No, Sony has not been confirmed to be acquiring KADOKAWA, the parent company of FromSoftware. Sony invested approximately ¥50 billion in KADOKAWA, taking roughly a 10% stake, and already owns about 14.09% of FromSoftware directly. That makes Sony an important partner, but it does not give the company an automatic path to a Bloodborne remaster or remake.
The more frustrating possibility is that ownership may not be the main obstacle. Recent reporting says FromSoftware reportedly rejected a Bluepoint Games remake proposal—an account neither Sony nor FromSoftware has officially confirmed.
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Bloodborne PS4 Game of the Year Edition | $34.95 | Buy on Amazon |
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Bloodborne - Game Of The Year Edition [PS4] | $44.99 | Buy on Amazon |
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Bloodborne - Game of the Year (PS4) | $39.95 | Buy on Amazon |
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Bloodborne (PS4) | $25.99 | Buy on Amazon |
The short version
- Sony owns approximately 10% of KADOKAWA after a January 2025 investment.
- Sony owns approximately 14.09% of FromSoftware directly; KADOKAWA remains the controlling shareholder with approximately 69.66%.
- Sony has not announced a full acquisition of KADOKAWA as of August 18, 2026.
- Bloodborne remains officially unannounced for a remaster, remake, native PS5 release, or PC port.
- According to secondary reports about a Bloomberg story, FromSoftware—not Sony’s ability to fund or publish the project—may have been the key reason a Bluepoint remake did not proceed.
So the idea that Sony could buy KADOKAWA as an “annoying” route to making Bloodborne modern again is based on a real corporate relationship, but it turns a complicated situation into a much simpler one than the evidence supports.
What Sony actually acquired from KADOKAWA
On December 19, 2024, Sony announced a strategic capital and business alliance with KADOKAWA. Sony agreed to purchase 12,054,100 newly issued KADOKAWA shares for approximately ¥50 billion. After the transaction was completed in January 2025, Sony held roughly 10% of KADOKAWA, including shares it had previously acquired, and became the company’s largest shareholder at that time.
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- Bloodborne Game of The Year
- If Bloodborne needs to be summed up, then the prevalent themes would be: exploring the fearsome unknown, intense life-and-death battles, and a familiar yet uniquely new online experience
- From the makers of the infamous Souls series, From Software's PS4 exclusive will attempt to take the tried and tested formula of giving players a sense of achievement to the next stage - especially when Miyazaki, the original creator of the Souls series is back at the helm
- What is promised is a harrowing experience like no other, and fans of tension, discovery, and straight up fun will sure to be excited to play Bloodborne
- If you have played the previous Souls games, then this one is a definite must buy
That was a minority investment—not a takeover. Sony’s SEC filing said the company did not plan to acquire additional KADOKAWA shares after the transaction. That was a statement of intent at the time, not a permanent legal ban on future purchases, but it is strong evidence against describing a full acquisition as an established current plan.
Sony’s official announcement also says the company had initially proposed acquiring KADOKAWA shares in October 2024. The final agreement, however, was a strategic investment and alliance rather than an outright purchase of the company.
The alliance was designed around much more than games. Sony and KADOKAWA cited joint investment in content, discovering creators, maximizing the global value of intellectual property, and expanding media adaptations and “media mixes.” FromSoftware is the most visible KADOKAWA asset to many Western players, but KADOKAWA also operates across publishing, anime, manga, and other entertainment businesses.
The ownership map matters
Sony Group
├── approximately 10% of KADOKAWA
└── approximately 14.09% of FromSoftware
KADOKAWA
└── approximately 69.66% of FromSoftware
Those FromSoftware figures come from the studio’s 2022 share-issuance announcement. Sony Interactive Entertainment and a Tencent subsidiary bought minority stakes, while KADOKAWA remained the majority shareholder.
The Tool Desk
Outbyte PC Repair FREEClear out junk files and repair common Windows errorsFree Scan →Outbyte Driver Updater FREEScan for outdated or missing drivers - takes under a minuteDriver Scan →That means Sony does not own FromSoftware outright, and it does not own KADOKAWA outright. The corporate structure gives Sony influence and a close relationship with the studio, but it should not be described as Sony controlling FromSoftware’s creative decisions.
FromSoftware’s own announcement was explicit that its values, independence, development philosophy, communication with players, and platform-selection policies would remain unchanged after the investment. That language makes the simplistic claim that Sony’s existing stake lets it order a remake especially misleading.
Why Sony might want KADOKAWA
From Sony’s perspective, KADOKAWA offers a broad Japanese intellectual-property portfolio. A full acquisition could theoretically provide greater influence over investment, staffing, budgets, international expansion, adaptations, and coordination between games, anime, film, publishing, and merchandise.
Rank #2
- Bloodborne - Game Of The Year Edition [PS4]
FromSoftware would be an important part of that strategy. The studio’s reputation, its global audience, and the success of games such as Elden Ring make it strategically valuable. But KADOKAWA is not simply a corporate shell built around FromSoftware, and Sony’s stated rationale for the investment was broader than securing one dormant PlayStation title.
Sony’s wider entertainment strategy also helps explain why a minority stake may be attractive. It can deepen cooperation with KADOKAWA while avoiding the cost, integration work, and corporate complexity of purchasing the entire company. Sony can pursue media adaptations and other projects without necessarily assuming full control of every KADOKAWA business.
Would buying KADOKAWA unlock Bloodborne?
Not automatically. A full acquisition could give Sony more corporate leverage over FromSoftware’s parent company, but corporate control is not the same as creative approval or development readiness.
Sony already has a substantial relationship with Bloodborne. The PlayStation Store listing identifies Sony Interactive Entertainment as publisher and FromSoftware as developer. That establishes Sony’s publishing relationship around the existing release, but it does not publicly establish that Sony can unilaterally create any version it wants without FromSoftware’s cooperation.
Practical questions can matter even when a company has strong publishing or intellectual-property rights. They may include development contracts, access to original technology and assets, technical responsibility, creative approvals, scheduling, and the willingness of the original studio to participate. The precise legal scope of the relevant rights has not been publicly documented in the supplied sources, so it would be inaccurate to claim that Sony can simply order any Bloodborne project into production.
Remaster, remake, patch, port: they are not the same thing
Fan discussions often use “remaster” to describe any modern release, but the differences matter:
| Project | What it could involve | Why the distinction matters |
|---|---|---|
| Technical patch | Frame-rate improvements, resolution changes, loading improvements, or bug fixes. | Usually narrower in scope than rebuilding the game. |
| Remaster | Visual and performance upgrades, possible DLC integration, and a new platform release. | Could preserve the original design while modernizing its presentation. |
| Remake | New assets, rebuilt systems, altered design, or substantial redevelopment. | Requires a much larger creative and production commitment. |
| Port | A version adapted for another platform, such as PC. | May be technically demanding without changing the game itself. |
| Sequel or spin-off | A new game set in the same universe or using related ideas. | Would require entirely different creative and commercial decisions. |
The recent reporting concerns a purported remake, while many fans would be satisfied with a 60fps patch, a PS5 version, or a PC port. A KADOKAWA acquisition would not make all of these projects equally easy, nor would it prove that FromSoftware or Hidetaka Miyazaki would participate.
Rank #3
- A Terrifying New World: Journey to a horror-filled gothic city where deranged mobs and nightmarish creatures lurk around every corner.
- Strategic Action Combat: Armed with a unique arsenal of weaponry, including guns and saw cleavers, you'll need wits, strategy and reflexes to take down the agile and intelligent enemies that guard the city's dark secrets.
- A New Generation of Action RPG: Stunningly detailed gothic environments, atmospheric lighting, and advanced new online experiences showcase the power and prowess of PlayStation 4.
What the latest Bluepoint report actually says
According to a Bloomberg report summarized by GameSpot and Gematsu, Bluepoint Games pitched a Bloodborne remake to Sony in early 2025. The reports said Sony considered the business case viable, but FromSoftware rejected or did not support the proposal.
Sony and FromSoftware have not publicly confirmed that account. It should therefore be treated as reported information, not as an official explanation for why no remake exists.
Do these 3 things before closing this tab:
1Clear out junk files and repair common Windows errors2Scan for outdated or missing drivers - takes under a minute3Repair Windows errors before they cause bigger problemsIf the reporting is accurate, it changes the question. Sony may not need to buy KADOKAWA to obtain the money, publishing infrastructure, or platform reach required for a Bloodborne project. The harder problem may be persuading the people connected to the original game that another studio should rebuild it—or deciding whether a project made without FromSoftware’s direct involvement is worth pursuing.
Former PlayStation executive Shuhei Yoshida has also reportedly said he does not know why Sony has never released a PS5 or PC version. His comments, summarized by GamesRadar, provide context but are not evidence that a secret project is in development.
Why acquisition might still fail to solve the problem
- FromSoftware may want direct creative involvement. A remake made without the original studio could be unacceptable to its leadership or inconsistent with its development philosophy.
- Miyazaki may not have the time to supervise it. That is a plausible scheduling issue, but there is no verified evidence that he personally vetoed the reported project.
- A remake could damage goodwill. Corporate ownership does not eliminate the risk that a poorly received remake harms the relationship between Sony and FromSoftware.
- The commercial case is not the only case. A project can make financial sense while still failing creative, technical, or scheduling requirements.
- A full acquisition would be expensive and broad. Sony would be buying a diversified media company, not merely obtaining a switch that turns on a remake.
In other words, Sony could theoretically gain more influence by buying KADOKAWA without gaining the one thing fans want: FromSoftware’s approval for a particular version of Bloodborne.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Where Bandai Namco fits—and where it does not
Bandai Namco is part of FromSoftware’s wider commercial ecosystem, especially through properties such as Dark Souls and Elden Ring. But it should not automatically be treated as a rights-holder in Bloodborne, which is a separate PlayStation and FromSoftware collaboration.
Sony announced a separate strategic partnership with Bandai Namco in 2025, including an agreement to acquire approximately 2.5% of the company. That may reflect Sony’s broader interest in Japanese entertainment and intellectual property, but it is not evidence of a Bloodborne project or a KADOKAWA takeover. The announcement covered 16 million Bandai Namco shares; it did not announce a remaster.
Rank #4
- A terrifying new world: journey to a horror-filled gothic city where deranged mobs and nightmarish creatures lurk around every corner
- strategic action combat: armed with a unique arsenal of weaponry, including guns and saw cleavers, you'll need wits, strategy and reflexes to take down the agile and intelligent enemies that guard the city's dark secrets
- a new generation of action RPG: stunningly detailed gothic environments, atmospheric lighting, and advanced new online experiences showcase the power and prowess of the PlayStation 4 system
- ever-changing chalice dungeons to explore: use Holy chalices to gain entrance to a network of vast underground ruins, filled with traps, beasts, and rewards, to explore and conquer alone or with others. These procedurally generated dungeons offer brand new challenges to master, and can be uploaded or shared with friends.Subtitle
The realistic scenarios
1. Sony and FromSoftware agree on a project without an acquisition
This is the clearest reminder that Sony does not need to purchase KADOKAWA to begin discussions. A separate agreement could lead to a patch, remaster, remake, or port if the companies align on scope and creative responsibility.
2. Sony buys KADOKAWA, but Bloodborne remains untouched
This is entirely possible. A takeover could increase Sony’s corporate influence while leaving the creative objection described in the reports unresolved. KADOKAWA ownership would not force FromSoftware to become the team Sony wants for the project.
3. A limited technical update arrives
A performance patch or conservative remaster could be less ambitious than a full remake. That does not mean it is confirmed or necessarily easy, but it would involve a different risk profile and might require a different approval process.
4. FromSoftware returns to Bloodborne
This would likely be the most reassuring route for fans who want the original studio’s creative involvement. There is no announced timetable, however, and FromSoftware’s existing projects make any prediction speculative.
5. Nothing happens
The original PS4 release may remain the only official version. Its continued availability and the strength of the existing PlayStation ecosystem can reduce the corporate pressure to pursue a costly re-release, even if fan demand remains intense.
What fans can officially play now
The original digital edition remains the official route to the game. The Complete Edition includes the base game and expansion content. Availability, pricing, and subscription access can vary by region and change over time.
A PlayStation 5 can play the PS4 version, but buying the console does not turn Bloodborne into a native PS5 remaster. PlayStation Plus catalog access, where available, is also access through a subscription rather than permanent ownership. Readers should not buy hardware or a subscription on the assumption that a future upgrade is guaranteed.
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The bottom line on Sony, KADOKAWA, and Bloodborne
Sony’s relationship with KADOKAWA and FromSoftware is real, significant, and strategically broader than Bloodborne. But the confirmed facts are narrower than the rumor suggests: Sony owns a minority stake in KADOKAWA, a minority stake in FromSoftware, and a publishing relationship around the original game. It has not been confirmed to be buying KADOKAWA outright, and no Bloodborne remaster or remake has been announced.
If the Bluepoint reporting is accurate, the missing ingredient may not be corporate ownership at all. Sony could acquire more power over FromSoftware’s parent company and still fail to secure approval for the remake fans want. That makes a KADOKAWA takeover a possible corporate development—but a very uncertain solution to Bloodborne’s long-running absence.
Quick Recap
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