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Take-Two’s June 2024 Quarter: Bookings Rose 1%, Recurrent Spending Was Flat

Take-Two’s June 2024 quarter delivered $1.22 billion in net bookings, up 1%; the flat metric was recurrent consumer spending, not total bookings.
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Take-Two Interactive reported $1.22 billion in net bookings for its fiscal first quarter of 2025, up 1% from $1.20 billion a year earlier. The “flat” figure described recurrent consumer spending, which was unchanged and made up 83% of bookings. The quarter ended June 30, 2024; the company announced results on August 8, 2024.

What Take-Two reported for the June 2024 quarter

The company’s release headline highlighted $1.22 billion in net bookings, in line with its guidance. Its results distinguish bookings from recurrent spending and from GAAP net revenue:

Measure Fiscal Q1 2025 result Year-over-year comparison
Net bookings $1.22 billion Up 1% from $1.20 billion
Recurrent consumer spending Flat; 83% of net bookings Flat
GAAP net revenue $1.34 billion Up 4% from $1.28 billion
GAAP net loss $262.0 million, or $1.52 per share Compared with a $206.0 million loss, or $1.22 per share

These are company-reported figures for the three months ended June 30, 2024, not current performance. Take-Two’s fiscal Q1 2025 results release provides the figures and definitions.

Why the word “flat” needs context

Net bookings increased 1%, while recurrent consumer spending was flat. Take-Two defines net bookings as the net amount of products and services sold during a period, whether digitally or physically, and includes licensing fees, merchandise, in-game advertising, strategy guides and publisher incentives. Recurrent consumer spending is ongoing player-engagement spending, including virtual currency, add-on content, in-game purchases and in-game advertising.

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The two measures are not interchangeable with GAAP net revenue. In this quarter, revenue grew 4%, bookings rose 1%, and recurrent spending did not grow. Each answers a different question about the company’s business, so describing the whole quarter as having “flat bookings” overstates what the release says.

Which games contributed most

Take-Two named the following as its largest net-bookings contributors for fiscal Q1 2025:

  • NBA 2K24
  • Grand Theft Auto Online and Grand Theft Auto V
  • Toon Blast
  • Its hyper-casual mobile portfolio
  • Empires & Puzzles
  • Match Factory!
  • Red Dead Redemption 2 and Red Dead Online
  • Words With Friends
  • Merge Dragons!

The release does not give dollar bookings or individual growth rates for these titles. Their appearance on the list therefore identifies portfolio contributors, not which game drove the year-over-year change.

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What Take-Two forecast at the time

In August 2024, Take-Two forecast fiscal 2025 net bookings of $5.55 billion to $5.65 billion. That was management’s outlook at the time, not a reported full-year result. CEO Strauss Zelnick said, “We achieved solid first quarter results by engaging our players with exciting new game releases and content updates, while also maintaining our focus on efficiency.”

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How the June-quarter result compares with later years

The 2024 result is historical, and later June-quarter reports show that bookings did not follow a single trend. Take-Two reported $1.42 billion in net bookings, up 17% year over year, for fiscal Q1 2026, ended June 30, 2025. For fiscal Q1 2027, ended June 30, 2026, it reported $1.39 billion, down 3% year over year, and reiterated a fiscal 2027 net-bookings outlook of $8.0 billion to $8.2 billion. These later figures are from the company’s fiscal Q1 2026 release and fiscal Q1 2027 release.

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