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1Scan for outdated or missing drivers - takes under a minute2Repair Windows errors before they cause bigger problems3Fix the driver behind crashes, sound loss and screen glitchesThere are seven weapons in Cronos: The New Dawn, including the Sword you receive at the start. Find them in story order below, and check each area before moving on: GameSpot reports that completed areas cannot be revisited, while MapMaster says buying a missed weapon later does not count toward the Boon of the Relics trophy.
The locations and route details below are reported by GameSpot and MapMaster; names for some areas differ between guides. Use the chapter and landmark alongside the physical pickup location, and follow the labels shown in your version of the game.
| # | Preview | Product | Price | |
|---|---|---|---|---|
| 1 |
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Cronos: The New Dawn [PS5] | $29.99 | Buy on Amazon |
| 2 |
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Cronos: The New Dawn (PlayStation 5) | $29.95 | Buy on Amazon |
| 3 |
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Cronos - The New Dawn - NS2 | $29.90 | Buy on Amazon |
| 4 |
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Chronos: The New Dawn | $73.58 | Buy on Amazon |
| 5 |
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Cronos: The New Dawn [PC CiB] | $58.62 | Buy on Amazon |
All weapon locations at a glance
| Weapon | Area | What to look for | Pickup concern |
|---|---|---|---|
| Sword MK-1615 | Opening | Given to you at the beginning. | Starting weapon. |
| Hammer PROV-2030 | Quarantined Building | A toolbox on a workbench, according to MapMaster; GameSpot describes it on a box along the route toward the Housing Project. | Check the route before leaving the area. |
| Dagger PS-3713 | Steelworks / trainyard | In a safe room; MapMaster calls the location the Isolation Zone. | Search the safe room before progressing. |
| Javelin LK-102 | A-0 Gate safe hub | On a workbench or table. | Check the hub while there. |
| Mace JER-5120 | Unity Hospital flashback / chapel | In the chapel back room, reached through an optional altar sequence. | Optional route; easy to pass by. |
| Arbalest MT-1020 | Station B toy shop | On display in the shop, which requires obtaining the Toy Store key from India the cat. | Optional access chain; complete it before leaving. |
| Lance REV-1411 | The Abbey bell tower | In the bell tower, reached through a key chain involving the cemetery and director’s office. | MapMaster warns to collect it before the hallucination sequence closes The Abbey. |
How to find each weapon in story order
1. Sword MK-1615 — opening
The Sword is the starting weapon and is given to you at the beginning of the game. No detour is needed.
2. Hammer PROV-2030 — Quarantined Building
Search the Quarantined Building as you progress toward the Housing Project. MapMaster places the Hammer inside a toolbox on a workbench; GameSpot describes it on a box along the route. Because those descriptions differ, inspect nearby work surfaces and containers rather than relying on one exact landmark.
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- Cronos: The New Dawn is a brutal third-person survival horror game where you fight the battle for the future in the past.
- Burn monsters before they merge together
- Deprive the living of their souls
- Learn or die
- soul collecting
3. Dagger PS-3713 — Steelworks trainyard safe room
During the Steelworks section, look for the safe room in the trainyard. The Dagger is inside. MapMaster refers to this area as the Isolation Zone, so the landmark and safe-room description are more reliable than expecting identical area labels across guides or localizations.
4. Javelin LK-102 — A-0 Gate safe hub
Check the workbench or table in the A-0 Gate safe hub. The Javelin is placed there, making it a straightforward pickup if you inspect the hub before continuing.
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- ADAPT OR DIE: In a desolate world filled with ever-present danger, your survival hinges on your ability to strategise and plan ahead. You can manipulate temporal anomalies to clear a path through the desolate environment and you will have to scavenge for resources to replenish your limited ammo and supplies.
- DON’T LET THEM MERGE: The creatures you kill won’t stay dead for long. Fallen enemies can be absorbed by others — through a grotesque process called Merging — to become faster, tougher, and far deadlier.
- HARVESTER OF SOULS: Your mission is to locate key people from the past who perished in the ensuing apocalypse. Using your all-powerful Harvester, you can extract their Essences and have them accompany you into the future.
5. Mace JER-5120 — Unity Hospital chapel
The Mace is in a back room of the chapel during the Unity Hospital flashback. Reaching that room involves an optional sequence in which two items are placed at the altar. Explore the relevant rooms and complete the altar interaction before leaving the hospital sequence; the weapon is not simply on the main route.
6. Arbalest MT-1020 — Station B toy shop
The Arbalest is displayed inside the toy shop at Station B. Getting inside requires an optional chain of steps:
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- Find the bolt cutters and use them to access the chained-door route.
- Restore power with the generator, then reach the kiosk.
- Use the kiosk opening to reach India the cat and obtain the Toy Store key.
- Take the key to the toy shop and collect the Arbalest from its display.
Do this before moving on from Station B. The weapon is at the end of the access chain, not at the generator or kiosk.
7. Lance REV-1411 — The Abbey bell tower
The Lance is in The Abbey’s bell tower. The route described by GameSpot passes through the cemetery, uses a key obtained from a cat, and continues through the director’s office to the bell-tower key. MapMaster adds an important timing warning: collect the Lance before the hallucination sequence closes The Abbey.
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- Survive the future. Protects the past
Which pickups are easiest to miss?
The Sword, Javelin, and Dagger are tied to the opening or identifiable route and safe-room locations. The most involved detours are the Mace, Arbalest, and Lance:
- Mace: optional chapel back-room access in the Unity Hospital flashback; complete the altar sequence.
- Arbalest: optional Station B route involving bolt cutters, a generator, the kiosk, India the cat, and the Toy Store key.
- Lance: a multi-key route through The Abbey, with a reported area-closing sequence that can cut off access.
GameSpot reports that you cannot backtrack through completed areas. Search side rooms, work surfaces, and safe hubs before triggering the next progression point or leaving an area.
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- Cronos: The New Dawn is a brutal third-person survival horror game where you fight the battle for the future in the past.
- Burn monsters before they merge together
- Deprive the living of their souls
- Learn or die
- soul collecting
Weapon pickups and the Boon of the Relics trophy
MapMaster reports that Boon of the Relics requires physically collecting each weapon at its original spawn location. Buying a weapon from the Workstation shop after missing its pickup does not substitute for that collection. The same guide warns that weapon spawns do not appear in New Game Plus (NG+), so do not assume a later run will provide another chance to pick up a missed spawn.
How weapons fit into your inventory
MapMaster reports that weapons share ammunition pools by class, the active inventory holds four weapons, and Workstations let you reset upgrades to recover Energy. These are system notes rather than reasons to skip a pickup: the location-based trophy requirement still depends on collecting weapons at their spawn points.
Quick Recap
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