Day of the Devs’ December 10, 2025 digital showcase featured 21 games as part of The Game Awards programming. Six were labeled world premieres; the rest added to the showcase’s mix of new information and previously announced indie games. Here’s the complete roster, with the premieres identified.
Which games were world premieres?
The official Day of the Devs roster marked these six titles as world premieres: CorgiSpace, Frog Sqwad, Lucid Falls, Scramble Knights Royale, UN:Me, and Virtue and a Sledgehammer. The label identifies their status at this showcase; it does not mean the games were released during the event.
Every game shown at Day of the Devs in December 2025
The official roster included 21 games. The descriptions below summarize how the game teams presented their titles in VGC’s event recap; they are not hands-on assessments. VGC’s recap independently corroborated the total.
| Game | What it’s about | Showcase status |
|---|---|---|
| CorgiSpace | A collection from Adam Atomic and Finji of more than a dozen short action, adventure, arcade, and puzzle games, alongside developer diaries. | World premiere |
| Frog Sqwad | A slapstick, physics-based multiplayer game about tackling sewer missions with up to seven friends. | World premiere |
| Lucid Falls | A surreal horror game about surviving inside a lucid dream, where gravity shifts and reality-bending challenges disrupt the player’s expectations. | World premiere |
| Scramble Knights Royale | A 32-player battle royale inspired by classic adventure games, set across islands with towns, dungeons, and quests. | World premiere |
| UN:Me | A psychological horror game about a girl with multiple souls trying to escape a mental labyrinth. | World premiere |
| Virtue and a Sledgehammer | A narrative experience set in a creepy hometown that players dismantle while uncovering memories. | World premiere |
| Astromine | A co-op survival game in a destructible voxel solar system, with procedural planets and rival robot factions. | Not labeled a world premiere |
| Awaysis | A physics-based dungeon brawler built around momentum, movement, and combat. | Not labeled a world premiere |
| Beastro | A cozy town-to-table restaurant game about gathering, caring for animals, and growing produce. | Not labeled a world premiere |
| Big Hops | An action platformer starring a frog, with tongue-swinging, climbing, and vegetable-based path building. | Not labeled a world premiere |
| Demon Tides | An open-sea exploration game with expressive movement, collectibles, outfits, and challenges based on other players’ ghosts. | Not labeled a world premiere |
| Dogpile | A roguelike deckbuilder about merging dogs, earning money, and refining a deck. | Not labeled a world premiere |
| Find Your Words | A cozy summer-camp friendship game created by two fathers in celebration of their children’s journeys to find their voices. | Not labeled a world premiere |
| Into the Fire | A survival game set around an erupting volcano, with rescue, base expansion, relics, and fire spirits. | Not labeled a world premiere |
| Mirria | An atmospheric puzzle game in which inspection and memory help reveal anomalies between mirrored worlds. | Not labeled a world premiere |
| Moomintroll: Winter’s Warmth | An adventure inspired by Tove Jansson’s Moomin stories, following Moomintroll on a winter journey. | Not labeled a world premiere |
| ROCKBEASTS | A story-driven role-playing management game about leading an up-and-coming rock band. | Not labeled a world premiere |
| SOUNDGRASS | A first-person exploration and puzzle game where sound and light are central mechanics and plants respond to them. | Not labeled a world premiere |
| Stretchmancer | A comedic first-person puzzle adventure built around stretching and squashing the environment. | Not labeled a world premiere |
| The Dungeon Experience | A comedy first-person adventure about a mudcrab pursuing “Financial Freedom.” | Not labeled a world premiere |
| Unshine Arcade | An action-roguelite stealth shooter and psychological-horror mystery set around an abandoned arcade. | Not labeled a world premiere |
How the showcase’s games differ
The lineup covered distinct play styles rather than a single kind of indie game. For multiplayer and physics-driven action, it included the cooperative sewer missions of Frog Sqwad, the island battle royale Scramble Knights Royale, the co-op survival of Astromine, and the momentum-focused dungeon combat of Awaysis. Big Hops also foregrounded movement, using a frog’s tongue and climbing to navigate.
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Exploration and survival took several forms: Demon Tides centered on open-sea traversal, while Into the Fire placed survival amid a volcanic emergency. SOUNDGRASS made sound and light part of exploration and puzzle-solving; Mirria tied puzzles to observation and memory.
For a more relaxed or story-led experience, Beastro paired restaurant-running with gathering and growing, Find Your Words focused on summer-camp friendship, and Moomintroll: Winter’s Warmth followed a winter journey inspired by the Moomin stories. ROCKBEASTS added band management and role-playing, while Virtue and a Sledgehammer framed memory as part of dismantling a hometown.
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Horror and comedy also crossed genres. Lucid Falls and UN:Me leaned into surreal and psychological horror, while Unshine Arcade combined horror with stealth-shooter action. Stretchmancer used physical transformations for comic puzzles, and The Dungeon Experience paired first-person adventure with a mudcrab’s pursuit of “Financial Freedom.”
Where to browse the featured games
Double Fine’s event recap links to a curated Steam page for the showcase games, a convenient place to browse the collection. The roster and recap establish which games appeared at the event, but do not establish current release status, platforms, or launch dates for each title.
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What Day of the Devs is
Day of the Devs was founded in 2012 by Double Fine and iam8bit as a nonprofit intended to raise awareness of indie developers and their games, according to Double Fine. The December 2025 edition brought that focus to The Game Awards programming through a digital showcase combining premieres with appearances by other games.
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