Free tools Windows power users keep installed
One-click scans. No signup required.
Some links on this page are affiliate links: if you buy through them we may earn a commission, at no extra cost to you.
For Commander, the strongest board wipes are the ones that answer the table’s actual problem without destroying your own chance to win. Farewell is the broadest clean reset, Toxic Deluge is the most efficient answer to indestructible creatures, Blasphemous Act is the premier low-cost damage wipe on crowded boards, and Cyclonic Rift is the defining one-sided tempo reset. The 20 cards below are an editorial synthesis based on efficiency, flexibility, color access, asymmetry and multiplayer scaling—not a claimed tournament ranking. Classic creature sweepers remain important in Commander, control, Cube and casual Magic.
What is a board wipe, and why are they so important in Commander?
A board wipe is a mass-removal spell that deals with several permanents at once. Wizards of the Coast author Reid Duke defines board sweepers as “cards capable of destroying many creatures at once.” In Commander, three opponents can develop three separate battlefields, so a single reset can trade for far more mana and cards than a normal spot-removal spell.
As an Amazon Associate I earn from qualifying purchases.
What’s actually slowing this PC down?
Pick the symptom - the matching free tool is one click away.
The best wipe depends on what must be removed. Destroy effects are efficient but lose to indestructible; damage can leave large creatures alive; -X/-X effects reduce toughness to zero; exile prevents graveyard recursion; and bounce creates a temporary reset rather than a permanent answer. A symmetrical spell may be correct when you are behind, while a one-sided effect is preferable when you already have the winning board.
How should you evaluate a board wipe?
- Mana and timing: Can you cast it before the table’s threats deal lethal damage?
- Coverage: Does it answer creatures only, or also artifacts, enchantments, planeswalkers and graveyards?
- Asymmetry: Can you preserve your own board, or are you accepting an equal reset?
- Indestructible and recursion: Will the effect actually remove commanders and creatures that return from the graveyard?
- Color requirements: A powerful card is less useful if your deck cannot reliably produce its colored mana.
- Multiplayer scaling: Cost reductions and modal choices become more valuable as opponents add permanents.
What are the 20 best board wipes in MTG?
| # | Card | Primary effect | Key strength | Main limitation |
|---|---|---|---|---|
| 1 | Farewell | Exile chosen categories | Answers artifacts, creatures, enchantments and graveyards | Six mana; removes your selected cards too |
| 2 | Toxic Deluge | All creatures get -X/-X | Gets around indestructible | Requires life payment |
| 3 | Blasphemous Act | Damage to each creature | Becomes very cheap on crowded boards | Indestructible and high-toughness creatures can survive |
| 4 | Cyclonic Rift | Return opponents’ nonland permanents | Overload creates a one-sided reset | Bounced cards can be replayed |
| 5 | Austere Command | Choose two permanent-size/type modes | Highly precise and flexible | Six mana |
| 6 | Supreme Verdict | Destroy all creatures | Cannot be countered | Does not answer noncreatures |
| 7 | Damnation | Destroy all creatures | Efficient black baseline | Indestructible survives |
| 8 | Wrath of God | Destroy all creatures | Classic, reliable four-mana reset | Creature-only and symmetrical |
| 9 | Damn | Single-creature or all-creature mode | One card fills removal and sweeper roles | Black-white color requirement |
| 10 | Vanquish the Horde | Destroy all creatures | Discounts itself as the board develops | Weak on an empty board |
| 11 | Ruinous Ultimatum | Destroy opponents’ nonland permanents | One-sided Mardu reset | Seven mana and demanding colors |
| 12 | The Meathook Massacre | Scalable -X/-X with death triggers | Can preserve larger creatures while gaining value | Needs careful X selection and black mana |
| 13 | Chain Reaction | Damage to each creature | Scales with creature count | Fails against indestructible or large creatures |
| 14 | Hour of Revelation | Destroy all nonland permanents | Can cost only three white mana on developed boards | Triple-white requirement |
| 15 | In Garruk’s Wake | Destroy opponents’ creatures and planeswalkers | One-sided and covers planeswalkers | Very expensive |
| 16 | Kindred Dominance | Destroy creatures outside a chosen type | Excellent in typal decks | Six mana and dependent on your chosen tribe |
| 17 | Fumigate | Destroy all creatures and gain life | Life buffer against aggressive tables | Creature-only |
| 18 | Cleansing Nova | Destroy all creatures or artifacts and enchantments | Answers noncreature boards | Cannot combine both modes |
| 19 | Merciless Eviction | Exile one permanent type | Exile bypasses indestructible and recursion | Six mana and sorcery speed |
| 20 | Living Death | Swap battlefield creatures with graveyard creatures | Can be both wipe and reanimation finisher | Symmetrical and highly deck-dependent |
Which board wipe should you play?
1. Farewell
Farewell is the cleanest answer when the table’s danger is spread across multiple permanent types. You choose among artifacts, creatures, enchantments and graveyards, so it can remove a token army, mana rocks, troublesome enchantments and opposing recursion in one spell. The cost is six mana, and every category you select also exiles your own cards, making timing and graveyard planning essential.
Popular on Amazon
- GET ALL 4 MARVEL SUPER HEROES-THEMED COMMANDER DECKS—Avengers Assemble, Wakanda Forever, The Fantastic Four, and Doom Prevails
- ASSEMBLE EARTH’S MIGHTIEST HEROES & VILLAINS—The Marvel Universe has arrived in full force! Build your dream super teams of Heroes and Villains, then suit them up with iconic gear and unleash their earthshaking abilities
- 30 NEW COMMANDER CARDS—Each ready-to-play deck includes 30 Commander cards entirely new to Magic: The Gathering
- FOIL BORDERLESS COMMANDERS—Command your decks in style with Legendary Creature cards featuring Borderless art and a shiny Traditional Foil treatment. The Avengers Assemble, Wakanda Forever, and Doom Prevails decks each contain 1 foil Borderless card. The Fantastic Four deck contains 4 foil Borderless cards, 1 for each member of the team!
- EPIC MULTIPLAYER BATTLES—Magic’s most popular multiplayer play format, Commander is an action-packed, free-for-all battle full of strategic plays and social intrigue (best with 3–5 players)
2. Toxic Deluge
Toxic Deluge is the most efficient answer to creature-heavy boards when indestructible matters. Paying life for X gives you precise control: set X high enough to kill the largest relevant creature, or choose a smaller value to keep your own high-toughness creatures. Because it gives creatures -X/-X rather than destroying them, indestructible does not save them.
3. Blasphemous Act
Blasphemous Act starts expensive but becomes dramatically cheaper for each creature on the battlefield. Commander tables routinely produce enough creatures for it to function as a very low-cost reset. It deals damage, however, so indestructible creatures and creatures with enough toughness can survive.
Recommended Free Tools
4. Cyclonic Rift
Cyclonic Rift is a flexible early-game bounce spell and a devastating late-game overload. The overloaded mode returns opponents’ nonland permanents while leaving yours in play, creating the clearest tempo advantage on this list. It does not permanently answer the cards, so opponents can replay them and enter-the-battlefield effects may matter again.
5. Austere Command
Austere Command lets you choose two modes from small creatures, large creatures, artifacts and enchantments. That precision can spare your own board or remove only the categories threatening you. Its six-mana price is the tradeoff for rarely being a dead draw.
6. Supreme Verdict
Supreme Verdict destroys all creatures and cannot be countered, which makes it a dependable reset in blue-white control decks. It does not touch artifacts, enchantments or graveyards, and it is symmetrical, so protect your own key permanents before casting it.
7. Damnation
Damnation is black’s straightforward four-mana creature wipe. It is unconditional against ordinary creatures and easy to understand, but its destroy wording means indestructible creatures remain. It is the baseline against which many black sweepers are measured.
The Tool Desk
Outbyte Driver Updater FREEFix the driver behind crashes, sound loss and screen glitchesFind Drivers →Outbyte PC Repair FREERepair Windows errors before they cause bigger problemsFix Now →8. Wrath of God
Wrath of God remains the canonical four-mana creature reset. Its simple, reliable effect is useful in Commander, control, Cube and casual play, even though newer cards offer exile, modal choices or asymmetry. A Magic: The Gathering Wrath of God single card is also the most recognizable classic-wrath purchase phrase, but edition, condition and price vary by listing.
9. Damn
Damn occupies two roles in one card: it can destroy a single creature early or destroy all creatures later. That flexibility improves opening hands and lets a deck carry fewer narrow removal spells. As a black-white card, it belongs in decks that can consistently support both colors.
10. Vanquish the Horde
Vanquish the Horde is discounted by the number of creatures on the battlefield. It is inefficient when opponents have not developed, but in a typical multiplayer creature battle it can become a cheap reset. It only answers creatures, so pair it with separate answers to artifact and enchantment engines.
Also popular on Amazon
- PLAY THE VILLAIN—Bring the might of the Marvel Universe to the battlefield as you combat your friends with a deck featuring your favorite Marvel villains
- ALL SHALL KNOW DOOM—Harness the power of Doctor Doom and enact your master plan. The connive mechanic either strengthens your Villains or drains life from the whole table. Submit yourself to Doom!
- 30 NEW COMMANDER CARDS—Each ready-to-play deck includes 30 Commander cards entirely new to Magic: The Gathering
- FOIL BORDERLESS COMMANDER—Command your deck in style with 1 Legendary Creature card featuring Borderless art and a shiny Traditional Foil treatment
- EPIC MULTIPLAYER BATTLES—Magic’s most popular multiplayer play format, Commander is an action-packed, free-for-all battle full of strategic plays and social intrigue (best with 3–5 players)
11. Ruinous Ultimatum
Ruinous Ultimatum destroys opponents’ nonland permanents while leaving your board intact. That one-sided effect can end a stalled game, but seven mana and demanding Mardu color requirements make it a top-end finisher rather than an early stabilizer.
Do these 3 things before closing this tab:
1Fix the driver behind crashes, sound loss and screen glitches2Repair Windows errors before they cause bigger problems3Scan for outdated or missing drivers - takes under a minute12. The Meathook Massacre
The Meathook Massacre scales its -X/-X effect and rewards you when creatures die. Tune X to clear opposing small and medium creatures while preserving your larger threats, then use the life-loss and life-gain triggers to pull ahead. It is strongest in decks that can exploit repeated creature deaths.
13. Chain Reaction
Chain Reaction deals damage to each creature based on the number of creatures in play, so it grows more powerful as a multiplayer board becomes crowded. It is excellent against token-heavy tables but unreliable against indestructible creatures, high-toughness threats and boards with only a few creatures.
14. Hour of Revelation
Hour of Revelation destroys all nonland permanents once the battlefield is sufficiently developed, and its cost can fall to three white mana under those conditions. That coverage reaches creatures, artifacts, enchantments and planeswalkers. Triple-white makes it difficult to splash, especially in three- or four-color decks.
15. In Garruk’s Wake
In Garruk’s Wake destroys all creatures and planeswalkers you do not control. It preserves your battlefield and answers two of Commander’s most important permanent types, but its high cost means it belongs in ramping, control or reanimation shells that expect games to reach the late stage.
Quick wins for a faster PC:
Clear out junk files and repair common Windows errorsFree Scan →Fix the driver behind crashes, sound loss and screen glitchesFind Drivers →Repair Windows errors before they cause bigger problemsFix Now →16. Kindred Dominance
Kindred Dominance asks you to name a creature type, then destroys every creature outside that type. In a tribal Commander deck, it can leave your entire board standing while opponents lose theirs. In a non-typal deck, the same restriction makes it far less attractive.
17. Fumigate
Fumigate destroys all creatures and gains you life for each creature destroyed. The life total matters when you are stabilizing against aggressive attackers or token swarms. It remains a creature-only, symmetrical reset, so it needs support against noncreature permanents.
18. Cleansing Nova
Cleansing Nova offers a choice between destroying all creatures and destroying all artifacts and enchantments. That modal coverage helps white decks answer whichever permanent class is dominating the table, although you cannot use both modes at once.
19. Merciless Eviction
Merciless Eviction exiles every permanent of a chosen type: creatures, artifacts, enchantments or planeswalkers. Exile avoids indestructible and prevents the destroyed cards from immediately fueling graveyard recursion. Six mana and sorcery speed are substantial costs, but the finality is often worth it.
Also popular on Amazon
- RETURN TO THE LAND OF LIGHT AND SHADOW—Lorwyn returns, not as it once was, but a world split in two. Explore this dual-aspect plane filled with enchanting creatures and embrace the powers of order and chaos.
- READY-TO-PLAY COMMANDER DECK—Pick up and play Magic’s most popular multiplayer format
- CONTENTS—100-card Blight Curse deck with 12 new cards (including 2 foil Mythics), deck box, 10 double-sided token cards, strategy insert, reference card
20. Living Death
Living Death is a graveyard-swap spell that can function as a board wipe and a reanimation finisher. Creatures leave the battlefield, creature cards return from graveyards, and a deck built to stock its own graveyard can emerge far ahead. Because the effect is symmetrical, opponents with full graveyards may benefit just as much.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.What is the difference between destroy, damage, -X/-X, exile and bounce?
- Destroy: Wrath of God, Damnation and similar spells put creatures into graveyards unless regeneration, indestructible or another replacement effect intervenes.
- Damage: Blasphemous Act and Chain Reaction mark damage; indestructible creatures survive, and creatures with enough toughness may remain.
- -X/-X: Toxic Deluge and The Meathook Massacre reduce toughness. A creature whose toughness reaches zero is put into its owner’s graveyard, so indestructible does not help.
- Exile: Farewell and Merciless Eviction remove cards from the game without sending them to the graveyard, which is especially valuable against recursion.
- Bounce: Cyclonic Rift returns permanents to hand. This is temporary, but it can erase an opponent’s development for a turn cycle and remove tokens permanently because tokens cease to exist outside the battlefield.
How do you choose a wipe for your Commander deck?
Choose by color identity
- White: Wrath of God, Austere Command, Vanquish the Horde, Hour of Revelation, Fumigate and Cleansing Nova cover different levels of precision.
- Blue: Cyclonic Rift offers the premier one-sided reset, while Supreme Verdict is the dependable blue-white creature option.
- Black: Toxic Deluge, Damnation, The Meathook Massacre and Merciless Eviction cover indestructible, efficiency, value and exile.
- Red: Blasphemous Act and Chain Reaction reward crowded boards but share damage’s weaknesses.
- Mardu and other multicolor decks: Damn, Ruinous Ultimatum and Living Death reward stronger mana bases and focused game plans.
- Tribal decks: Kindred Dominance can be nearly one-sided when most of your creatures share a type.
Match the wipe to the table
Use an exile effect when graveyards are central, a -X/-X effect when indestructible is common, and a modal spell when you cannot predict whether creatures or noncreatures will dominate. If your deck wins by keeping a developed board, prioritize one-sided effects or wipes that can spare your permanent types.
How should you cast a board wipe in Commander?
- Count lethal damage first. If an opponent can kill you before your next turn, prioritize survival over value.
- Check commanders and graveyards. Decide whether destroy, exile or -X/-X actually answers the threats you need gone.
- Protect your recovery plan. Do not exile your own graveyard with Farewell if it contains the cards your deck needs to rebuild.
- Sequence mana and draw. Hold up interaction when possible, but do not delay a reset merely to preserve a small amount of value.
- Plan the turn after the wipe. A reset is strongest when you can deploy a threat, draw engine or mana advantage while opponents rebuild.
How popular are board wipes in current play?
BaseMTG reported that 323 of 449 Standard Challenge top-32 lists from October 1–12, 2026, ran at least one board wipe. That figure describes a specific competitive sample, not every format, but it illustrates that mass removal remains a serious deck-building tool.
Commander data points in the same direction. EDHREC data reported by BaseMTG in 2026 counted Blasphemous Act in 1,727,843 Commander decks, about 33.9% of eligible red decks. An EDHREC ranking dated April 5, 2024 placed Blasphemous Act, Toxic Deluge, Farewell, Austere Command, Damnation, Damn, Wrath of God, Supreme Verdict, Chain Reaction and The Meathook Massacre in its top ten.
Card wording and rulings can change through Oracle updates. Wizards’ official Gatherer card database is the appropriate place to verify the current text before relying on a specific interaction.
Frequently Asked Questions
Can a board wipe destroy lands in Commander?
None of the 20 cards here is a mass land-destruction spell. Hour of Revelation, Farewell and similar effects explicitly focus on nonland permanents or selected categories, so lands normally remain on the battlefield.
What happens if my commander would be destroyed by a board wipe?
You may move your commander to the command zone when a rule or effect would put it into a graveyard or exile. The choice is made as that event happens, so decide whether preserving the commander is worth increasing its future commander tax.
Do protection and hexproof stop a board wipe?
Most sweepers do not target individual creatures, so hexproof usually does not help. Protection can prevent damage from a colored source, but it does not generally stop a non-targeting -X/-X effect such as Toxic Deluge.
Why can a bounced token not be replayed after Cyclonic Rift?
A token that leaves the battlefield goes to its owner’s hand briefly, then ceases to exist as a state-based action. It therefore cannot be cast again, unlike a nontoken permanent returned by the same spell.
Is Living Death better with sacrifice outlets?
Often, yes. A sacrifice outlet lets you put your own creatures into the graveyard before casting Living Death, increasing the number of creatures returned and making the swap more favorable, provided opponents do not fill their graveyards with stronger threats.
Quick Recap
Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon at the time of purchase will apply.

