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PATCH 2026.10.30

ARC Raiders visibility settings: Get a clearer, steadier raid setup

By VGSources Team 8 min read

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For clearer sightlines without giving up more performance than necessary, start at your monitor’s native resolution, turn Motion Blur off, and prioritize High View Distance and Texture Quality. Then tune shadows, post-processing, upscaling, and frame generation to suit your GPU and whether you value low input latency or smoother-looking motion. There is no single preset that is best on every system: the recommendations available are community-generated starting points, and behavior in the current game build has not been verified.

Which ARC Raiders settings improve visibility without wasting performance?

Prioritize settings that help you read distant geometry and dark areas, then trim visual effects that are expensive on your particular GPU. A clarity-first baseline keeps the output resolution native where possible and avoids aggressive upscaling until you know the game needs the extra performance.

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Setting Starting point Why it matters When to change it
Output resolution Monitor’s native resolution Preserves the intended output detail. Consider a lower rendering or upscaling mode only if you need more performance to maintain stable frame times.
Field of View 80 A wider view can show more of the surrounding scene. Use a narrower setting if the wider view costs too much performance or is uncomfortable.
Motion Blur Off Removes a motion effect that can make moving scenes harder to read. Turn it back on only if you prefer its appearance.
View Distance High Helps distant geometry remain visible and reduces pop-in. Try Epic if pop-in is more distracting than the added GPU load and your system has headroom.
Texture Quality High Keeps surfaces sharper and can reduce distracting texture degradation. Lower it if performance or system constraints require a compromise.
Shadows High if dark-area readability matters Can make objects and players easier to distinguish in dark areas. Reduce it if the added visual detail costs too much performance.
Post-Processing Low or Medium Can reduce foliage flicker and some distracting effects. Raise it if the flatter appearance or reduced ambient-occlusion depth is a worse trade-off for you.
RTX Global Illumination Static A community-recommended alternative when Dynamic lighting is too costly or produces artifacts. Revisit Dynamic only if its appearance is worth the performance cost and it behaves well on your system.

These are starting points, not an official competitive preset or guaranteed set of menu defaults. The available recommendations do not establish exact performance costs for each setting, so change one group at a time and keep the settings that improve readability without making frame delivery inconsistent.

How should I tune the settings for my hardware?

Choose an upscaler and frame-generation mode based on what your system needs: image stability, more performance, or smoother displayed motion. The community comparisons do not establish a universal winner, and the best choice can change with resolution, GPU generation, drivers, game build, and scene.

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NVIDIA: start with DLSS Quality

For NVIDIA GPUs, the cited community comparisons favor DLSS Quality as a clarity-oriented starting point. Transformer-style DLSS was generally reported as sharper and more stable, but it should not be treated as better in every scene. Older testing and user reports indicate that CNN may behave better with some particles, volumetrics, or foliage flicker. If those effects look unstable, compare the available models in the same kind of scene rather than assuming one model will always win.

DLAA is the image-quality-first option when the GPU has enough headroom. It is not the default performance fix: if frame times are already strained, a quality upscaler may be the more practical starting point.

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AMD or Intel-oriented systems: try XeSS Ultra Quality

The cited comparison favors XeSS Ultra Quality as a clarity-oriented starting point for AMD- or Intel-oriented systems. FSR3 is another option when you need more performance, but community testing reports more flicker or shimmer in some scenes. Compare the available modes at your normal output resolution and look for detail stability as well as motion smoothness.

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Use the highest-quality mode that keeps frame times stable enough for your needs. Moving straight to an aggressive performance mode can trade away detail or introduce shimmer, blur, and temporal instability. The cited comparisons do not establish identical results across every GPU or driver.

Lower GPU-heavy effects only when needed

If the GPU is the limiting factor, Reflections, Foliage, Effects, and Global Illumination Resolution are reasonable places to try reductions. They add visual richness, but they may be less important to spotting distant geometry than View Distance or Texture Quality. Reduce them selectively; if an effect is not causing your performance problem, lowering it may only make the scene less attractive without solving the issue.

Should I use frame generation for raids?

Frame generation is a smoothness option, not a free way to reduce input latency. It can raise displayed frame rates while increasing end-to-end latency, so decide whether smoother-looking motion or more immediate input response matters more for your play.

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  • For the lowest input latency: leave frame generation off and prioritize a stable base frame rate.
  • For smoother displayed motion: consider enabling it on a high-refresh display if the base frame rate is already healthy and the added latency is acceptable.
  • On NVIDIA systems: compare Reflex behavior with the selected frame-generation mode, then judge frame-time consistency and input feel rather than relying on an overlay number alone.

A 2026 community test reported approximately 24–29 ms in its tested configurations without frame generation and roughly 31–36 ms in tested configurations with it. The same test reported substantially higher displayed frame rates with frame generation enabled, including a reported 237 FPS average in a high-end 4K DLSS/frame-generation setup. These are results from one system and test scene, not universal ARC Raiders performance figures or a promise of what another PC will achieve.

What should I change first if the game is struggling?

Make small, reversible changes and watch for stable frame delivery, not just a higher peak or average FPS number. The order below protects the settings most directly tied to clarity before asking you to sacrifice them.

  1. Record your current settings. Note your output resolution, upscaler and quality mode, frame-generation status, and the graphics settings you plan to change. The current menu labels and feature behavior have not been verified against a specific build, so use the closest matching options shown in your game.
  2. Turn Motion Blur off and use the clarity baseline. Start with native output resolution where possible, Field of View 80, High View Distance, and High Texture Quality. Keep High shadows if dark-area visibility is important to you.
  3. Choose the least aggressive upscaler mode that meets your performance needs. Start with DLSS Quality on NVIDIA or XeSS Ultra Quality on AMD- or Intel-oriented systems when those options are available. If you need more performance, compare other available modes rather than assuming a particular setting will work the same across hardware.
  4. Reduce likely GPU costs selectively. Try lowering Reflections, Foliage, Effects, or Global Illumination Resolution if frame delivery remains unstable. Keep View Distance and Texture Quality higher if distant readability and clear surfaces matter more than visual effects.
  5. Test post-processing for both clarity and depth. Low or Medium may cut foliage flicker and distracting effects, but Low can reduce ambient-occlusion depth and make the world look flatter. Move it up if that visual trade-off harms scene readability.
  6. Set frame generation last. Compare it on and off only after the base rendering setup is in place. Keep it off if input latency is the priority; consider it if you prefer smoother displayed motion and find the added latency acceptable.
  7. Recheck after a game or driver update. The recommendations are community guidance, and the current build’s behavior for upscaling, frame generation, lighting, and menu options is not established here. If an update changes image quality or frame pacing, retune rather than assuming the previous combination remains best.

Which preset fits a clarity-first, balanced, or competitive setup?

Use the profile closest to your priority, then adjust it to your frame-time consistency and visual comfort. These are combinations of the community recommendations, not independently measured presets.

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NVIDIA clarity-first

  • Native output resolution and DLSS Quality.
  • Try Transformer if it looks more stable; compare CNN if foliage, particles, or volumetrics shimmer.
  • High View Distance and Texture Quality.
  • High shadows when dark-area visibility matters.
  • Low or Medium Post-Processing, Static RTX Global Illumination, and Motion Blur off.
  • Frame Generation off for lower latency; consider it only when smoother displayed motion is the priority.

AMD or Intel balanced

  • Native output resolution where possible and XeSS Ultra Quality as the clarity-oriented starting point.
  • Use FSR3 only when you need the extra performance, and watch for flicker or shimmer.
  • High View Distance and Texture Quality, with High shadows if dark areas are difficult to read.
  • Low or Medium Post-Processing and Motion Blur off.
  • Avoid lowering output resolution or upscaler quality more than needed to keep frame times stable.

Competitive or latency-first

  • Disable frame generation and favor a stable base frame rate over a high but inconsistent average.
  • Keep View Distance and Texture Quality high where affordable, and disable Motion Blur.
  • Reduce Reflections, Foliage, Effects, and Global Illumination Resolution before sacrificing distant visibility or texture clarity.
  • Use the highest-quality upscaler mode that maintains the frame-rate target you can sustain.
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Why can a visibility setting make the game look worse?

Readability is not the same as maximizing every graphics option. Several settings improve one part of the image while imposing a cost elsewhere, so judge the whole scene rather than treating a single quality label as a guarantee.

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  • View Distance: High can reduce pop-in and improve practical visibility of distant geometry. Epic may help further, but it is worth using only if the added GPU cost is acceptable.
  • Shadows: High can help reveal objects in dark areas, but it costs more than lower settings. If performance suffers, compare the visibility gain against that cost.
  • Post-Processing: Low can reduce foliage flicker and some unwanted effects, yet it may also reduce ambient-occlusion effects and flatten scene depth. Low is not automatically clearer in every environment.
  • Upscaling: Quality modes generally preserve more detail; more aggressive modes can provide performance but may introduce blur, shimmer, or temporal instability.
  • Reflections, foliage, and global illumination: These contribute visual richness and are potential reductions when the GPU is limiting stable frame time. Lower them only if the performance trade-off is useful to you.

Is there an official ARC Raiders best-settings preset?

The available evidence does not establish an official visibility or performance preset, and it does not verify how the current build handles every listed feature. Treat the settings here as community-derived starting points: inspect what your version actually offers and validate the result on your own hardware.

A 2026 community discussion includes players describing 120 FPS or higher as a preference, but that is a player-reported target, not an official recommendation. Your useful target depends on your display, the base performance your system can sustain, and whether you prioritize latency or smoother displayed motion.

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Frequently Asked Questions

Does ARC Raiders benefit from a 240Hz gaming monitor?

A high-refresh display can present more of the frames your PC produces, which is relevant if your system can deliver them. A monitor does not raise the game’s FPS by itself; the cited high-FPS community setup used a 4K 240Hz QD-OLED display, but that setup is not a requirement for playing.

Is 120 FPS the recommended target for ARC Raiders?

No official target is established here. The 120 FPS-or-higher figure comes from a 2026 player discussion and reflects preference, not a developer specification or a universal threshold.

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Why does DLSS look different after an update?

Upscaler results can depend on the game build, GPU generation, driver version, output resolution, and scene. If an update changes image stability or frame pacing, compare the modes again rather than assuming the old choice is still optimal.

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