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PATCH 2026.11.14

A Radeon Owner’s Guide to Installing NeuralHub 0.8.0 for DLSS 5

By VGSources Team 10 min read

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NeuralHub 0.8.0 is an unofficial manager for a mod that brings DLSS-related features, including Neural Rendering, to supported Radeon GPUs through compatible DirectX 12 games. To use it on a Radeon RX 7000 or RX 9000 card, the project README lists Windows 11, Adrenalin 26.1.1 or later, a game with a DLSS, FSR, or XeSS integration, and your own legitimate DLSS DLL files as prerequisites. The setup is: install NeuralHub, import the DLLs for the features you want, install the mod loader for a game, enable a supported integration in that game, then use the in-game overlay. Compatibility varies by game, and the mod is not native support from AMD or NVIDIA.

What should I know before installing NeuralHub 0.8.0?

NeuralHub is the graphical manager and installer for DLSS-NR-on-AMD, an unofficial project by Daniel Blanco. The README says version 0.8.0 brings DLSS Super Resolution, Ray Reconstruction, Frame Generation and Neural Rendering to RDNA3 and RDNA4 GPUs. It is a community mod, not a feature provided natively by Radeon drivers or an AMD- or NVIDIA-endorsed compatibility layer. The project states: “This project is not affiliated with or endorsed by NVIDIA or AMD.”

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Its general approach is to use a game’s existing rendering-upscaling integration—DLSS, FSR or XeSS—and add a mod loader for that game. The mod then provides its own implementation of supported features. That means compatibility is not determined by the graphics card alone: the game’s API, integration path, inputs and anti-cheat policy matter too. A card being on the project’s supported list does not guarantee that every game or every DLSS feature will work.

The project README lists RX 7000 and RX 9000 GPUs for the full 0.8.0 feature set. It also lists RX 6000, but says that generation is still in testing and currently supports Neural Rendering; that is different from the stated RX 7000/RX 9000 scope. This guide focuses on RX 7000 and RX 9000 owners.

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Does your PC and game meet the listed requirements?

Before downloading anything, check the project’s current README and release notes against your exact system and game. The project can change, and the release page should still offer version 0.8.0 if you intend to follow version-specific steps here.

  • Operating system: Windows 11.
  • Graphics card: Radeon RX 7000 or RX 9000 for the full feature set described for 0.8.0.
  • Driver: AMD Adrenalin 26.1.1 or later, according to the project README.
  • Game: A DirectX 12 game that has an integration for DLSS, FSR or XeSS. Having one of these options does not mean every feature in the mod will be available.
  • DLSS files: Your own legitimately obtained copies of the DLLs for the NVIDIA features you intend to use. The project does not supply those files.

The README describes Vulkan and Linux support as planned rather than currently supported. If your setup depends on either, this 0.8.0 guide does not establish that it will work there. The relevant scope in the cited project instructions is Windows 11 and DirectX 12.

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Also decide whether the game is protected by anti-cheat before installing a DLL-injection mod. The project warns: “Games with anti-cheat will block the DLL; use them only with anti-cheat off.” Do not use this mod in anti-cheat-protected multiplayer. Turning off protection may not be available or appropriate for a particular game, and this guide is not a way to bypass its rules.

Which DLLs do you need to import?

Import only files you have a legitimate right to use, and only the ones needed for the features you want. The README sets out one required Neural Rendering file and three optional files for other DLSS functions:

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Feature DLL named by the project What the README says
Neural Rendering nvngx_dlssnr.dll Required for Neural Rendering; build 310.8.0.0 or later. The README says this file can be obtained from games that support DLSS 5.
DLSS Frame Generation nvngx_dlssg.dll Optional; import for the corresponding feature.
DLSS Super Resolution nvngx_dlss.dll Optional; import for the corresponding feature.
DLSS Ray Reconstruction nvngx_dlssd.dll Optional; import for the corresponding feature.

Do not download DLLs from untrusted or unauthorized sites. The project specifically expects users to supply their own legitimate copies; this article does not provide DLL files or instructions for obtaining them unlawfully. FSR is bundled with NeuralHub, so it is not one of the NVIDIA DLL imports described above.

There is a version detail worth keeping straight. The project README specifies a minimum Neural Rendering DLL build of 310.8.0.0. A walkthrough published October 23, 2026 reports that the 0.8.0 release notes added acceptance of DLSS 310.9.16 DLLs, among other features. That report does not establish that every newer DLL build works identically in every game. Follow the README and release notes for the version you actually install rather than assuming a higher build guarantees compatibility.

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How do you install and configure NeuralHub 0.8.0?

Have the supported Windows 11 system, game, driver, and any required legitimate DLL files ready first. Install the manager, add the game-specific loader, then enable an integration path in the game; NeuralHub alone does not make an unsupported game compatible.

  1. Confirm the release. Open the project’s GitHub page and check that its latest release still provides 0.8.0. Releases and requirements can change, so do not assume the latest download is always the same version this guide covers.
  2. Download the setup program. Use the project release page to obtain the installer named in the README in the form NeuralHub_vX.X.X_setup.exe. Make sure the version in the filename is the one you intend to install.
  3. Run the installer. Open the setup executable and follow its installation steps. The cited instructions do not specify additional command-line options or a particular Windows security prompt, so do not treat an unfamiliar prompt as a required part of setup.
  4. Import your DLSS files. Open NeuralHub and import nvngx_dlssnr.dll at build 310.8.0.0 or later for Neural Rendering. Import nvngx_dlssg.dll, nvngx_dlss.dll and/or nvngx_dlssd.dll only for Frame Generation, Super Resolution and Ray Reconstruction, respectively, if you plan to use those features and have legitimate copies.
  5. Scan for games. Let NeuralHub scan for games. The README describes a game scan, but does not specify every supported library location or a manual browse workflow; if your installation is not found, consult the current project instructions rather than guessing at a path or copying files into arbitrary folders.
  6. Install a loader for each intended game. In NeuralHub, install the mod loader for every game you plan to configure. The project describes this as a per-game step; installing a loader for one title should not be treated as enabling the mod for all games.
  7. Choose the game’s integration path. In that game’s graphics settings, enable DLSS, FSR or XeSS at a quality level or native antialiasing option that the game itself offers. The mod’s README describes these as the integration paths. The exact menu wording and available quality choices depend on the game.
  8. Open the overlay and adjust settings. Start the game and press End to open the in-game overlay. Use the arrow keys to adjust controls, Enter to toggle an option, and Page Up/Page Down to change tabs, as described by the project README.

Change one relevant setting at a time and check the result in the game rather than assuming that importing a DLL activates every feature. A game may expose an integration that enables Neural Rendering but not the inputs required for Frame Generation, for example. The README’s instructions describe how to open and navigate the overlay; they do not provide one universal configuration that applies across games.

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What does the mod support—and what can stop it working?

The README names DirectX 12 and a game’s existing DLSS, FSR or XeSS integration as the current paths. It does not describe Vulkan or Linux as supported in the version covered here. The game must also work with the selected loader and provide the inputs a feature needs.

Frame Generation has a specific caveat: the project README says it currently requires spoofing and DLSS Frame Generation inputs. A game does not necessarily expose those inputs just because it offers an upscaler, and the README does not claim that every game can supply them. A walkthrough published October 23, 2026 reports that version 0.8.0 release notes added Frame Generation, up to 4× where games provide DLSS FG inputs, bundled FSR 4.1.1, a Neural Rendering multipass mode and RDNA3 support. Treat those as version-specific release details, not a promise that all games offer every option.

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Anti-cheat is a hard practical limitation, not just a performance variable. The author says games with anti-cheat will block the DLL and advises using the mod only with anti-cheat off. If the game requires anti-cheat for the mode you want to play, do not attempt to use the mod there.

What should you check if a feature does not appear?

Use the symptom to identify which part of the setup needs checking. The project materials do not provide a universal fix for every game-specific failure, so verify the requirements before changing files or trying workarounds.

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  • The game is not listed after the scan: Confirm that it is a DirectX 12 game and that you are using the project’s supported setup. NeuralHub’s documented flow is to scan for games and install a loader per game. Consult the current README for any game-detection guidance; the cited instructions do not establish a universal manual path.
  • The loader is installed but the feature is absent: Check whether that game offers DLSS, FSR or XeSS in its graphics settings, whether the relevant DLL was imported, and whether the game’s integration supplies inputs for the specific feature. An available upscaler does not prove Frame Generation inputs are available.
  • Neural Rendering does not work: Check that you imported nvngx_dlssnr.dll and that its build meets the README’s stated 310.8.0.0 minimum. If you are using another DLL build, check the current release notes rather than inferring compatibility from its version number alone.
  • Frame Generation does not work: Check the README’s stated requirements for spoofing and DLSS Frame Generation inputs, then verify whether the game provides those inputs. The version 0.8.0 report’s “up to 4×” wording is conditional on games providing DLSS FG inputs, not a general setting guaranteed to every title.
  • The DLL is blocked in a protected game: The project explicitly warns that anti-cheat will block it. Do not try to defeat that protection; use the mod only in a context where anti-cheat is off and the game’s rules permit it.
  • Image quality or performance differs from expectations: Check the game’s integration, the selected feature and the relevant game settings. The sources do not establish one benchmark result or image-quality outcome for every card and title.

How much performance and image quality should you expect?

There is no standardized, broadly applicable performance result in the cited material. The project README reports “90-100 FPS at 1080p on an RX 9070 XT, using the full HT model.” That is the developer’s figure; the cited README passage does not give a standardized benchmark protocol. It should not be treated as an expected result for other RX 9000 cards, RX 7000 cards, games, or settings.

Tom’s Hardware’s October 18, 2026 report describes mixed community observations: some users reported no performance loss versus native FSR, while others reported single-digit FPS losses or losses of up to 25% in various games. These are anecdotal, configuration-dependent user reports, not a benchmark distribution or a prediction for a particular setup. The same report notes anti-cheat as a limitation.

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On image quality, the project’s author says: “Output quality is very similar to what DLSS produces on the original hardware, though there are still some effects that may not be working 100%.” That is the developer’s description, not an independent test finding. The available evidence does not support a blanket claim that NeuralHub produces better results than a game’s native FSR path. A meaningful comparison would need to consider the game, image quality, frame-time and performance impact, supported feature inputs, and anti-cheat rules.

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Is NeuralHub 0.8.0 the right fit for your Radeon?

It may fit if you have a supported RX 7000 or RX 9000 card, Windows 11, the listed Adrenalin driver, a compatible DirectX 12 game, and a reason to try features through the game’s existing integration. It is a poor fit if you need a guaranteed per-game result, plan to use it in an anti-cheat-protected mode, or expect every DLSS feature to work simply because a title has an upscaler.

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For a cautious first setup, select one game, verify its API and integration, import only the files for the intended feature, and follow the game’s own graphics options and the NeuralHub overlay controls. Keep expectations tied to the developer’s and users’ reported results rather than assuming a particular FPS gain or equivalence to native NVIDIA hardware. Because the project is unofficial and evolving, recheck its README and release notes whenever you update NeuralHub or change DLL versions.

Sources

Frequently Asked Questions

Is NeuralHub a compatibility layer?

The project is better described as an unofficial game-specific mod and loader workflow than as native Radeon support. It uses integration paths already present in a game and does not change the fact that support depends on that game’s API and feature inputs.

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Can NeuralHub make a game with no DLSS, FSR, or XeSS option use DLSS features?

The project README describes its workflow around a game that already uses DLSS, FSR, or XeSS. The cited material does not establish support for adding those integrations to a game that has none.

Does installing the manager change a game’s files permanently?

The provided project instructions explain installing the manager and a loader for each game, but do not document a universal uninstall or rollback procedure. Check the project’s current release instructions for removal guidance before changing or removing game files.

Is RX 6000 support the same as RX 7000 and RX 9000 support?

No. The README lists RX 6000 as still in testing and says it supports Neural Rendering for now, while it describes the full 0.8.0 feature set as ported to RDNA3 and RDNA4.

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