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Lullaby starts at the empty crib in the house at Fallen Village > Marketplace. Collect the Weathered Key outside, use it to enter the house across the river, take the Toy from its bed, and return the Toy to the crib. The fixed reward is Tomorrow’s Promise Amber.
No Lullaby-specific dialogue choice or alternate outcome is documented. The quest is not identified as missable, and the available side-quest guidance says it can be completed after the story.
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Lullaby at a glance
| Question | Answer |
|---|---|
| Where does Lullaby begin? | The empty crib in a house at Fallen Village > Marketplace. |
| What starts the quest? | Approaching and interacting with the empty crib. |
| Where is the Weathered Key? | Outside the crib house, on the ground near the enemies, after you leave through the back door. |
| What does the key open? | A house reached by jumping across the river. |
| Where is the Toy? | On the bed inside that locked house. |
| How is Lullaby completed? | Return to the original crib house and place the Toy in the crib. |
| What is the reward? | Tomorrow’s Promise Amber. |
| Are there documented choices? | No Lullaby-specific dialogue branch is documented. |
| Is it missable? | It is not identified as missable; the side-quest guidance says side quests other than The Choir can be started and completed after the story. |
The route is a short item-delivery loop, but the two houses can be easy to confuse. The crib house is the quest’s starting and ending location. The key opens the separate house across the river; it does not open the crib house.
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Reach the Marketplace crib house
- Travel to the Fallen Village > Marketplace Lantern.
- From the Lantern, walk toward the water and the distant flames.
- Enter the house containing the empty crib.
- Approach the crib and interact with it. This interaction starts Lullaby.
If you are already in Fallen Village and cannot see an obvious quest marker, use the crib as your landmark. The quest begins from the object itself rather than from a separately documented conversation with an NPC.
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Where to find the Weathered Key
Leave through the back door
After the crib interaction, leave the house through its back door. The Weathered Key is outside, on the ground near the enemies. It is not inside the crib room and is not found in the river house.
Pick up the key before following the route
Collect the key from the ground. If you move on without taking it, the locked house across the river cannot be opened, so the Toy cannot be retrieved. The key is the required link between the starting house and the next objective.
How to reach the Toy’s house
Use the Volunteer as a route landmark
With the Weathered Key collected, head back toward the previous area. After the Volunteer, turn right and follow the path toward the river. This turn is the important navigation cue: continuing straight can send you away from the house you need.
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Jump across the river
Follow the path until you reach the river crossing. Jump across the river to the house on the opposite side. The crossing is part of the intended route; the key alone does not reveal the house from the Marketplace.
Unlock the house and take the Toy
- Approach the door of the house across the river.
- Use the Weathered Key to unlock it.
- Enter the house.
- Take the Toy from the bed.
The Toy is the quest item you need to bring back. Once it is in your inventory, the objective is to return to the crib house rather than search for another item or NPC.
How to complete Lullaby
- Leave the river house after collecting the Toy.
- Retrace the route to the house where you first found the empty crib.
- Interact with the crib.
- Choose the interaction that places the Toy in the crib. The quest completes at that point.
Completion awards Tomorrow’s Promise Amber. There is no second delivery, follow-up conversation, or alternate item documented for Lullaby.
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Does Lullaby have choices or consequences?
No Lullaby-specific dialogue choice is documented
The available Lullaby walkthrough describes a fixed sequence of interactions: crib, Weathered Key, river house, Toy, and crib. It does not document a dialogue menu, timed decision, allegiance choice, or mutually exclusive objective.
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A broader side-quest guide notes that some other side quests can contain dialogue choices affecting their outcomes, while their rewards remain the same. That general statement should not be applied to Lullaby. No Lullaby branch, NPC fate variation, ending change, trophy impact, or alternate reward is established in the walkthroughs covering this quest.
In practical terms, there is no evidence-based choice table for Lullaby. If your game displays flavor text or a confirmation prompt while you interact with the crib, the documented completion remains the same: place the Toy in the crib and collect Tomorrow’s Promise Amber.
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What Tomorrow’s Promise Amber means
Amber is Valor Mortis’s equipment system
Amber functions as Valor Mortis’s equipment system. The walkthrough describes Amber effects such as health regeneration and damage increases after actions including dodging or parrying. Tomorrow’s Promise Amber is therefore a gameplay reward, not a conventional currency payment or a key needed to continue Lullaby.
Do not assume every Amber upgrades
The complete walkthrough lists 28 unique Ambers in total, with 15 of them capable of being upgraded to level 3. That figure applies to the Amber collection as a whole; the available Lullaby material does not establish that Tomorrow’s Promise Amber is one of the upgradeable entries. Check the item’s own in-game details before spending upgrade resources or planning a build around it.
Is Lullaby missable?
It is not listed as a missable side quest
PowerPyx states that, except for The Choir, side quests are not missable and can be started and completed after the story. Lullaby is included among those side quests. You can therefore treat it as cleanup content if you pass the Marketplace without investigating the crib during your first visit.
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Post-story cleanup is supported
The complete walkthrough also says that missed items remain collectible after the final boss. Together, these two statements support returning to Fallen Village later to finish Lullaby and collect its reward. They do not require you to abandon the main story or reload an earlier save merely because you did not begin the quest immediately.
The exception matters: The Choir is specifically called out as missable, but Lullaby is not. Keep those quests separate when planning a completion run.
What to check if the quest seems stuck
The crib does not start Lullaby
- Confirm that you are in Fallen Village > Marketplace, not another Fallen Village area.
- Enter the house near the water and distant flames; the empty crib is inside.
- Walk directly to the crib and interact with it rather than searching the surrounding streets for an NPC.
The Weathered Key is missing
- Leave the crib house through the back door.
- Search the ground outside near the enemies.
- Make sure you did not turn back toward the previous area before picking it up.
The river house will not open
- Use the route after the Volunteer and turn right toward the river.
- Jump across the river to the separate house.
- Confirm that the Weathered Key was collected; the Toy house is locked until you have it.
The Toy does not complete the quest
- Taking the Toy from the bed is only the middle step.
- Return to the original crib house, not the river house.
- Interact with the crib and place the Toy to trigger completion.
These checks follow the documented objective order. If the interaction still fails after each step is completed, leave the immediate area and return to the crib house, then verify that the Toy was actually collected from the bed rather than merely inspecting it.
Where Lullaby fits in a full completion run
PowerPyx’s completion material lists 11 main quests across 10 regions, 20 side quests, and 89 collectible locations. Lullaby is one of the side quests in that larger checklist and is located in Fallen Village. Its reward also contributes to the game’s Amber equipment collection.
The location information is useful when routing a cleanup session: visit the Marketplace Lantern, finish the crib-to-river-house loop, and then continue collecting nearby objectives before leaving the region. Because Lullaby can be completed after the story, you can also reserve it for a dedicated side-quest sweep instead of interrupting a main-quest route.
Quick Recap
Quick Lullaby checklist
- Reach Fallen Village > Marketplace.
- Enter the house near the water and distant flames.
- Interact with the empty crib.
- Exit through the back door.
- Pick up the Weathered Key near the enemies.
- Return toward the previous area.
- After the Volunteer, turn right.
- Jump across the river.
- Unlock the house with the Weathered Key.
- Take the Toy from the bed.
- Return to the crib house.
- Place the Toy in the crib.
- Collect Tomorrow’s Promise Amber.
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