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console commandsPATCH 2026.10.14

All RimWorld Together Console Commands: Complete 2026 Reference

By VGSources Team 9 min read

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RimWorld Together’s dedicated-server console exposes commands for player moderation, operator permissions, chat, events, saves, backups, whitelisting and shutdown. The reference below groups every command documented for current guides, identifies where a command is host-specific, and marks arguments that are not published consistently. Because command syntax can change between server builds, enter help on the server you actually run before using an unfamiliar argument.

For readers who need a hosted RimWorld Together server rather than only command syntax, Godlike.Host offers game-server hosting with its own game panel, backups and 24/7/365 support. RimWorld Together’s code is licensed CC BY-NC-ND 4.0, a NonCommercial licence (github.com/RimWorld-Together/Rimworld-Together, 10 Oct 2026).

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How to use this command reference

These are server-console commands, not ordinary in-game chat shortcuts. Enter them in the console provided by your server software or host panel. Some installations accept a command with no argument; others require a player name, event name or other value. The available documentation does not publish one universal argument format for every command, so the safest procedure is to run help, read the syntax shown by your server, and then issue the command exactly as displayed.

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RimWorld Together versions can expose different commands. The official wiki guidance identified for version 25.12.13.1 changes an important detail for operator management: use the player’s username from the join message, not the player’s UID, when running op or deop. If a command in the tables below is rejected, check the server’s own help output rather than assuming the command has the same arguments on another installation.

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Complete command list

Command Use Argument or scope notes Documented availability
ban Ban a player from the server. Player argument is required in practice; exact syntax is not stated, so confirm with help. General command guides
unban Remove a player’s ban. Use the identifier format shown by your console; the published syntax is not stated. General command guides
kick Disconnect a player from the current server session. Target argument and optional reason are not stated. General command guides
op Grant operator or administrator rights. For version 25.12.13.1, use the username shown when the player joined, not the UID. Official wiki guidance
deop Remove operator or administrator rights. For version 25.12.13.1, target the join username rather than the UID. Official wiki guidance
list Show connected players. Output format is not stated. Legion Hosting guide
deeplist Show player information in a more detailed listing. Exact fields and syntax are not stated. Shockbyte and BisectHosting guides
broadcast Send a server-wide announcement. Message syntax is not stated; check help for spacing or quoting rules. General command guides
chat Send a chat message from the console. Message syntax is not stated. General command guides
event Trigger a game event. Event-name syntax and available targets are not stated. General command guides
eventall Run the all-player or all-target event variant documented for the server. Exact behavior and arguments must be confirmed in help. General command guides
eventlist Display the events available to the console. Output depends on the installed version and event set. General command guides
backup Create a server backup. Whether it includes every world or uses a configured destination is not stated. General command guides
backupuser Create a backup associated with a player. Player argument and what data is included are not stated. General command guides
forcesave Force the current game to save. No argument details are stated. General command guides
quit Save and shut down the server. Use for a planned stop; the command saves before shutdown. General command guides
forcequit Close the server immediately. It closes without saving player data, so treat it as an emergency measure. General command guides
help Display commands and syntax supported by the running server. Use it to resolve version and argument differences. General command guides
whitelist add Add a player to the server whitelist. The player argument format is not stated. General command guides
whitelist remove Remove a player from the whitelist. The player argument format is not stated. General command guides
resetplayer Reset a player’s server-side data. Scope and irreversible effects are not stated; confirm the prompt and syntax first. BisectHosting guide
resetserver Reset server data. This is potentially destructive. Exact scope, confirmation and backup behavior are not stated. BisectHosting guide
modlist Show the server’s loaded mod list. Output format is not stated. BisectHosting guide
getip Retrieve a player IP address. Use only when you have a legitimate administrative reason; argument syntax is not stated. BisectHosting guide

Granting and removing administrator rights

Operator changes affect who can use privileged server functions, so perform them from the server console rather than guessing an identifier copied from a different panel.

  1. Watch the join notification when the player connects and copy the username exactly as displayed, including capitalization and spaces if the console preserves them.
  2. Run help and inspect the syntax for op.
  3. Run op with that join username. On version 25.12.13.1, the official guidance specifically says not to substitute the player’s UID.
  4. Use list or deeplist to confirm that you are targeting the intended connected account. These commands show different levels of player detail depending on the installation.
  5. When the elevated access is no longer needed, repeat the process with deop, again using the join username on version 25.12.13.1.

If the console reports that the target cannot be found, obtain a fresh name from the latest join line instead of reusing an old UID or a name copied from a community platform. If the command itself is unknown, the server may be on a build that does not expose that command; the local help output is authoritative for that instance.

Managing players: kick, ban and unban

kick for an immediate disconnect

Use kick when a player must leave the current session but you do not intend to impose a continuing ban. Confirm the exact target with list or deeplist first, then follow the argument format shown by help. A kick is a session action; it is not the same operation as adding a player to a ban list.

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ban for access control

ban is the command for blocking a player from joining. Before issuing it, verify the account identity in the detailed player output and check that you are not acting on a similarly named player. The available documentation does not establish whether your build accepts a reason, duration or a particular identifier, so do not append extra values until the local help text confirms them.

unban to restore access

Use unban when a previously banned player should be allowed to connect again. If the command does not match the name you remember, consult the console’s ban-list output or help text; identifier storage is not specified consistently across guides.

Player lists, chat and announcements

Use list when you only need to know who is connected. The command is documented by Legion Hosting as a connected-player listing. Use deeplist when you need the more detailed player view documented by Shockbyte and BisectHosting. Because the exact fields are not stated, treat the output as an inspection aid rather than assuming it always includes a UID, IP address or platform account.

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chat and broadcast are the two documented messaging commands. Use chat for a console-originated chat message and broadcast for an announcement intended for everyone. Run help first if your message contains spaces, punctuation or quotation marks; the documented material does not define the required quoting rules.

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Events and event discovery

Find valid events first

Run eventlist to display the events exposed by your running server. This matters because the event set can vary with the installed version and mods, and the available documentation does not provide a fixed catalog.

Trigger an event

event is the standard event trigger. eventall is also documented as an event command, but its exact targeting behavior and argument order are not established. Treat both names as version-sensitive: copy the event identifier and syntax from the output of eventlist and help rather than improvising a name.

For a live community server, announce planned tests with broadcast before triggering an event. If the command fails, confirm that the event appears in eventlist and that the console account has operator permission.

Saves and backups

Force a save with forcesave

Use forcesave before maintenance, configuration changes or an orderly stop when you want an explicit save point. The command’s argument list is not stated, so issue it exactly as your help output describes and wait for the console’s completion message before proceeding.

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Create backups

backup creates a server backup, while backupuser creates a player-associated backup. The documentation does not define the destination, retention, file naming or precise data scope for either command. Check the host’s backup panel or the console response after running the command so you know where the backup was written and what it contains.

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For a high-risk operation such as a server reset, make a normal backup first, record the timestamp, and verify that the backup completed. Do not treat a command returning to the prompt as proof that a usable archive exists unless the console or host panel confirms it.

Stopping the server safely

Planned shutdown: quit

quit saves and shuts down the server. Use it for routine maintenance, mod changes or scheduled downtime. Tell connected players with broadcast, run forcesave if you want an explicit save immediately beforehand, and then issue quit. A host panel’s Stop button is also preferred for a normal stop.

Emergency closure: forcequit

forcequit closes without saving player data. Reserve it for a genuinely hung or unsafe process when a normal quit or the panel’s Stop action cannot complete. Any progress since the last successful save can be lost, so restart only after checking the server logs and confirming that the world loads correctly.

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Whitelist operations

The whitelist has two documented subcommands: whitelist add and whitelist remove. Run help to see whether your build expects a username, UID or another identifier. Add a player before asking them to connect, and remove the same identifier when access should end. If an apparently correct name is rejected, compare it with the exact join username shown by the console; the operator guidance for version 25.12.13.1 demonstrates why display names and internal IDs should not be substituted casually.

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Commands documented only by one host guide

BisectHosting’s command list includes resetplayer, resetserver, modlist and getip. Their presence in that guide does not establish that every RimWorld Together server exposes them.

  • resetplayer: potentially destructive player-data reset. Make a backup and confirm the exact scope before execution.
  • resetserver: potentially destructive server reset. Do not run it as a substitute for a normal restart; verify what world, configuration and player data it affects.
  • modlist: useful for checking which mods the server reports as loaded. The output fields are not stated.
  • getip: retrieves a player IP address according to that guide. Limit use to legitimate moderation or security work and protect the resulting personal data.

If any of these commands is missing, that is not necessarily an error: it may simply reflect a different server build, panel integration or permission model.

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Unsupported or outdated command claims

toggledifficulty should not be treated as part of the verified command set. The Fandom wiki entry carrying that name has an out-of-date notice, and no current confirmation establishes that the command works on your server. Do not use it in an automated restart or moderation script. Check the running server’s help output and current version documentation first.

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Troubleshooting command failures

“Unknown command”

Run help and compare the displayed list with the command you entered. Check spelling, capitalization rules and whether the command is supplied by a host panel rather than the game server. Host-specific commands may be absent on another installation.

“Player not found”

Refresh the identity with list or deeplist. For op and deop on version 25.12.13.1, use the username captured from the join message, not the UID. Avoid correcting the name by memory.

Permission denied

Confirm that the console session itself has administrator authority. If you are trying to grant authority to someone else, first verify the target and then retry the command from the server console rather than ordinary player chat.

Unexpected data loss

Use quit or the panel’s Stop button for normal shutdowns. Never use forcequit as a routine restart because it closes without saving player data. Before resetplayer or resetserver, create and verify a backup.

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Event command rejected

Run eventlist and select an event exactly as listed. Then check help for whether your build expects event or eventall and what arguments follow the command.

Recommended administrator runbook

  1. Open the server console and run help to capture the command set and syntax for the current build.
  2. Use list or deeplist to identify connected players before moderation or permission changes.
  3. Record the exact join username for any operator action; on version 25.12.13.1, use it with op and deop, not a UID.
  4. Announce disruptive work with broadcast, then run forcesave.
  5. Create a backup before resets, event testing or major maintenance, and verify that the host reports completion.
  6. Use quit or the panel’s Stop button for planned downtime. Keep forcequit for emergencies only.
  7. After restarting, run list, modlist where available, and any relevant checks from help to confirm that the server and its players are back in the expected state.

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