Blunt weapons are the clearest non-lethal weapon category described for Cyberpunk 2077. You can also fit the Pax weapon mod to make a weapon non-lethal, but hitting an enemy after they are unconscious can still kill them. Stop attacking once a target goes down.
Which weapons can incapacitate enemies without killing them?
Blunt weapons
A community-maintained Cyberpunk 2077 weapons overview describes blunt weapons as non-lethal. That makes them the most direct category to consider if you want to avoid lethal damage.
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Weapons equipped with Pax
The Pax weapon mod entry describes Pax as making a weapon non-lethal. The weapons overview also notes that lethal weapons can incapacitate enemies in some circumstances, including when equipped with Pax. This means non-lethal outcomes are not limited to a dedicated weapon category.
Pax is not a guarantee that a downed enemy will remain alive: its entry warns that hitting an unconscious target can kill them. Once an enemy is incapacitated, stop attacking.
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Blunt weapons or Pax: which approach should you use?
| Approach | Does it require a mod? | What the source establishes | Important risk |
|---|---|---|---|
| Blunt weapons | No mod is mentioned for this category. | The weapons overview describes blunt weapons as non-lethal. | The source does not establish further weapon-by-weapon details. |
| Pax on a weapon | Yes. Pax is a weapon mod. | The Pax entry says it makes a weapon non-lethal; the overview says lethal weapons can incapacitate in some circumstances, including with Pax. | Hitting an unconscious target with a Pax-equipped weapon can kill them. |
Is every weapon or ability non-lethal?
A historical Steam-hosted news post attributes this statement to lead quest designer Paweł Sasko: “Right now, every weapon and every cyberware has a nonlethal option,” (Steam announcement). It indicates broad design intent, but it is historical commentary—not a current, exhaustive guide to every weapon, ability, patch, or platform.
The available mechanics references are community-maintained pages rather than a current official manual. They establish blunt weapons and Pax as relevant options, but do not provide a patch-specific inventory of every non-lethal weapon or ability. Treat the category descriptions as guidance rather than a guarantee for every version of the game.
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