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To get Armoury Data in a Space Marine 2 Operation, find and interact with the mission’s hidden Servo-Skull, then complete the mission. The skull can appear in different locations, so search side paths as you progress. A randomly spawning Terminus-level boss can provide an additional reward, but it is not guaranteed.
Get Armoury Data from a Servo-Skull
- Search the Operation. Look along side routes and check likely skull locations for the mission you are playing. Guides report one Servo-Skull per mission, with its position varying among possible spawn points.
- Interact with the Servo-Skull. The pickup is reported to benefit the squad, even if just one player collects it.
- Complete the Operation. Finish the mission to secure the reward.
The skull is the dependable in-mission route described by the available guides. Its location varies, so learning the possible spawn points for a mission can reduce searching on later runs. Gamer Guides’ Armoury Data guide and GamesRadar’s guide describe this pickup method.
Other ways to earn Armoury Data
Defeat a Terminus-level boss
A Carnifex, Neurothrope, or Helbrute may randomly appear during an Operation. Guides report that defeating a qualifying Terminus-level boss awards Armoury Data to the squad. Because the encounter is random, treat it as a bonus rather than a reliable plan for every run. Gamer Guides, GamesRadar, and PC Gamer describe this as a possible reward.
Earn a limited amount from Class Trials
Class Trials are outside Operations, but they can help with initial Master-Crafted data. GamesRadar reports that earning an A-rank by completing all three objectives in a Trial awards one Master-Crafted Armoury Data; its guide says the Trial rewards cannot be repeatedly farmed. It also reports 18 Master-Crafted data total for completing all 18 Trials. GamesRadar’s guide gives those details.
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How threat level affects data rarity
The cited guides give this baseline mapping for Operation rewards:
| Threat level | Armoury Data rarity reported |
|---|---|
| Minimal | Master-Crafted |
| Average | Master-Crafted |
| Substantial | Artificer |
| Ruthless | Relic |
This is the mapping reported by Gamer Guides, GamesRadar, and PC Gamer. Those guides may not cover difficulty tiers added later, so check the reward shown in-game rather than assuming this table covers every current threat level. Higher listed threat levels correspond to higher data rarity.
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How to spend Armoury Data
Armoury Data and Requisition are separate currencies. Data unlocks the next rarity tier for a weapon type after you meet that type’s weapon XP requirement; it can also be spent to master an individual weapon variant and earn its Mastery Point. Requisition is used to buy specific weapon variants and other Armoury items. Saber Interactive Support describes them as “the separate currency you spend in the Armoury on perks, weapon upgrades, and heraldry.” See Saber Interactive’s currency support page.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.If earned data does not appear
Saber Interactive says currency balances are written on login. If a reward earned during a session is missing, fully close and reopen the game; returning only to the main menu is not sufficient. The support guidance addresses displaying or recovering currency, not how to earn the mission reward. Consult Saber Interactive Support for currency troubleshooting.
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