For a dedicated Soulmask server, plan around at least 16 GB of memory and 2–4 CPU cores for one game process, based on a community-maintained server reference—not a developer guarantee. Leave additional headroom for the operating system, background services, saves, updates and your actual player workload. Steam’s 16 GB minimum and 24 GB recommended figures describe the player’s game client, not a server.
That distinction matters when you decide whether to run a server at home or rent one. Soulmask supports private servers with custom rules, including PvE and PvP choices and Steam Workshop support, but the available public documentation does not provide an official RAM-and-CPU table by player count, mods or world settings.
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Client requirements and server requirements are different
The official Steam listing specifies the computer used by a player. A dedicated server runs the world simulation separately, so its memory, processor, storage and network needs should be planned independently.
| Component | Player client minimum | Player client recommended |
|---|---|---|
| Operating system | 64-bit Windows 10 | Windows 10 (64-bit) or Windows 11 |
| Processor | Intel Core i5-8400 or AMD Ryzen 3 3300X | Intel Core i7-9700 or AMD Ryzen 7 3700X |
| Memory | 16 GB RAM | 24 GB RAM |
| Graphics | GeForce GTX 970 4 GB or AMD Radeon RX 580 4 GB | GeForce RTX 3060 or AMD Radeon RX 6700 XT |
| DirectX | Version 12 | Version 12 |
| Storage | 25 GB available; SSD preferred | 25 GB available; SSD highly recommended |
| Network | Broadband internet | Broadband internet |
Those graphics-card and DirectX entries are relevant to players connecting to the world, not to a headless server that does not render the game. Conversely, a server’s memory estimate should not be treated as a replacement for the client requirements on each player’s machine.
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How much RAM does a Soulmask server need?
The clearest published server figure comes from the community-maintained Soulmask Wiki private-server reference: “A single game process requires at least 16GB of memory and 2-4 CPU cores.” The page does not establish a developer guarantee, a maximum player count for that allocation, or the effect of mods and world settings.
| Resource | Published figure | How to use it |
|---|---|---|
| Memory | At least 16 GB per game process | Use as a floor for the process itself; reserve extra RAM for the operating system and other services. |
| CPU | 2–4 cores per game process | Prefer modern, high-clock cores and leave capacity for maintenance tasks and any additional instances. |
| Free disk space | About 20 GB | Community estimate for the server environment; keep additional space for updates, logs and backups. |
| Bandwidth | About 100 kbps per player, inbound and outbound | Treat as an estimate to verify under your own player load and connection conditions. |
“At least 16 GB” does not mean a machine with exactly 16 GB will always be reliable. Windows or Linux, SteamCMD, monitoring tools, backup jobs and other applications all consume memory. A combined game-and-server PC also needs enough RAM to run the player client, so its total requirement is higher than either component alone. The evidence available does not support a guaranteed player-count tier such as “32 GB for a specific number of users.”
CPU, storage and network considerations
CPU scheduling and clock speed
The 2–4-core estimate is per game process. A processor with several fast modern cores generally gives the simulation more scheduling headroom than an older processor with the same nominal core count. If you run multiple worlds, a proxy, voice chat, databases or intensive backup compression on the same host, account for those workloads separately. Watch sustained CPU usage and server tick or simulation warnings rather than judging capacity from core count alone.
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The community reference cites about 20 GB of free space for the server environment. That is not a safe lifetime allocation: patches, crash dumps, logs, configuration copies and world backups grow over time. Use an SSD, keep the server and active saves on storage with adequate free space, and place at least one backup on a different physical disk or machine. A backup that shares the same failing drive does not protect the world.
Bandwidth and latency
The approximately 100-kbps-per-player figure is a community estimate for inbound and outbound traffic, not a service-level guarantee. Your upload capacity is especially important for a home host. Measure sustained throughput while the server is active, account for other household traffic, and avoid saturating the connection, which can raise latency even when the nominal bandwidth appears sufficient. Select a server location close to the majority of players when renting.
What a private Soulmask server supports
Steam describes private servers with custom rules. Its listing identifies PvE and PvP choices and Steam Workshop support. These options affect how you configure and maintain the world, but they do not change the fact that every player still needs a client meeting Steam’s requirements.
Before committing hardware, decide whether you need one persistent world, several worlds, mods, scheduled restarts or administrative tools. Each additional process consumes resources beyond the single-process estimate. Because no official sizing matrix by player count or mod set is published in the sources here, plan conservatively and validate with your real configuration.
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Self-hosting: a practical setup sequence
- Choose an always-on machine. Use a compatible Windows or Linux system with an SSD, stable cooling and enough memory beyond the game process estimate. Do not assume a desktop used for everyday work will remain available or updated at all times.
- Reserve resources. Start with the community floor of 16 GB for one process and 2–4 CPU cores, then leave headroom for the operating system, SteamCMD, backups and monitoring. If the same computer will also run the client, budget its client requirements separately.
- Install the server software through SteamCMD. The community private-server reference identifies SteamCMD as part of the setup. Download the current server files for the release you intend to run and record the installation directory so it can be backed up and restored.
- Configure the world. Set the rules, PvE or PvP mode, administrators and any Workshop content you plan to use. Keep a copy of configuration files before changing them so you can roll back a bad setting.
- Configure networking. The community reference reports default UDP ports 8777 and 27015 and says command-line parameters can adjust them. Confirm the current server build’s listening ports before creating firewall and router rules; do not open ports simply because an older guide lists them.
- Test from outside the host network. Join from a different internet connection, verify that the server appears and check latency, authentication and save persistence. A local connection can work even when router forwarding or the host firewall is wrong.
- Automate operations. Schedule orderly restarts, updates and backups. Keep logs and monitor free disk space, memory pressure, CPU saturation and upload usage. Document who can access the machine and how to restore the world.
- Protect and update the installation. Apply operating-system security updates during a maintenance window, restrict administrative access, and stop the server cleanly before replacing files or restoring a save.
Self-hosting gives you control over files and schedules, but you are responsible for power, hardware failures, router configuration, patching, backups and support for your players.
Ports, files and Pterodactyl deployments
The Pterodactyl Soulmask game-egg README documents game, query, echo and cluster ports and identifies locations for world saves, server configuration, gameplay settings, logs and backups. Its port tables differ from the simpler two-port summary in the community wiki, so there is no single universal list that should be copied blindly.
Use the README as deployment-specific guidance, then inspect the current server configuration and startup output to determine which ports your release actually binds. The README describes its cluster port as TCP and advises that it should not be opened publicly; follow that restriction unless your own current documentation explicitly says otherwise. When migrating a world, copy the save and the relevant configuration, preserve permissions, and test on a separate instance before replacing a live world.
Self-hosting versus renting a server
A community hosting reference mentions ClawCloud and G-Portal as rental possibilities, but it does not verify their current Soulmask plans, prices, regions, capacity, support quality or partnership status. Treat provider names as leads to check, not endorsements.
If you would rather rent than run your own machine, Godlike.Host offers Soulmask server hosting on a Pterodactyl-based panel, with up to three free backups a day with restore, ten data-center locations to pick one close to your players, and plan changes from the panel with prorated billing. See the current plans and check the memory allocation against the 16 GB floor above.
| Decision factor | Self-hosted machine | Rented managed server |
|---|---|---|
| Up-front cost | Existing hardware may reduce cash cost, but electricity and upgrades remain. | Recurring fee; check memory, CPU allocation, storage and any add-ons. |
| Maintenance | You handle operating-system updates, game updates, restarts and repairs. | Provider may offer update and restart tools; confirm exactly what is included. |
| Network | Requires sufficient upload, router access, firewall control and reliable uptime. | Usually provides a data-center connection; compare location and latency for your group. |
| Files and mods | Full access to saves, configuration, logs and Workshop files. | Verify file access, mod support and whether you can export the world. |
| Backups | You design and test the backup and restore process. | Check backup frequency, retention, restore controls and whether backups cost extra. |
| Failure recovery | You supply replacement parts or a second host. | Ask about support response, hardware replacement and data recovery. |
| Cancellation | No subscription cancellation, but hardware remains yours. | Confirm cancellation terms and how to download your world before service ends. |
For either option, calculate the total cost for the period you expect to play. Include electricity for a home machine, rental add-ons, backup storage and any upgrade needed to provide memory headroom. Verify the provider’s current terms directly before paying.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Can you host Soulmask on your own PC?
Yes, if the PC can remain online and meets the server’s operational needs. A practical home-host checklist is:
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- An always-on Windows or Linux installation with current security updates.
- At least the community-estimated 16 GB of memory available to one game process, plus headroom for the operating system and tools.
- Two to four suitable CPU cores for one process, with additional capacity for anything else running on the machine.
- An SSD with more than the approximately 20 GB community estimate available, so updates, logs and backups cannot fill the drive.
- Reliable broadband with enough upload capacity for the intended group and other household use.
- Router and firewall access to forward only the ports confirmed by the current server configuration.
- A tested backup and restore procedure and someone responsible for maintenance.
A gaming PC that is switched off overnight, behind carrier-grade NAT, or shared with a workload that consumes the available memory may be a poor host even if its specifications look adequate on paper. In those cases, a managed rental can reduce operational work, but it does not remove the need to verify capacity and backup access.
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No source here establishes tested RAM or CPU tiers for particular player counts, mods or world settings. Do not convert the 16 GB, 2–4-core or 100-kbps figures into a guaranteed capacity promise. Instead, run a staged test using the exact world, rules and Workshop content you intend to keep:
- Start with the planned server configuration and a fresh backup.
- Have players connect in waves while recording memory use, CPU utilization, upload and download rates, latency and disconnects.
- Repeat during busy in-game activity, travel, combat and save operations rather than testing only at an empty base.
- Leave safety margin for operating-system activity, updates and temporary spikes; do not size the machine at its observed maximum.
- Re-test after major game updates or significant mod changes.
This process produces evidence for your particular world, whereas the published figures remain starting estimates.
Common failures and fixes
Players cannot see or join the server
Check that the server is running, the listening ports match the current configuration, the host firewall allows the correct protocol, and the router forwards traffic to the correct local address. Test from an external network and inspect startup logs for a bind failure or port conflict.
Crashes, stuttering or slow saves
Check memory pressure first, then CPU saturation and free disk space. Stop unrelated applications, add RAM or move the server to a faster machine if the host is consistently at its limit. Keep current backups before changing resource allocations.
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Stop the server cleanly, confirm the save directory used by the current build, and restore the most recent known-good backup to a test instance. The Pterodactyl README can help identify deployment-specific save and configuration locations, but paths may change with the server release.
Mods or settings do not apply
Confirm that every client has compatible Workshop content, that the server loaded the intended configuration file, and that the startup log reports the expected arguments. Change one setting at a time and retain the previous configuration for rollback.
Bottom line for planning
Use Steam’s 16 GB minimum and 24 GB recommendation only when checking player PCs. For one dedicated Soulmask process, the best available public starting point is the community estimate of at least 16 GB memory and 2–4 CPU cores, with about 20 GB free disk space and roughly 100 kbps per player as additional planning estimates. Add headroom, verify ports and files against the current release, test with your real world and player group, and choose self-hosting or rental based on who will maintain the machine and protect the saves.
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