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If you want an RPG where killing a quest-critical character can be part of the experience, The Elder Scrolls III: Morrowind is the clearest match supported here. Fallout: New Vegas and Baldur’s Gate 3 are also worth considering for their role-playing freedom, but their official game pages do not promise that every NPC can be killed. “Kill everyone” is not a guarantee these three games share.
How to read “kill everyone” in an RPG
There are two different questions behind that phrase: can you attack or kill important characters, and what happens to quests or the main story afterward? A game may allow a character’s death while ending a questline, changing the story, or leaving the main objective unreachable. The evidence for these recommendations is strongest on NPC killability and consequences in Morrowind; it is more limited for the other two.
| Game | What the official source establishes | What it does not establish |
|---|---|---|
| The Elder Scrolls III: Morrowind | Bethesda describes it as open-ended and recounts that players can kill NPCs critical to the main quest, with consequences for the prophecy and an alternate way to defeat the main antagonist. | That every NPC is killable, or that killing critical characters leaves the intended quest path intact. |
| Fallout: New Vegas | Obsidian presents a role-playing world where player actions can make enemies. | That all adult or story-critical NPCs can be killed, or that every ending remains available after widespread killing. |
| Baldur’s Gate 3 | Larian emphasizes freedom to explore, experiment, and interact with characters. | That every character can be killed or that any particular quest or ending survives their death. |
1. The Elder Scrolls III: Morrowind — the strongest fit
Morrowind is the most directly supported choice if your priority is being able to kill characters who matter to the main quest. Bethesda’s retrospective on the game’s creation describes players killing NPCs critical to the main quest and accepting that the “thread of prophecy” can be severed. It also recounts an alternative route to defeating the main antagonist without all the items the quest normally calls for. That is freedom with consequences, not a promise that every quest remains completable as written. Bethesda’s 20th-anniversary retrospective provides the relevant account; Bethesda Support’s description of Morrowind identifies it as an open-ended single-player game.
Best for
- Players who want an open-ended, single-player RPG where the game can let them disrupt the main quest by killing key NPCs.
- Players willing to accept a broken or altered quest path rather than expect the story to smoothly accommodate every choice.
2. Fallout: New Vegas — role-playing freedom, with limits not established here
Obsidian describes Fallout: New Vegas as a role-playing world where your actions can make you enemies. That makes it a relevant option for players seeking consequential choices, but the official page does not establish universal NPC killability. It also does not say whether every ending remains reachable after killing large numbers of characters. Treat it as a freedom-focused choice, not a verified “kill every character” sandbox. See Obsidian’s official Fallout: New Vegas page.
#1 Best Overall
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Best for
- Players drawn to a role-playing world where actions can create enemies.
- Players who do not need a guarantee that every story-critical character can be killed or that every ending will remain available.
3. Baldur’s Gate 3 — character interaction, not a universal killability promise
Baldur’s Gate 3 is a party-based RPG whose official page highlights freedom to explore, experiment, and interact with characters. That supports recommending it to players who value flexible role-playing, but it does not prove that every NPC can die. Nor does it establish which quests or endings remain possible after a particular character is killed. If total NPC killability is your deciding requirement, the official evidence here is not enough to make that promise. See Larian Studios’ Baldur’s Gate 3 page.
Best for
- Players who want a party-based RPG centered on character interaction and experimentation.
- Players who are comfortable checking how specific character deaths affect the quest or ending they care about.
Which one should you choose?
- Choose Morrowind if killing a main-quest-critical NPC is the central appeal and you accept that the game may let the quest break or take an alternate route.
- Consider Fallout: New Vegas if you want a role-playing world where actions can make enemies, without relying on an unverified guarantee that every NPC or ending is available after mass killing.
- Consider Baldur’s Gate 3 if party-based role-playing and freedom to interact with characters matter more than a proven ability to kill everyone.
Before starting a run built around eliminating a particular character, check that character’s quest role and the consequences of their death for the route you want. The official descriptions above do not settle every character-specific exception.
Quick Recap
Rank #3
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Rank #2
- 1205504
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