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Warhorse Co-Founder Says AI Won’t Automatically Make Games Cheaper

Warhorse co-founder Martin Klíma argues that AI’s productivity gains may expand game scope instead of automatically lowering budgets or replacing developers.
Length2 min Posted Quest giverVGSources Team
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Warhorse Studios co-founder Martin Klíma argues that executives may be oversimplifying what AI will do to game production: rather than simply replacing developers and cutting budgets, AI could help existing teams make larger games for similar costs. That is his forecast, not a proven industry-wide result. He has not said whether Warhorse plans to use AI in its future games.

Why Klíma calls the replacement model too simple

In a PC Gamer report published 6 October 2026, Klíma says AI may become difficult for studios to avoid if saving costs remains a priority. But he calls the idea that AI can straightforwardly replace human developers a “fundamentally flawed” way to think about production.

His example, explained in a fuller PC Gamer interview published 25 September 2026, is hypothetical: if AI made work five times more productive, a simplified calculation might suggest that a 200-person team could shrink to 40. But if the AI systems cost as much as developers, he says, the comparison might instead look like 80-person-equivalent costs for output that previously required 200 people. These figures illustrate his argument; they are not measurements of AI’s real-world effect on staffing or costs.

Two different ways to use AI-driven capacity

The disagreement is about what studios would do with any productivity gains. The sources present competing expectations, not evidence that either outcome has become standard:

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Expectation What happens to the added capacity? What the sources establish
AI as a substitute for labor A studio reduces its team and aims to lower production costs. This is the simplified model Klíma criticizes; the sources do not show that it reliably reduces costs.
AI as an augmentation A studio keeps people working with AI and uses the extra capacity to expand the game. This is Klíma’s expectation, not a verified industry-wide outcome.

Klíma’s view is that players will still want the bigger game a more productive team could make. As he put it: “This is not a ‘get out of jail free’ card, the AI. It will not reduce the cost of the game, but it will allow us to create bigger games for the same cost.”

Will AI replace video game developers or make games cheaper?

Klíma’s remarks do not establish that AI will replace developers or lower the cost of games. They describe a potential change in how studios allocate production capacity: some might try to reduce headcount, while others might use AI to support human teams and increase a game’s scope. The reviewed interview and report include no named measured study quantifying AI’s effect on game-development cost, staffing, output, or quality, so neither outcome can be presented as an established industry result.

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What Klíma has—and has not—said about Warhorse

Asked whether AI would play a role in Warhorse’s future games, Klíma replied, “I can’t talk about it.” The interview therefore does not establish whether the studio currently uses AI in production or has decided to use it in future projects. Warhorse is known for Kingdom Come: Deliverance II, but the sources do not say that the game uses generative AI.

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