The Tool Desk
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If you are starting Core Keeper, your first meaningful goal is to activate the three statues at the Core with relics from Glurch, Ghorm, and Malugaz. Build a compact base nearby, establish a repeatable mine-smelt-craft loop, advance from copper to tin and then iron, and use that preparation to tackle the bosses in a practical order. Glurch is close to the Core, Ghorm circles the central area, and Malugaz waits in a Forgotten Ruins throne room.
The fights can technically be attempted in any order once you locate them. For most new players, Glurch → Ghorm → Malugaz is the least confusing route because Glurch’s statue unlocks additional recipes and boss scanners. Hive Mother is an optional Clay Caves encounter, not a replacement for any of the three relics needed by the Core statues.
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What should a new player do first in Core Keeper?
Start by turning the area around the Core into a small, convenient headquarters. Gather root wood, make the basic tools and a Basic Workbench, then mine copper and smelt it into bars. Your early loop is simple: explore a little farther, bring ore home, smelt it, craft better tools, and use those tools to reach the next ore tier.
- Claim a base near the Core. Leave room for a workbench, furnace, storage, food, and a repair station. A short walk to the Core makes repeated boss attempts and statue turn-ins much easier.
- Craft the starting tools. Roots provide the first wood supply. Use the Basic Workbench for early equipment and utility items.
- Mine copper first. Put the ore in a furnace and turn it into copper bars. Bars, rather than unprocessed ore, are what you use for the first meaningful upgrades.
- Push toward the Clay Caves. Tin there moves your equipment beyond the copper stage and gives you a sensible preparation point for Glurch.
- Reach the Forgotten Ruins. Iron is the next major equipment tier. The gray Ruins walls are hard to break with a weak copper pickaxe, so do not treat the first sight of the biome as a command to mine every wall immediately.
- Locate Glurch, Ghorm, and Malugaz. Their arenas and finding methods differ; a single exploration pattern does not work for all three.
- Return each relic to its matching Core statue. Glurch drops the Glurch Eye, Ghorm drops Ghorm’s Horn, and Malugaz drops the Stolen Crystal Heart.
- Use the activated statues. The progression references describe them as crafting stations that add recipes and, after Glurch’s statue is active, make further boss scanners available.
This is progression, not a rigid quest script. You can fight the three Core bosses in another order if you find one early or prefer a different risk level. The route above simply minimizes backtracking and gives you better locating tools before the more awkward search.
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How do mining, smelting, and crafting progression work?
The early equipment path is copper, then tin, then iron. Each step combines exploration with a furnace-and-workbench routine: mine ore, smelt it into bars, and spend the bars on tools and equipment that let you work farther from the Core.
| Tier | Where to look | How it fits the opening |
|---|---|---|
| Copper | Starting areas around the Core | First smelting target and the foundation for upgraded tools. |
| Tin | Clay Caves | Moves you beyond basic copper equipment; the progression reference points to tin gear or better for Glurch. |
| Iron | Forgotten Ruins | Recommended preparation for Ghorm and Malugaz; the cited guide identifies iron as the highest equipment tier available before all three early bosses are defeated. |
Build a repeatable base loop
Keep the furnace, storage, workbench, food, and repair options close together. This is a convenience recommendation, not a required layout: the point is to avoid scattering your most-used stations through several tunnels. Put spare bars and replacement tools in storage so a failed expedition does not force a complete restart.
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Mine with the next upgrade in mind
Do not spend every early bar on decorative projects while your pickaxe and combat equipment remain behind. A stronger tool opens routes that a copper tool cannot handle efficiently, especially in the Forgotten Ruins. When a wall is taking too long to break, the answer is usually to return with the next tier rather than waste an entire expedition on it.
Carry enough empty inventory for ore, food, and boss-related items. Returning to the base before every slot is full is safer than losing a long trip to an avoidable inventory problem. Mark branching tunnels or use a consistent path so you can get back to the Core without guessing.
What should I prepare before the first Core boss?
Prepare for a boss as an expedition, not as an accidental meeting. Upgrade the equipment you can reasonably reach, bring cooked food and a repair option, and make sure the route home is clear. The wiki-style guidance lists tin gear or better for Glurch and iron gear for Ghorm and Malugaz; treat those as preparation recommendations rather than absolute game rules.
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- Upgrade tools before armor projects. Mining access determines how quickly you can reach the next tier and replace lost supplies.
- Bring a full repair plan. A repair station at your base and spare materials reduce downtime after a defeat.
- Clear the approach. Boss arenas are easier to use when nearby paths are not clogged with unmined obstacles or confusing branches.
- Carry food and replacement supplies. You should be able to recover at the base and make another attempt without repeating the entire early-game gathering phase.
- Bank valuable materials. Store excess ore and bars before you leave. A defeat should cost an attempt, not your only supply of progression materials.
- Know which item you are seeking. The relic is the reason for the fight: Glurch Eye, Ghorm’s Horn, or Stolen Crystal Heart.
There is no single mandatory loadout established by the progression sources. If your equipment is below the cited recommendation, you can choose to explore, mine, and smelt longer rather than turning a first attempt into a forced gamble.
How do I find and defeat Glurch?
Glurch is the most natural first target because it is found in the Undergrounds near the Core. The guide recommendation is tin gear or higher. Once you win, take the Glurch Eye back to Glurch’s statue at the Core.
- Search the nearby Undergrounds first. Glurch is not a Forgotten Ruins objective, so begin close to the central area rather than committing to a deep iron expedition.
- Arrive with at least the practical tin-tier preparation. The cited wiki guidance says tin gear or better. If your tools and equipment are still copper-only, mining in the Clay Caves is a more productive next step.
- Use a cleared approach. Make sure you can retreat toward a known path and return to the arena without getting lost.
- Collect the Glurch Eye after the fight. It is the relic that belongs on Glurch’s statue.
- Activate the statue before moving on. The statue unlocks further recipes and boss scanners, making the next stages easier to organize.
The important beginner lesson is not a particular attack pattern; it is recognizing that Glurch’s location and preparation are different from the other two Core bosses. Do not assume that defeating Glurch automatically completes the opening progression. The eye must be returned to the Core.
How do I find Ghorm?
Ghorm does not sit in one fixed room waiting for you. It constantly circles the Core on a track that passes through the Clay Caves and the Forgotten Ruins. The progression reference recommends iron gear, so plan for a more developed expedition than the one used for Glurch.
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- Use the route itself as your search tool. Because Ghorm moves around the circuit, searching a single chamber and leaving may simply mean you arrived at the wrong point in its loop.
- Upgrade toward iron first. Iron is the cited recommendation for Ghorm. If you are still struggling to mine or survive in the Forgotten Ruins, return to the base and continue the smelting loop rather than repeatedly forcing the encounter.
- Recover Ghorm’s Horn. This is the item required by Ghorm’s Core statue.
- Turn it in at the Core. The statue becomes part of the progression and contributes to the additional recipe path.
Ghorm illustrates why the three bosses should not be treated as identical objectives. Glurch is a nearby Undergrounds search; Ghorm is a moving target on a known circuit. Build your route around that difference.
How do I locate Malugaz in the Forgotten Ruins?
Malugaz is found in a throne room in the Forgotten Ruins. After Glurch’s statue is active, a boss scanner can locate that room, which is one reason the practical Glurch → Ghorm → Malugaz route is convenient. The cited guidance recommends iron gear.
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- Reach the Forgotten Ruins with iron-tier preparation. The gray walls are difficult to mine with a weak copper pickaxe, so do not rely on starter tools for a deep Ruins search.
- Activate Glurch’s statue if you have not already. The scanner access tied to that statue can save a great deal of blind searching.
- Use the scanner to locate the throne room. The scanner is a locating aid, not a substitute for preparation; you still need a route through the Ruins and a way to return to the Core.
- Fight Malugaz and secure the Stolen Crystal Heart. This is Malugaz’s statue item.
- Place the heart on the matching Core statue. Do not confuse it with Ghorm’s Horn or the Glurch Eye; each relic has its own statue.
Malugaz is where the early game’s mining and navigation systems meet. Reaching the biome, breaking through its walls, finding the throne room, and returning safely all matter as much as the encounter itself.
In what order should I fight the three Core bosses?
Any order is allowed once you find the bosses, but Glurch, then Ghorm, then Malugaz is a practical beginner route. It balances preparation time, finding convenience, and the risk of entering the Forgotten Ruins before you have iron equipment and scanner access.
| Boss | Search problem | Source guidance | Relic for the Core |
|---|---|---|---|
| Glurch | Nearby Undergrounds search | Tin gear or higher | Glurch Eye |
| Ghorm | Moves around a circuit through the Clay Caves and Forgotten Ruins | Iron gear | Ghorm’s Horn |
| Malugaz | Forgotten Ruins throne room; scanner can help after Glurch’s statue is active | Iron gear | Stolen Crystal Heart |
There are three sensible variations:
- Glurch first: Best when you want statue recipes and scanners before a deeper search. This is the clearest default for a new player.
- Ghorm before Glurch: Possible if your exploration naturally intersects the circuit. You give up the convenience of Glurch’s statue until later.
- Malugaz early: Possible only if you can reach the Forgotten Ruins and throne room safely. It demands more navigation and equipment preparation, so it is usually the least forgiving first choice.
Choose based on preparation time and risk tolerance, not on a claim that one order is mandatory. The progression sources explicitly allow the three fights in any order.
Is Hive Mother required before the Core statues?
No. Hive Mother is an optional encounter in the Larva Hive area of the Clay Caves. The progression guidance recommends reaching iron-tier crafting before attempting it, but Hive Mother does not provide a substitute for Malugaz’s Stolen Crystal Heart or any of the other three required statue relics.
You can treat Hive Mother as a side objective when your mining and equipment loop is stable. If your immediate goal is to activate the three Core statues, continue with Glurch, Ghorm, and Malugaz instead of diverting your entire progression around the Hive.
How do I activate the Core statues and unlock the next progression?
Bring each boss relic to the matching statue at the Core and place it there. The three pairings are Glurch Eye to Glurch’s statue, Ghorm’s Horn to Ghorm’s statue, and Stolen Crystal Heart to Malugaz’s statue.
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- Return to your base area after each successful fight.
- Identify the statue that matches the boss you defeated.
- Place the relic on that statue rather than storing it in a chest.
- Check the newly available crafting options before your next expedition.
- Use any newly unlocked scanner to reduce the uncertainty of later boss searches.
The statues are not merely trophies. The progression guide describes them as crafting stations with additional recipes, and Glurch’s activation is specifically associated with unlocking boss scanners. Turning in the items is therefore part of the early-game system, not an optional victory lap.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.What are the most common early-game mistakes?
Mining too far with copper tools
Seeing iron in the Forgotten Ruins can tempt you to mine immediately. The cited getting-started reference warns that the gray Ruins walls are difficult with a weak copper pickaxe. Upgrade first, then return with a tool that makes the trip efficient.
Treating every boss as a stationary room encounter
Ghorm circles the Core, while Glurch is found near the Core and Malugaz occupies a Forgotten Ruins throne room. Your search plan must match the boss: circuit for Ghorm, local Undergrounds exploration for Glurch, and Ruins navigation or scanner assistance for Malugaz.
Forgetting the turn-in step
Winning a fight does not by itself activate the Core progression. Keep the relic safe, return to the matching statue, and place it there.
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Spending all bars before the next expedition
Early bars have competing uses. Prioritize tools and practical equipment, keep replacement materials in storage, and delay nonessential construction until you can mine and travel reliably.
Assuming Hive Mother replaces one of the three bosses
Hive Mother is optional. The Core still needs the relics from Glurch, Ghorm, and Malugaz.
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Leaving the base too far from the Core
A remote workshop can look attractive once you find a large open area, but a first base near the Core keeps statue turn-ins, crafting, storage, and repeated boss attempts simple. Expand outward later if convenience demands it.
What is the fastest safe progression loop?
Use short, repeatable expeditions rather than one heroic trip. Mine enough copper to establish tools and a furnace, then make Clay Caves runs for tin, return to smelt and craft, and only then commit to the Forgotten Ruins and iron. After each boss, immediately bank the relic and activate its statue.
- Core camp: Gather roots, craft the Basic Workbench, and place storage and a furnace.
- Copper run: Mine nearby copper, smelt bars, and improve your basic tools.
- Clay Caves run: Bring back tin, make tin-tier upgrades, and assess whether Glurch is your next target.
- Glurch turn-in: Defeat Glurch, return the Glurch Eye, and unlock the statue-related recipes and scanners.
- Iron run: Enter the Forgotten Ruins with upgraded tools, mine iron, and craft the equipment recommended for Ghorm and Malugaz.
- Ghorm or Malugaz: Follow the circuit for Ghorm or use the scanner and Ruins route for Malugaz.
- Complete the trio: Turn in the remaining relics and inspect the additional crafting options from the activated statues.
This loop keeps the risk of each trip proportional to what you stand to gain. It also makes failure recoverable: your base, stored bars, and cleared routes remain useful even when a boss attempt does not succeed.
Quick reference for a new save
- Base: Near the Core, with workbench, furnace, storage, food, and repair access.
- Ore path: Copper near the start, tin in the Clay Caves, iron in the Forgotten Ruins.
- Practical boss route: Glurch, then Ghorm, then Malugaz.
- Glurch: Undergrounds near the Core; tin or better guidance; reward is Glurch Eye.
- Ghorm: Moving circuit through the Clay Caves and Forgotten Ruins; iron guidance; reward is Ghorm’s Horn.
- Malugaz: Forgotten Ruins throne room; scanner available after Glurch’s statue; iron guidance; reward is Stolen Crystal Heart.
- Optional encounter: Hive Mother in the Larva Hive area of the Clay Caves; not a replacement for a Core statue relic.
- Final early objective: Place all three relics on their matching statues at the Core.
Frequently Asked Questions
How do I find Malugaz if I have searched the Forgotten Ruins without success?
First make sure Glurch’s statue is active, because the progression guidance ties a boss scanner to that activation. Use the scanner to narrow the search to the throne room, then approach with an iron-ready route and enough supplies to return to the Core.
Why can’t my copper pickaxe break the gray Forgotten Ruins walls efficiently?
Those walls are specifically identified as difficult to mine with a weak copper pickaxe. Go back through the furnace loop, obtain iron from accessible sections, and return with upgraded tools instead of spending an entire trip on slow excavation.
Should I build a second base in the Clay Caves or Forgotten Ruins?
A remote outpost is optional, but a first headquarters near the Core keeps statue turn-ins and crafting centralized. If you do establish a forward cache, keep your main bars, replacement tools, and boss relics secured at the Core base.
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What does activating a boss statue actually change?
The statues serve as more than progression markers: the cited guide describes them as crafting stations that add recipes. Glurch’s activation also enables boss-scanner access, which can make later searches less dependent on blind exploration.
Can I skip fighting a boss after finding its relic somewhere else?
The early progression described here depends on obtaining each boss’s associated item and placing it on the matching statue. Keep the relic identities separate—Glurch Eye, Ghorm’s Horn, and Stolen Crystal Heart—so you activate the correct station.




