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PATCH 2026.10.10

RAGE:MP Has Shut Down: Moving a GTA V Server to FiveM (2026)

By VGSources Team 8 min read

RAGE:MP Has Shut Down: Moving a GTA V Server to FiveM (2026)

Updated 10 October 2026

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RAGE:MP has reached the end of its life. Its developers began a structured shutdown at Take-Two’s request in May 2026, the public server list closed on 1 June, and support ended on 31 August 2026; after that date, the announcement said, the game client and server toolkit would no longer be available and the backend would be shut down permanently. alt:V, the other independent GTA V multiplayer platform, ended on 6 July 2026. Rockstar Games and Take-Two now treat FiveM as the only authorized platform for GTA V multiplayer modding, so a RAGE:MP community that wants to keep playing has one place to go. This page explains what changed and how to move a server to FiveM, using Cfx.re’s own documentation.

This page used to compare RAGE:MP hosts. With RAGE:MP past its end-of-support date and its backend due to be shut down for good, we replaced that comparison with this guide.

What RAGE:MP announced, and when

The notice appeared on the official RAGE:MP forum on 25 May 2026 under the title “Long-Term Eco-System Integration, Pt. II: Final Outreach / C&D”, posted by the RAGE:MP team. It said Rockstar Games and Take-Two had made clear that “FiveM is the only authorized platform for GTAV multiplayer modding, as defined in their Platform License Agreement (PLA)”. The steps it set out were:

  • Straight away: no new community servers were accepted, and public access to the server toolkit stopped. Existing owners kept the latest server builds through the Server Manager, and the Cfx team offered to answer questions about moving.
  • 1 June 2026: the public server listing was shut down.
  • 31 August 2026: end of support. All remaining community servers were expected to stop, the client and server toolkit would no longer be available or supported, and the backend infrastructure would be shut down permanently.

The announcement closed with the team’s thanks to players and server owners and the line “RAGE:MP was always defined more by the community than by the codebase.”

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alt:V took the same road earlier

alt:V’s developers announced their own phased shutdown in February 2026, also at Take-Two’s request. New servers and public access to its server tools stopped on 2 March, the public server list went offline on 4 May, and support ended on 6 July 2026, the date its developers gave for withdrawing the client and server tools. On 10 October 2026 the project’s main website no longer loads. Communities from either platform now face the same move.

What changes when your code moves to FiveM

FiveM is not a drop-in replacement, and RAGE:MP resources need porting rather than copying. Cfx.re keeps a page called “Migrating from Other GTAV Multiplayer Platforms” that lists the differences most teams hit first:

  • Languages: FiveM runs Lua, JavaScript and C#, and most of its examples are in Lua, though the same native names work in all three. Its JavaScript runtime is a modern Node.js with a sandboxed filesystem, and resources usually run in CommonJS mode. Its C# runtime uses Mono, so only older versions of some libraries work, and the page notes that some C#-heavy servers rewrote parts of their code in JavaScript.
  • Creating entities: server RPC natives such as CREATE_VEHICLE only work when a player is within OneSync’s focus distance. To spawn something with no one nearby, you use server setter natives like CREATE_VEHICLE_SERVER_SETTER, CREATE_PED or CREATE_OBJECT_NO_OFFSET, which register an “orphaned” entity that comes to life once a client is in range; a state bag is the usual way to finish setting it up.
  • Ownership: there is no server-authoritative ownership of the kind some platforms used. Clients forward ownership, and the sv_filterRequestControl setting, from 0 to 4, limits how they may request control of entities.
  • Zones and dimensions: colshapes are built into FiveM for GTAV Enhanced, while the Legacy version needs your own logic or a resource such as PolyZone or ox_lib’s zones. Dimensions become routing buckets, and each bucket carries a memory cost.
  • Things that do not exist: FiveM has no script-level “dynamic entities” and no separate high-level types such as checkpoint objects; you work with native game entities and handles.
  • Players and permissions: identity rests on a license identifier verified by Rockstar Online Services, with license2 preferred when both exist, and permissions use FiveM’s own ACE system, which has no one-to-one match elsewhere. A reconnect means a full disconnect and a reset of the game state, so during development you restart resources with ensure instead.

Setting up the FiveM server

Every FiveM server needs a license key from the Cfx Portal, which goes into server.cfg as sv_licenseKey. Cfx.re documents three ways to run the server itself.

With txAdmin, the guided route

  1. Download the build marked “Recommended” on the Server Download page and extract it to a folder such as C:\FXServer\server.
  2. Run FXServer.exe (named cfx-server.exe for FiveM for GTAV Enhanced). A setup page opens in your browser.
  3. Check that a PIN is filled in, choose Link Account and sign in with your Cfx account, then create a password for the server’s admin page and give the server a name.
  4. Under Popular Recipes, choose the “CFX Default FiveM” template; Cfx notes that some other templates need a database server.
  5. In the Recipe Deployer, enter the license key from the Portal, select Run Recipe, and finish with Save & Run Server.

As a vanilla FXServer

Put the server build in one folder, clone cfx-server-data into a separate server-data folder, create server.cfg there and start the server from that folder with FXServer.exe +exec server.cfg, or run.sh +exec server.cfg on Linux. Cfx describes the Linux build as a courtesy port and says problems are more likely to be fixed on Windows.

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Through a hosting provider

Cfx calls a hosting provider the fastest way to start. Its server-hosting page on fivem.net names six authorized hosting providers, GPORTAL, Shockbyte, Nitrado, Nodecraft, xREALM and ZAP-Hosting, and whichever host you use, you add the license key tied to your Cfx account to the server.

Lines to check in server.cfg

  • endpoint_add_tcp and endpoint_add_udp: the example config listens on port 30120 for both.
  • ensure: starts the default resources, such as mapmanager, chat, spawnmanager and sessionmanager.
  • set onesync on: described as required for server-side state awareness.
  • sv_maxclients: 48 in the example, which is also FiveM’s default ceiling.
  • sv_scriptHookAllowed: 0 keeps ScriptHook-based plugins, such as the legacy Lambda Menu, switched off.

Player limits and updates

OneSync lets a single FiveM server reach 2,048 players, but anything above 48 requires a FiveM Element Club subscription, Argentum or higher, bought on the Cfx Portal. Keep the server’s artifacts current too: Cfx supports builds on its “Recommended” channel until six weeks after the next release and “Latest” builds for two weeks, and servers on unsupported artifacts more than three months old can no longer be joined from the server browser. Teams moving to FiveM for GTAV Enhanced also need the Microsoft Visual C++ 2017 Redistributable, and Cfx’s Alchemist tool converts existing assets for it.

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Frameworks and server stores

Many roleplay servers build on a framework rather than writing every system from scratch. Cfx.re’s documentation lists commonly used Lua frameworks in alphabetical order, ESX, ND, QBCore, Qbox and vRP, plus VORP for RedM, says it is not affiliated with any of them, and suggests deploying them through txAdmin recipes. Picking one early decides how much of an old RAGE:MP codebase is worth porting and how much is simpler to rebuild on the framework’s own systems.

Servers that sold perks or memberships need to know FiveM’s rules on money. Cfx names Tebex as the exclusive monetization provider for FiveM and RedM, says that using any other platform or payment provider violates the Platform License Agreement, and makes monetized servers follow the PLA and Tebex’s own policies. Connecting a store means adding a secret key to server.cfg as sv_tebexSecret, and Tebex reviews each store before it goes live.

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A short checklist for the move

  1. List every RAGE:MP resource, database and asset your server used, and keep copies of the old files.
  2. Create a Cfx account, get a license key from the Cfx Portal and decide whether you need more than 48 slots.
  3. Choose FiveM for GTAV Legacy or Enhanced, and a framework if your server is a roleplay project.
  4. Set up a test server with txAdmin and port one system at a time, checking it against Cfx’s migration notes.
  5. Move to a host, connect a Tebex store if you sell anything, and tell your players where the new server lives.

Hosting the new server with Godlike.Host

Not on Cfx.re’s list of authorized FiveM hosts (fivem.net, 10 Oct 2026). Godlike.Host sells FiveM servers in three sizes, going by its FiveM page on 10 October 2026: Ultra with 10 slots and 1 GB, Unstoppable with 20 slots and 2 GB and Rampage with 30 slots and 3 GB, plus custom builds between 10 and 30 slots. A free server with 10 slots and 1 GB is also offered for trying the panel; it has to be extended every three hours, has limited panel features and runs in a single USA location.

The page lists a built-in installer and updater for supported FiveM mods, control over mods, plugins, launch options and game version, a personal firewall for IP filtering, a config editor whose files you can share by link without giving out file access, several separate or linked servers per account and control from a Discord bot. Setup takes up to five minutes, upgrades are billed pro rata, three free backups per day are included, DDoS protection is included too, and servers run on Ryzen hardware with SSD storage across 10 data center locations.

Limit: its FiveM plans stop at 30 slots, below FiveM’s default of 48, and the page does not mention txAdmin, OneSync or the Cfx license key, which you bring from your own Cfx Portal account.

FAQ

Can I still run a RAGE:MP server?

No. Support ended on 31 August 2026, and the shutdown notice said the client and server toolkit would be withdrawn and the backend shut down permanently after that date.

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Will my RAGE:MP scripts run on FiveM?

Not as they are. FiveM has its own natives, events, entity model and permission system, so resources need porting; Cfx’s migration page lists the main differences.

How many players can a FiveM server hold?

48 by default. Element Club tiers raise the cap: Argentum to 64, Aurum to 128 with OneSync Infinity and Platinum to 2,048 with OneSync Infinity, according to fivem.net.

Where do I get a FiveM license key?

From the Cfx Portal, signed in with your Cfx account. The key goes into server.cfg as sv_licenseKey, or into txAdmin during setup.

What happened to alt:V servers?

alt:V reached end of support on 6 July 2026 under a similar request from Take-Two, so alt:V communities face the same move to FiveM.

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