osman Grove, Clawson’s Rest, Pleasance, Downes Ranch, or Lake Don Julio | Chocolate Bar |
| Javier | Chapter 2, 8 a.m.–8 p.m. | Oleander Sage; common collectible herb | Poison Throwing Knives |
| Kieran | Chapter 3, noon–6 p.m. | Two Burdock Root; common collectible | Horse Stimulant and Horse Meal Pamphlet |
| Lenny | Chapters 2–4, 8 p.m.–3 a.m. | Pocket Watch; on a desk in Vetter’s Echo shack, west of Wallace Station | Dynamite |
| Mary-Beth | Chapter 2, 8 a.m.–8 p.m. | Fountain Pen; in a drawer in the cabin at Osman Grove, east of Emerald Ranch | Ring |
| Molly | Chapter 3, 8 a.m.–8 p.m. | Pocket Mirror; on the nightstand at Martha’s Swain, east of Three Sisters | Cigar |
| Pearson | Chapters 2–4, 8 a.m.–2 p.m. | Rabbit carcass; hunt a rabbit | Scout Jacket |
| Pearson | Chapters 2–4, 8 a.m.–2 p.m., while playing poker | Naval Compass; in the Braithwaite Manor boathouse, or at the back of Ashton’s stagecoach during “Fatherhood and Other Dreams” | Guarma Rum |
| Sadie | Chapters 3–4, 8 a.m.–8 p.m., after “Further Questions of Female Suffrage” | Harmonica; in a cupboard inside a shack at Granger’s Hoggery, east of Flatneck Station | Gun Oil |
| Sean | Chapter 2, 8 a.m.–6 p.m. | Kentucky Bourbon; common item or general store | Fire Bottle |
| Sean | Chapters 2–4, 8 a.m.–8 p.m. | Any two of these seasoning herbs: Wild Mint, Oregano, or Creeping Thyme | Potent Miracle Tonic |
| Tilly | Chapter 3, 8 a.m.–8 p.m., while playing dominoes | Necklace; loot from people or lockboxes | Two Health Cures |
| Uncle | Epilogue Part 2, after “American Venom,” 8 a.m.–8 p.m. | Home Remedy ingredients: Milkweed, Kentucky Bourbon, Peppermint, Hair Pomade, and a Skunk Carcass | Tornado Boots, Classic Frock Coat, Drifter Hat, and Frontier Vest |
Important request-specific caveats
Hosea’s book request
The two guides differ on this entry. Tpose Gaming names The Case of the Shrew in the Fog, places it at Hagen Orchards, and reports an earlier pickup prerequisite: The Case of the Deceitful German. RDR2.org instead calls the requested book The Shrew in the Fog and describes a cabin near Saint Denis. The table follows Tpose Gaming’s newer, more specific listing; the discrepancy is not independently resolved.
Uncle’s Home Remedy
The guides also differ on the final ingredient. Tpose Gaming lists a Skunk Carcass and places the request in Epilogue Part 2 after “American Venom.” RDR2.org describes crafting the remedy at camp with Stringy Meat instead. The table reproduces Tpose Gaming’s entry rather than treating the ingredient lists as interchangeable.
Rank #2
- From the creators of Grand Theft Auto V and Red Dead Redemption
- The deepest and most complex world Rockstar Games has ever created
- Covers a huge range of 19th century American landscapes
- Play as Arthur Morgan, lead enforcer in the notorious Van der Linde gang
- Please note that although this game is Region Free or Region Unlocked and will work on all systems, this is the international version and may differ from the local version in age rating, labeling or instructions.
Errand Boy achievement and trophy
RDR2.org reports that delivering five requests counts toward the Errand Boy achievement or trophy. The other consulted guide does not independently confirm that figure, so treat it as a guide-reported requirement rather than an official Rockstar statement. Requests are optional, and you do not need to complete every entry in the table for this reported five-delivery condition.
Quick Recap
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