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PATCH 2026.11.15

Earthquake vs. Spiritomb: It Hits for Neutral Damage

By VGSources Team 7 min read

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Earthquake does hit Spiritomb, but it is normally a neutral 1× attack rather than a super-effective one. Spiritomb is a Ghost/Dark Pokémon, and Ground is neither super effective nor resisted against either of those defending types. Because both type interactions are neutral—and neither type is immune to Ground—the usual result is ordinary type damage.

The matchup can look different if a field effect, status, ability, item, or move interaction changes the damage calculation. Those conditions modify the battle state; they do not make Spiritomb’s basic Ghost/Dark typing immune to Earthquake.

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Does Earthquake hit Spiritomb?

Yes. Earthquake can target Spiritomb and normally deals 1× damage. The official Pokémon Pokédex identifies Spiritomb as Ghost/Dark, while Earthquake is a Ground-type damage move. The type chart gives Ground a neutral matchup against Ghost and a neutral matchup against Dark.

That means an ordinary Earthquake is not blocked, resisted, or boosted by Spiritomb’s two types. If a battle message or damage calculation seems inconsistent with that result, look for a separate battle condition rather than assuming Ghost makes Spiritomb immune to Ground.

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Why is Earthquake neutral against Spiritomb’s two types?

Pokémon applies type effectiveness to each defending type, then combines the results. The relevant interactions are:

Spiritomb’s defending type Ground move interaction Multiplier
Ghost Neutral 1×
Dark Neutral 1×
Ghost/Dark combined 1× × 1× 1×

A super-effective interaction would double damage, a resistance would halve it, and an immunity would reduce it to zero. Neither Ghost nor Dark supplies one of those special results against Ground, so the combined multiplier remains 1×. The general rules are summarized in Bulbapedia’s type-effectiveness guide.

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Does Ghost typing make Spiritomb immune to Ground?

No. Spiritomb’s Ghost typing does not create a Ground immunity. Type immunities are specific chart relationships; they are not triggered simply because a Pokémon is Ghost-type.

Spiritomb’s dual typing matters because both of its defending types are checked. In this case, neither check changes Earthquake’s damage. A Ground attack therefore behaves differently from attacks that encounter an actual immunity, where the game deals no damage at all.

This distinction is useful when reading a battle result. “Not very effective,” “super effective,” and “no effect” describe different outcomes. Spiritomb’s standard Ghost/Dark combination should not produce a no-effect result for Earthquake.

Do Pressure or Infiltrator stop Earthquake?

No. The official Pokédex lists Pressure for Spiritomb, and competitive listings also identify Infiltrator as its hidden ability; neither ability grants immunity to Ground moves. Ability effects and type effectiveness are separate parts of the calculation.

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If Spiritomb takes zero damage from Earthquake, check for another condition—such as a temporary airborne effect, an item, or a changed ability—rather than attributing the result to Pressure or Infiltrator. The Spiritomb strategy listing is a useful reference for its commonly documented abilities, but the type chart still determines the basic matchup.

What can change Earthquake’s damage against Spiritomb?

Several battle conditions can alter the amount of damage or whether the move connects. None of them changes the underlying fact that Ground versus Spiritomb’s Ghost/Dark typing is normally 1×.

Grassy Terrain

Grassy Terrain halves Earthquake’s power against grounded targets. This is a field modifier applied after considering the move’s type matchup, so it can make a normally neutral Earthquake deal noticeably less damage. It does not turn the move into a resisted attack, and it does not create a Spiritomb-specific immunity.

The key qualifier is “grounded.” Terrain effects distinguish between Pokémon on the ground and Pokémon temporarily lifted or otherwise treated as airborne. If the target is not grounded, the grounded-target reduction may not apply under that battle’s rules.

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Dig

Earthquake has a special interaction with a Pokémon using Dig. In later-generation descriptions, the interaction is expressed as doubled damage rather than as a change to Earthquake’s listed move power. That is a conditional damage modifier, not a type advantage.

So if Spiritomb is in the relevant Dig state, Earthquake can produce a different result while remaining a Ground move with a neutral type multiplier against Ghost/Dark.

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Ground-immunity conditions

A target can become immune to Ground through a condition such as Levitate, Flying status, Magnet Rise, Telekinesis, or an Air Balloon. These effects are separate from Spiritomb’s normal typing and standard abilities. If one is active, the move may deal no damage even though the ordinary Ghost/Dark calculation is neutral.

Check the exact state of the target at the moment Earthquake is used. An immunity-granting effect may be temporary, conditional, or removable, so the same Spiritomb can be neutral to Earthquake in one turn and immune in another if the battle state changes.

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How should you troubleshoot an unexpected Earthquake result?

Use this order when a Spiritomb matchup does not behave as expected:

  1. Confirm the target’s current types. Standard Spiritomb is Ghost/Dark, which gives Ground a 1× result against both types.
  2. Check the active ability. Pressure and Infiltrator do not block Ground, but an ability may have been replaced, suppressed, or changed by another battle effect.
  3. Check items and temporary effects. Air Balloon and airborne effects can supply Ground immunity until the condition ends.
  4. Look at the field. Grassy Terrain can halve Earthquake’s power against a grounded target.
  5. Check whether the target is using Dig. The move interaction can modify damage in later generations.
  6. Reapply the type chart. If no special condition is present, return to Ground × Ghost = 1× and Ground × Dark = 1×.

This process separates a type-chart result from a battle-state modifier. It also explains why two Earthquake uses against the same species can produce different outcomes without any change to Spiritomb’s basic typing.

Is Earthquake super effective against Spiritomb?

No. Earthquake is not super effective against Spiritomb. Its normal multiplier is 1×, so the move receives no type-based damage bonus.

That does not make Earthquake a bad choice in every battle. A neutral move can still be useful when the attacker has the right offensive stats, when the move is available as coverage, or when the opposing team includes other Pokémon vulnerable to Ground. Those are team-building considerations, not evidence of a favorable Spiritomb type matchup.

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What move type is super effective against Spiritomb?

Fairy-type attacks are the type-based super-effective option identified for Spiritomb. Fairy is neutral against Ghost but super effective against Dark, producing a combined 2× result against the Ghost/Dark combination.

Attack choice Type result against Spiritomb Practical interpretation
Earthquake 1× neutral Coverage damage with no type bonus
Fairy-type move 2× super effective Receives a type-based damage bonus

The table compares type effectiveness only. A Fairy move’s exact power, accuracy, category, and the attacker’s relevant stat depend on the specific move and Pokémon. A neutral Earthquake can still outperform a weaker Fairy attack in a particular calculation, while a strong Fairy attack benefits from the super-effective multiplier.

What is Earthquake in Pokémon Scarlet and Violet?

Earthquake is a Ground-type damage move introduced in Generation I. In Pokémon Scarlet and Violet, it is designated TM149. The Earthquake move reference tracks its move details and generation-specific mechanics.

Its identity as a Ground move is what determines the Spiritomb matchup. The TM number does not alter type effectiveness: whether Earthquake is used from a learned moveset or through TM149, the ordinary Ghost/Dark calculation remains neutral.

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Why did Earthquake do normal damage to Spiritomb?

Because normal damage is the expected result. “Normal” in this context means the 1× type multiplier was applied: Ground did not receive a super-effective bonus, but Spiritomb also did not resist or ignore it.

The final HP loss can still vary with the rest of the damage calculation and with battle conditions. If Grassy Terrain is active, the target is affected by Dig’s interaction, or an immunity condition is present, the observed result can differ from a straightforward neutral hit. Those modifiers should be checked only after establishing the baseline 1× matchup.

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Can Spiritomb ever be immune to Earthquake?

Spiritomb is not inherently immune to Earthquake from being Ghost/Dark. It can nevertheless be protected by a separate Ground-immunity condition, such as an active Air Balloon or an effect that treats the target as airborne.

When that happens, the immunity belongs to the current battle state, not to Spiritomb’s species typing. Remove or wait out the condition, and the calculation returns to the ordinary neutral interaction unless another modifier is active.

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Bottom line: does Earthquake work against Spiritomb?

Yes. Earthquake hits Spiritomb for neutral 1× damage under ordinary conditions. Spiritomb’s Ghost/Dark typing, Pressure, and Infiltrator do not block Ground attacks; only a separate immunity or battle modifier can change the result. For a type-based advantage, choose a Fairy-type attack, while Earthquake remains a neutral coverage option.

Frequently Asked Questions

What does 1× damage mean in Pokémon?

A 1× multiplier means the move receives neither a type bonus nor a type penalty. It does not guarantee a fixed amount of HP loss, because the complete damage calculation still depends on the move, attacker, defender, and active battle modifiers.

Can Grassy Terrain make Earthquake miss Spiritomb?

No. Against a grounded target, Grassy Terrain reduces Earthquake’s power rather than changing its accuracy or creating an immunity. If the target is treated as airborne, the grounded-target reduction may not apply.

If Spiritomb uses Dig, does Earthquake become super effective?

No. The Dig interaction can increase Earthquake’s damage in later generations, but it is a separate damage rule. Ground remains neutral against Spiritomb’s Ghost/Dark typing.

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Is a Fairy move guaranteed to knock out Spiritomb?

No. Fairy is super effective, but a knockout still depends on the specific Fairy move, the attacking and defending Pokémon, remaining HP, and other active modifiers. Type advantage alone does not guarantee a KO.

Can Spiritomb’s hidden Infiltrator ability block Earthquake?

No. Infiltrator does not provide Ground immunity. If Earthquake deals no damage, inspect temporary effects, items, or a changed ability instead of the hidden ability itself.

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