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STALKER 2: Safe and Door Codes by Region (Base Game and Cost of Hope)

A region-by-region STALKER 2 code lookup, separating base-game doors and safes from Cost of Hope lockers, stash rooms and gates.
Length4 min Posted Quest giverVGSources Team
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Use the code that matches the exact keypad and object: in the base game, the Army Warehouses door is 8506, while the nearby locker-room safe is 0690. This lookup groups the available base-game and Cost of Hope codes by location and separates doors from safes, lockers, and stash rooms. The base-game list was updated May 20, 2026; the expansion guide is dated August 23, 2026. These are player-guide references, not a developer-verified master list, and coverage through October 2026 is not established.

Base-game safe codes

These combinations are transcribed from a Steam Community guide by John Fray, which says it was updated May 20, 2026. The page now displays a removal notice, so treat the entries as a useful secondary reference rather than official confirmation.

Region Safe Code Location or context
Garbage Safe 1708 Near the Electro anomaly field.
Rostok Military safe 195726 At the factory.
Chemical Plant Locker-room safe 0690 Army Warehouses.
SIRCAA Dr. Dalin’s office safe 2006 The guide identifies this as the answer to a document puzzle.
Cement Factory Intercom Tower safe 030794 At the top of the brick communications tower.
Burnt Forest Skazochny Pioneer Camp safe 1861 At the camp.
Malachite Mall safe 0430 Behind a room door opened with 4601.

Base-game door, stash, and access codes

Cordon and Lesser Zone

  • Sphere underground access tunnel — 2765: the guide associates this blast-door terminal with Behind Seven Seals or Needle in a Haystack.
  • Brain-Twister/Warehouse, Cordon — 1268: associated with Light at the End of the Tunnel.

Garbage

  • Factory/Ward Lab detention-center lab — 2605: associated with Answers Come at a Price and Path to Salvation.
  • Prison-block door — 2603: a separate keypad entry from the lab code.

Wild Island

  • Waste Processing Station stash door — 2711.
  • Monolith Stash — 0505: the guide associates it with Shift Change (Hot on the Trail).

Zaton and Rostok

  • Hydrodynamics Lab — 4824: a door to a scientist’s stash.
  • Railway Station maintenance facility — 2468.

Chemical Plant

  • Army Warehouses door — 8506. This is not the nearby locker-room safe combination, which is 0690.
  • Promin Factory underground industrial laboratory — 1976: the guide associates access with Dawn of a New Day.

Yantar, SIRCAA, and Cement Factory

  • Yantar Dam stash — 5578.
  • SIRCAA, Dr. Dalin’s personal safe — 2006.
  • Cement Factory Intercom Tower safe — 030794.

Cooling Towers and Malachite

  • Cooling Towers sea container — 2777.
  • Hydroelectric Power Plant stash — 0666.
  • Brain Scorcher technical tunnel under the radar — 1287975.
  • Malachite Mall door — 4601; the separate safe inside is 0430.

Duga, Burnt Forest, and Yanov

  • Duga basement door in the northern military unit — 2110.
  • Lab X15/“Orbit” station, Kaimanov’s Office — 1995; lower level — 4221. The guide associates access with Subtle Matter.
  • Skazochny Pioneer Camp safe, Burnt Forest — 1861.
  • Fox Door/Lesnoye Village hidden stash, Yanov — 240983.

Pripyat

  • Journalist’s Stash south of Bookstore — 2021.
  • Door near the CPC, southwest of Cosmonaut Training Center — 13263622.

Cost of Hope codes

The expansion entries below come from a KeenGamer guide dated August 23, 2026. The guide reports selected rewards and contexts; its indexed list does not establish that every expansion code is covered.

Location and object Code Guide-reported context or reward
Builder Camp safe 1986 Berill-5M armored suit; camp is in southeastern Iron Forest.
Kurin safe 9527 Chocolate Bar artifact and supplies; basement/hidden area of the main building.
Building north of Kurin 5724 Supplies in a small brick utility building with an antenna.
Northeast Electric Maze safe 1909 M860 Cracker and supplies; technical building by an electrical anomaly.
Distant Mirage blue locker 8536 Optional supplies on the underground escape route.
Faraday Anomaly safe 5043 North of Testing Workshop; guide links the stash to the Voices of the Zone achievement/trophy.
SWYD-West Checkpoint safe 3546 AKM-9B; keypad power must be restored and the electrical barrier bypassed.
Building south of Chief’s Bunker safe 2754 M701 Super and .308 ammunition.
Shadows of the Past safe room 1654 Optional room with a safe and supplies.
Anomalous Apartments green door 7812 Optional loot; the guide says a nearby vehicle license plate provides the clue.
Laboratory X16 safe 171008 Brummbar Exoskeleton.
Module IB Monolith Stash room 2014 The index describes a unique weapon reward.

Do not confuse the Distant Mirage gate with the locker

The guide gives 3008 as a story code for a required gate on the Distant Mirage route. It is not the optional blue locker’s combination, which is 8536.

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When a code does not work

Check the target before trying combinations again. Several locations have nearby keypads protecting different objects, and the base-game and expansion lists are separate.

  • Confirm the object and landmark: Army Warehouses has a door code and a distinct locker-room safe code; Malachite Mall likewise has a door and a separate safe.
  • Check the game content: entries labeled Cost of Hope apply to the expansion, not necessarily a base-game location with a similar name.
  • Meet access conditions: a quest route may be involved; at SWYD-West Checkpoint the guide says keypad power must be restored and an electrical barrier bypassed. A correct combination does not by itself guarantee access to the keypad.
  • Compare guide dates and updates: GSC Game World’s September 23, 2025 Update 1.6 notes a rebalance of stash loot, while its July 29, 2025 Patch 1.5.2 notice cautions that a patch can shift the Zone’s structure. These notices do not confirm or invalidate any particular code.
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How complete is this code list?

The base-game guide presents its index as all current codes as of May 2026, and the expansion guide indexes twelve entries as of August 23, 2026. Neither is a developer-published code database, and the available coverage does not establish a definitive inventory for all content through October 2026. Use the location and object labels to resolve apparent conflicts rather than merging codes that may refer to different keypads.

Quick Recap

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Chornobili, its tragedy doesn't end; Genre: Open World FPS
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