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One free scan finds every outdated or missing driver and matches the right update for your exact hardware.Free scan · exact hardware matchBruce Banner // The Incredible Hulk turns damage in combat into a chance to grow Hulk and, if he is attacking, take another combat phase. That makes the card’s interaction dramatic, but not an automatic chain of extra attacks: simultaneous damage triggers its ability only once.
What does Bruce Banner // The Incredible Hulk do?
It is a double-faced card: Bruce Banner is the front face, and The Incredible Hulk is the reverse face. Wizards’ release notes give the two faces distinct jobs: Banner can draw cards and transform, while Hulk is a large combat creature with an enrage trigger.
Bruce Banner: draw cards, then transform
Bruce Banner is a blue 1/1 Human Scientist Hero. His ability costs {X}{X}, {T} and draws X cards. His other ability costs {2}{R}{R}{G}{G} to transform him. Both abilities can be activated only at sorcery timing, meaning during your main phase when the stack is empty.
The Incredible Hulk: damage can create another combat
The reverse face is an 8/8 Gamma Berserker Hero with reach and trample. Its enrage ability triggers when Hulk is dealt damage. When that ability resolves, Hulk gets a +1/+1 counter; if he is attacking, he also untaps and you get an additional combat phase after the current phase.
How can damage make Hulk attack again?
The key is the timing of the trigger. If Hulk is attacking when damage is dealt to him, the ability can both increase his size and grant an extra combat phase. Untapping him makes him available to attack again, but it does not itself declare him as an attacker: you still choose attackers when the additional combat begins, and he must be able to attack under the normal rules.
The ability checks whether Hulk is attacking when it triggers. Wizards’ release notes clarify that even if Hulk leaves the battlefield before the ability resolves, the additional combat phase still happens if he was attacking when the ability triggered. The counter is a separate part of that resolving ability, so a Hulk who is no longer on the battlefield will not receive it.
One simultaneous damage event means one trigger
If multiple sources deal damage to Hulk at the same time, the ability triggers only once, not once for each source. A combat in which Hulk is dealt damage by several blockers therefore does not automatically produce several enrage triggers or several extra combats. The official clarification is in Wizards’ release notes.
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How teamwork relates to HULK SMASH!
Teamwork is an optional additional cost: to pay it, tap untapped creatures you control whose total power is at least the teamwork number on the spell. Wizards’ mechanics article specifically says that paying the teamwork cost on HULK SMASH! lets its caster choose both modes.
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That is a set-specific way to combine creatures and a spell, not proof that Hulk has a teamwork ability or that a particular Hulk-and-spell sequence is a guaranteed combo. The actual result depends on the cards, their text, and the game state.
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What should players know about the double-faced card?
Wizards’ release notes say each face has its own characteristics. When the card is on the stack or battlefield, use the face that is up; in other zones, use the front face to determine its characteristics, including mana value. The notes also explain that the card may be cast with its Hulk face where casting rules allow.
For set context, Wizards lists Marvel Super Heroes as released digitally on Magic: The Gathering Arena on June 23, 2026, and tabletop on June 26, 2026. The set’s collecting guide identifies MSH as the main set code, MSC as the Commander set code, and MAR as the Source Material Cards set code. It says MSH is legal in all formats; MSC and MAR are Commander, Legacy, and Vintage legal, with cards also legal where cards of the same name are already permitted. Check Wizards’ current format information for up-to-date deck legality.
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