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For goods that still show the stolen mark, the sourced route is a fence, and millers are the example given. An ordinary merchant is the other option, but guides say to wait until the mark disappears before offering the item to one. Neither route is guaranteed, and the available sources do not give a fixed waiting time or a complete list of fence locations.
Sell still-marked goods to a fence
Items that still display the stolen mark are the ones most likely to cause trouble with a regular trader. The Kingdom Come: Deliverance wiki describes stolen goods as subject to identification during a search and possible confiscation, and it names millers as examples of people who may buy them. Stolen goods on the KCD wiki covers the marking system and the fence example.
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Miller as a fence
The wiki lists millers among the people who buy stolen goods. Treat that as the documented starting point, not a full inventory of buyers. Before relying on a specific NPC, confirm in your own game that the miller accepts the particular item you are carrying, because the sources do not list which item categories each fence will take.
Ordinary traders and the stolen mark
A regular merchant may recognize goods they suspect are stolen and refuse them. A guide on PowerPyx advises waiting until the stolen mark clears before selling to a normal trader. PowerPyx’s stolen-items guide gives this advice. The guide does not give a number of in-game days, and the sources reviewed do not establish a universal duration, so the practical check is simply whether the mark is still on the item in your inventory.
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Distance from the theft scene
The wiki also recommends selling away from the place where the goods were taken and letting time pass before selling recognizable items. This lowers the chance of identification, but it is a precaution rather than a guarantee. Nothing in the available sources proves a particular safe distance.
Stolen horses at Nomad’s Camp
The Epic Games Store guide to Kingdom Come: Deliverance II money-making basics mentions Nomad’s Camp as a place to trade stolen horses. That reference is specific to horses. It does not show that Nomad’s Camp buys every stolen item, so do not assume the same route works for weapons, armour or household goods.
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Comparing the routes
| Route | What the sources support | Trade-off |
|---|---|---|
| Fence, such as a miller | Named in the wiki as a buyer of stolen goods | Most direct for still-marked items; confirm which items the specific NPC accepts |
| Ordinary trader after the mark clears | PowerPyx advises waiting until the stolen mark disappears | Requires waiting; no fixed duration stated |
| Ordinary trader away from the theft scene | Wiki recommends distance and time as precautions | Lower identification risk, but not guaranteed acceptance |
| Nomad’s Camp for stolen horses | Epic Games Store guide mentions horse trading there | Horse-specific; not evidence for other item types |
If you need money quickly and the item is still marked, a fence is the route the sources support. If you can wait, let the mark clear and sell to a regular trader away from the theft location. The sources do not compare payouts between these options, so no route can be called more profitable.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.What the sources do not establish
- A universal waiting time for the stolen mark to disappear.
- A complete, current list of fence locations or the progression needed to reach them.
- Which item categories each fence accepts.
- A guaranteed safe distance from the theft scene.
- Any comparison of fence payouts with ordinary-trader payouts.
Game patches can change how stolen goods are handled, so check any exact NPC or timing detail against your current version before following it.
Quick Recap
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